HaseoOfDeath

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Game Developer
Sep 13, 2017
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DevBlog is out:

-5.1 will add "Mommy Bride", "Tightest Family" and "Maniacal Matriarch" endings
-Expected to release near the end of June but that could move into early July
-5.1 will finally complete the Home content wise. Ava and Dakota will each have full endings
-5.2 will be tying up of loose ends but also planning for a full blown Tasha and Diana update
-Community will vote on who will get updated first, Diana or Tasha
 

Larsung

Active Member
May 29, 2018
654
367


DevBlog is out:

-5.1 will add "Mommy Bride", "Tightest Family" and "Maniacal Matriarch" endings
-Expected to release near the end of June but that could move into early July
-5.1 will finally complete the Home content wise. Ava and Dakota will each have full endings
-5.2 will be tying up of loose ends but also planning for a full blown Tasha and Diana update
-Community will vote on who will get updated first, Diana or Tasha
Maniacal Matriarch” may arguably be the darkest of Ava’s possible endpoints
Holy shit and i thought Futadomending was dark.. i must admitt i am a little afraid as well as curious ^^
 

Tryson101

Newbie
Apr 19, 2019
97
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Does anyone know the Sugarcube code I need to enter to get John to the point where you choose him to be either Loyal or submissive?
 

f96zonetrooper

Engaged Member
Dec 21, 2018
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I just played my first game of The Company until chapter 5 and I am a bit disappointed.

Main problem is that for a new player the serum paths are too confusing. You spend a lot of time playing around 5 months in the game and if you do a mistake with serum choices you either have to go back to an old save or accept that you are in a dead end with an NPC and cannot progress to content you would like to explore.

Please add an ingame option either
- to flash the memory of an NPC so that you can start giving serums again from the start or
- to use an MCS-? to undo a previous serum choice.

I would also appreciate if serum choices which do not contradict each other are rather kept in a main serum path, e.g. why has the player to choose between see Dakota naked and masturbate together?
 
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HaseoOfDeath

Engaged Member
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Sep 13, 2017
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I just played my first game of The Company until chapter 5 and I am a bit disappointed.

Main problem is that for a new player the serum paths are too confusing. You spend a lot of time playing around 5 months in the game and if you do a mistake with serum choices you either have to go back to an old save or accept that you are in a dead end with an NPC and cannot progress to content you would like to explore.

Please add an ingame option either
- to flash the memory of an NPC so that you can start giving serums again from the start or
- to use an MCS-? to undo a previous serum choice.

I would also appreciate if serum choices which do not contradict each other are rather kept in a main serum path, e.g. why has the player to choose between see Dakota naked and masturbate together?
Westane has tried to implement ways to change Doses midway but they don't pan out and lead to numerous bugs. In terms of going back a step, I'll post about it on the Discord.

Westane made the game so you can see different routes every playthrough. Game was never intended to see everything in one playthrough which is why you get chocies like seeing Dakota naked or masturbating. Regardless, the game will continue on for the time being as he finished out the Home Content. Reworking threads like Dakota, are not planned in the slightest. The next update after Ava's Lovers Route is a rework and expansion of Tasha and Diana
 

f96zonetrooper

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Dec 21, 2018
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Westane has tried to implement ways to change Doses midway but they don't pan out and lead to numerous bugs. In terms of going back a step, I'll post about it on the Discord.

Westane made the game so you can see different routes every playthrough. Game was never intended to see everything in one playthrough which is why you get chocies like seeing Dakota naked or masturbating. Regardless, the game will continue on for the time being as he finished out the Home Content. Reworking threads like Dakota, are not planned in the slightest. The next update after Ava's Lovers Route is a rework and expansion of Tasha and Diana
Thanks.
I guess it will be more like 4+ playthroughs with male/female and dom/sub choices.
However if a player dislikes certain content like mc having sex with TS Mom or sharing an LI with random guys, then some serum paths are like dead ends and an option to go back or reset would be nice.
At the moment the player needs a guide. It would make serum choices easier if the path would be hinted ...
 

HaseoOfDeath

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Sep 13, 2017
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Thanks.
I guess it will be more like 4+ playthroughs with male/female and dom/sub choices.
However if a player dislikes certain content like mc having sex with TS Mom or sharing an LI with random guys, then some serum paths are like dead ends and an option to go back or reset would be nice.
At the moment the player needs a guide. It would make serum choices easier if the path would be hinted ...
There's a literal wiki on the front page with numerous pictures of Routes and other useful information.
 
