queefdesu

Newbie
Jul 26, 2017
74
119
Search for this in the HTML file:
Config.history.maxStates = 10;

Change the value to 1 or 2. 1 completely removes the roll back / history function. 2 still allows you to roll back one turn.

This should speed up the game significantly, but slowdown still can happen due to objects / arrays growing larger over time. I haven't looked into the code deeply, but I suspect that the amount of stored data increases over time which leads to longer loading times on passage transitions.
thank you, i will give this option one last try before deciding to give this up for good

really exciting game with so many different archs to explore but this tedious nuisance can ruin anything no matter how good the game might be
 

cringeassnaenaebaby

New Member
Sep 19, 2020
1
0
There used to be a Mod called the " More action mod" which added some scene Variation - with every action there were multiple options selected at random i.e anal-fuck.1,2 or 3. This added so much to the game but I can't find it anywhere. Does anyone have it, please let me know!
 

Papazoglo1

Newbie
Aug 8, 2019
63
64
There used to be a Mod called the " More action mod" which added some scene Variation - with every action there were multiple options selected at random i.e anal-fuck.1,2 or 3. This added so much to the game but I can't find it anywhere. Does anyone have it, please let me know!
You may have confused this game with the game "Apocalyptic World".
 

qwsaq

Active Member
Feb 2, 2020
732
1,554
Can somone give me save
You should probably be more specific than that.
What state do you want the player character to be in? What serum paths for various NPCs? Free play or story mode?

I'd recommend you at least try to play this as intended (there are cheats to speed things along if you insist) so you have an idea what it is you're asking for.
 

draxton

Newbie
Dec 10, 2019
31
52
thank you, i will give this option one last try before deciding to give this up for good

really exciting game with so many different archs to explore but this tedious nuisance can ruin anything no matter how good the game might be
The issue is that auto-save is enabled, and SugarCube maintains all the save slots and your current "save" as a single compressed JSON string, so every time you make a change to the save state (perform an action or click a link), SugarCube has to replace the whole string by serializing your current session, attaching the other slots' data to that string, and then it has to compress the entire thing.

If opening the save dialog takes a second (or more), your session data is too large!

To reduce the performance impact of late game/bloated/large saves, restrict yourself to one or two save slots OR use Save to File/Load from File (preferred as you can have as many saves as you want) and CLEAR the other slots

Not optimal, I know, but this avoids the performance hit in most cases AND if you use only one or two save slots, it reduces the chance of running out of web storage space (and corrupting the saves) or running into crashes because SugarCube ran out of space.

To the devs out there using SugarCube: keep your session state as small as possible (sanitize your variables!), restrict history rollback (not 50 undo slots!), set the number of save slots to a reasonable number AND think about the implications of enabling "auto-save".
 
3.80 star(s) 79 Votes