Actually, the goal of this update was to start Kema's corruption. I needed this for future scenes. Also, v0.2.5 is about 1 hour long and focuses on Yui and Marin
Regarding the MC's mother, I chose the Commander because of his relationship with the MC's father. I plan to explore this further in the upcoming updates. As for Kema's mother and Lucy (the nun), I'll progress their corruption a bit in the next update, but I'll probably focus a bit more on Yui and Marin.
I hope you enjoy the new update
. Regarding the memory system, your idea sounds good, but I've created a poll about it.
That's fair. And I did figure as much. I see where the plot is going it. My issue is just that I think you are spending too much time on it.
I am 100% for a slow-burn NTR game. In fact, I prefer it. But storytelling does not all need to be active. In fact, often with NTR, out-of-sight storytelling is all the better.
Imagine this alternative to this update:
The PC heads out, the focus is on how tense the situation is. You look around. Maybe bond a bit with the other solider, flash to the village in a scene with love interests are working, being chatted up by possible antagonists, but you don't see what they're talking about, flashback to being attacked by wolves and struggling, all the while your friend and fellow solider is nowhere to be found.
The fight ended, the PC bloody, you stagger back to camp tired and a little hurt, Kema shows up later with a stupid grin on his face - an argument ensues as you're upset he was not around and wondering what happened.
Later that night you can wake up, and notice Kema is not in bed. You walk around and find nothing, but maybe as players, we see the silhouette of the other tent and what is happening.
Then the focus can continue the next day, or however long later, and you can really amp up the comedy of the chase scene but have it from the PC's PoV doing the chasing. Add some comedy.
Come home: Now you spent less time on the random H-scenes we don't really care for, so you can do more when home, or wrap up the update at least having had the focus been on us, the player.
This update felt like filler. And when you have a game with weeks-long or even months-long intervals of content, you can't have filler.
This approach still introduced Kema's corruption, it actually adds more seeds for conflict between you and him due to it, AND it makes the focus be on us while reminding us that things are happening just out of sight, and for all we know anything could be happening back home at that moment.
End of the day, it's your game and you need to tell it how you want to tell it. This is just advice from someone who's been a writer for a long time. Less can be more when to NTR in particular, and keeping players not 100% aware, but clued in on, active corruption is typically more ideal to the average NTR fan.
Looking forward to next patch.