- Sep 12, 2020
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That is a misconception. The person who starts a project is not necessarily the person who manages the project nor necessarily the person who is the executive of the project.If you expect someone around these parts to start make a team (game studio, whatever). That person would take on the role as management from the get go. They wouldn't have the means to just go out and hire a team manager.
Also, one of the common roles of media production in general is the
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; the producer is distinctly different than a team
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because their job is to fill the development demand gaps and organize the project; they need to be a little bit programmer, a little bit artist, a little bit writer, a little bit game designer, and a lot of
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. The smaller the team the more of each of those things they need to be to compensate for the lack in whatever team members form the team.
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are different from
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.Game producers are also distinctly different from
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.You may for instance write up a game design document that some number of people are very enthusiastic about; some people might take up that document and start to actually implement it. Some people might be motivated to start facilitating the communications of different people implementing parts of the game design. It most likely ends up being a disorganized mess with no one taking control and the whole thing collapsing but that is "par for the course". At a certain level, you don't have to be on the team if you've produced a sufficiently detailed game design document.
Similarly, You could produce a
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,
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, and a
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and hand that all off to someone with either money or motivation that can effectively implement or enact that package; they might setup a kickstarter campaign, a patreon campaign, a corporation, and some form of collaborative repository for documentation based on the instructions you put together. Again, you don't have to be involved or leading or
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. You don't necessarily have to be the one that does all the work or assumes the risk.
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