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gregers

Forum Fanatic
Dec 9, 2018
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I just played my first game of The Company until chapter 5 and I am a bit disappointed.

Main problem is that for a new player the serum paths are too confusing. You spend a lot of time playing around 5 months in the game and if you do a mistake with serum choices you either have to go back to an old save or accept that you are in a dead end with an NPC and cannot progress to content you would like to explore.

Please add an ingame option either
- to flash the memory of an NPC so that you can start giving serums again from the start or
- to use an MCS-? to undo a previous serum choice.

I would also appreciate if serum choices which do not contradict each other are rather kept in a main serum path, e.g. why has the player to choose between see Dakota naked and masturbate together?
Yeah, I think it's fair to say that the attempts to introduce more branching paths for (in particular) Ava and Dakota have not been universally successful. It is hard to avoid the impression that their content has both lessened and become less interesting since their rejig.
 
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f96zonetrooper

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Dec 21, 2018
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Let Penny increase serum production or Delay Penny's Increase ???

Code:
    <<SetFlag $penny "increaseOutput">>\
    <<set $serum[1].yield++, $serum[2].yield++, $serum[3].yield++>>\
    <<set $serum[1].yield *= 2, $serum[2].yield *= 2, $serum[3].yield *= 2>>\

    @@.data;MCS serum yields have greatly increased!@@
According to this coding, the batch size is increased by 1 and then multiplied by 2.
Since the player starts with the lowest batch size of 1 and lab upgrades in the beginning are more important and easier available than the batch size upgrades which cost $5000 upwards, the effect at the start of the game is minimal compared to the case where the upgrade is delayed. Since the upgrade costs seem to double with every level, the timing of Penny's upgrade will decide how far the batch size can go :

Example :

1 : (1+1) x 2 = 4 -> 0+16 upgrades to 20
2 : (2+1) x 2 = 6
...
5 : (5+1) x 2 = 12 -> 4+8 upgrades to 20
...
9 : (9+1) x 2 = 20 -> 8+0 upgrades to 20

Imagine you want to reach a batch size of 20 and you do Penny's upgrade right at start, then your batch size of 1 is upgraded to 4 and you need another 16 costly upgrades until you reach 20.
If you delay Penny for 8 costly upgrades until you have reached a batch size of 9, then Penny will push you to 20 directly.
The difference in costs is enormous ...
The early upgrade from 1 to 4 quadrupels the output, but the costs for 16 upgrades until batch size 20 are 257 times higher compared to the case when the batchsize is first upgraded to 9 and then pushed to 20 by Penny.

Upgrade costs :
Code:
increase yield to @@.gain;<<print $serum[1].yield+1>>@@" "Lab-UpgradeLab">>
                <<set $serum[1].yield += $SerumYieldIncrease>>
                <<set $Money -= $serum[1].yieldIncreaseCost>>
                <<set $serum[1].yieldIncreaseCost *= 2>>
MCS-1 starts with $5000, MCS-2 with $10000.
The multiplier is doubled each round, so the sequence is n -> 2^(n-1) ... (and the sum for all n values is 2^n - 1) :
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Doing 8 upgrades costs 255 times the base costs while doing 16 upgrades costs 65,535 times the base costs.

For MCS-2 :
08 : $002,550,000
16 : $655,350,000

Edit :
The example with batch size 20 is extreme.
In a normal play I guess players will mostly do less than or up to 6 upgrades which costs up to 63 times the base costs. The result varies between batchsize 10 for early Penny and batchsize 16 for late Penny.

1 : (1+1) x 2 = 4 -> +6 -> 10
2 : (2+1) x 2 = 6 -> +5 -> 11
...
7 : (7+1) x 2 = 16

The difference between early and late Penny upgrade could be simply avoided if Penny would simply double the existing batch size and would upgrade the batchsize-increment to 2.
 
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chechillo

Member
Feb 19, 2019
287
100
Westane has tried to implement ways to change Doses midway but they don't pan out and lead to numerous bugs. In terms of going back a step, I'll post about it on the Discord.
just a tougth, isn't possible a "cleanse" serum of some kind?? like you delete the last serum or something like that
 

f96zonetrooper

Engaged Member
Dec 21, 2018
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Relationships with NPCs are strange ... I tried different serum choices this time and the results are not as expected.

