If you say so...
While realizing your demo here, you are implicitly asking for players feedback about it, so don't start complaining each time this feedback don't please you. Especially since it's only through them that you can improve your game.
Also note that, if you haven't be the one who belittle anyone who don't give only positive feedback, I would have just past through your game without saying anything. But, well, you were...
I said explicitly what I expect from a demo. So, saying that you don't know what I expected is foolish ; especially when it's for a cheap attempt to belittle me.
I play adult games and VN since the early 90s. You'll have to be really creative to show me, and anyone here of my age or older, something we've never seen. It's not impossible, but your demo don't say the same than you.
Yet your remarks regarding the other games tend to say that you never played games like
The Deluca Family,
Heavy Five,
Planet Stronghold 2,
Sakura Dungeon,
The intoxicating flavor, or
SpaceCorps XXX, to name only few, all totally different. Which make me wonder even more how you'll be able to show us something never shown.
And, like I said, you failed at that.
To be entertaining and interesting, a story is to be discovered, and the setting to be shown instead of narrated (even less explained). The player/reader have to wonder, then discover. But you just fed us with an already chewed background ; you achieved to say too much and in the same time nothing.
We should have learned about the encounters through the dialogs ; as explanation for the name of the city by example, since it gain its double meaning thanks to them. Then in the same time we would have learned about the blackout since, thanks to it, only the inhabitants of the city have more than a loose memory of this. We should have learned about the birth of the boy (or will it be a girl ?) through his history, not through the only sex scene of the introduction. And so on.
Everything you've put in your introduction should have been postponed until it was needed information ; or at least been slowly uncovered through the few first updates. It's how story writing works.
Yeah, only good feedback when the bad ones are excluded... Not sure that it works like that, and totally sure that seeing any bad feedback as just trash talk will not lead you far.
You should pay more attention to the details, for a game author it's a must have. So far on this thread I'm one of the few to whom you can't throw the troll argument ; and there's more than my own words that say this.
Oh, really ?
Yes, I've been harsh, in both of my comments, because you deserved it. But there's real effective feedback and real effective information in both ; like in most of the feedback that you decided to not take in count because they were more negative than positive. Up to you to keep your feet on the ground and understand this, then to take count of what was said, or to just ignore them.
But well, I wish you good luck, while still not expecting to see more than few updates. Authors that brush feedback because they don't understand them, or think that they know better, tend to disappear in less than six months. And like you, once again I quote you, "have been playing and watching these games develop for a time", you know this, right ?