The game needs some kind of hint system. There's nothing in the game mechanic to lead you to something.
New tasks in this build.
16. Unlock location Lodge
- Poor description, we know were the lodge is located, that's not the task. We need to get into the lodge.
- Navigation to the lodge changed to have an arrow toward the lodge and you can approach right after mandatory courses. All that happens is a guard gives robotic warnings and then punches you. MC looks more pathetic than ever. The only thing I can take is a hint is the last MC script line, "maybe next time... " so keep getting hit until you eventually don't? You're assaulted by someone on the campus and again, you don't go to authority, you don't talk to your therapist about it, you just go back to get assaulted the next day... great.
17. Spy Elodie and Giselle
- There's a picture of the two of them in the library, so I assume at some point either Giselle in the library on a Tuesday at 22:00 or Elodie library Friday at 22:00 will have both of them one time.
18. Make a good impression
- Either someone is going to introduce you to someone and you have forewarning to prepare and make a good impression or it's about someone we've already been introduced to, so we need to work harder in that class, at that job, or on that golf course to form a good impression. Since it doesn't say first impression, there's no way to tell.
No wonder the dev posts a walk-through on his patreon with every release. Hint to developers, if you need to post a walk through every time, you are not making the required actions clear enough in the game. Fix your game.