You can choose to watch porn and masturbate with Dakota, but it does not improve relationship nor corruption, it just reduces mc's arousal.
MC can get good night kiss from Dakota but it does not improve corruption. MC can get good morning kiss from Ava, but it does not improve relationship nor corruption. The kisses mostly increase arousal.

The effects of oral service on dominance are also strange :
In my last game with neutral status, oral service often resulted in a loss of dominance (depending on event) while with a dominant status, it increased dominance in some cases. Even sex with the same NPC can have different effects depending on event.
 
Last edited:

HaseoOfDeath

Engaged Member
Game Developer
Sep 13, 2017
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just a tougth, isn't possible a "cleanse" serum of some kind?? like you delete the last serum or something like that
It's not that easy. Every Dose activates a certain variable which in turn activated and deactives Random Events, Conversations, certain Story Mode scenes, and a few other tid bits. Tell the game that those variables are gone isn't as easy as clickin on and off. It's why the last time Westane tried to implement it, it lead to bugs and error messages that prevented yuo from playing.
 

f96zonetrooper

Engaged Member
Dec 21, 2018
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I continued my 2nd game and explored somewhat the submissive parts of the content.

- My mc gave head to Miss Dee several times and went to HQ with her and got her speech about how she would turn mc into her bitch but nothing special happened. According to the guide, giving head to her is the wrong serum path anyway. This kind of path design is confusing.
- I developed Penny's dominant side. This came kind of as a surprise since in the game there were no events or dialogs I played that hinted that Penny has a dominant side. When having sex with her the options were the same as before. You need to use "Partner Choice" to get some new strap-on dom actions from Penny during sex. When going to her apartment she still sucks your cock as usual. (Edit : If you have sub status or wear chastity cage, the dialog changes a bit.) There are some more extreme random events, but they do not help to establish a consistant picture of a new Penny character : she now just seems to be like a sometimes unstable psycho.
To develop a more detailed consensual D/S relationship, Penny probably would need her own quest line where mc and Penny explore this theme step by step, slowly changing the apartment/lab sex routines, e.g Penny demanding oral service more often, starting chastity play (e.g. to avoid mc fucking Diana or others when lent to them), anal play (licking, finger, butt plug, dildo, strap-on), using collar and bondage equipment, maybe also some punishment play like spanking. (Such a quest line could be probably set up in general, so that the player could choose between Penny, Diana, Sophie as mistress. In the consensual path it would be up to the player if mc goes full way to ts/sissy slave or not.)
- There are talk options with Penny about a threesome with Diana and also Pet Play, but this never happened. The player can always go to Diana and give her head if he chooses, even when on a dominant path.
- I tried the chastity cage and butt plug for a week. The cage (randomly?) reduced dick size twice in the first days. This triggered SPH during sex events with the ladies. It took a whole week to get from normal to submissive status. Some of the sub events with pink options, e.g. with Dakota, are quite good. Penny cannot remember that mc has a chastity cage, so she always starts with a strange dialog. The pegging video used for Penny always shows a guy in chastity, while Dakota's video always shows a guy without cage. More videos would be needed to be consistant with mc's chastity status.
- Chastity cage usually comes with a key management system, so either the mc or his mistress of choice should have the key.
- In The Company the chastity cage ($300) is less expensive than a shot for birth control ($800), so to avoid unwanted pregnancies the cage is a real option. Sophie or Julia could use this argument to trick a weak mc.
- The system with pink (sub), normal and red (dom) options for sex is quite good but most events seem to not use it. There is a lot of room for improvement and imho using this system consistently for all sex events would significantly improve the quality of the game. This would also allow consensual d/s roleplay with the girls independent of the mc's dominance value.
- In current system it would be nice to have some new drugs to push mc down into submissive status and back to neutral or dominant. At the moment, shrinking/increasing penis size helps a bit with sub/dom value.
 
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f96zonetrooper

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lazy writing :
Your stepsister stares at your large she-cock for a moment.
Dakota : "Sorry, ..., your little clitty's so tiny I have trouble finding it sometimes."
 
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