hang on a minute...
this game has been in development since 2020?
Yes.
Its my first game so the first couple of years was developing the systems, learning the platform (rpgmaker), studying art, learning programming (javascript) and learning animation. I launched my website in 2022 where I solicited some alpha testers and got my first feedback on the game. I didn't want to share it too publicly, bc I knew that it would get destroyed in reviews with placeholder art, default assets and many bugs.
In 2023 I felt like my art had progressed enough to where I could start including some of the final work in game. I spent 3 months producing art assets daily which became the map sprites and most of the NPC portraits.
I invested heavily in making modular art and modular systems which is paying off big time now. The guards and maids are procedurally generated for example so that the different characters can be created with programming rather than drawn individually.
The alchemy, skills and NPC interactions are all coded systems that I personally created.
All of the dialogue, for example, to include choices, portrait animations and various effects in my game can be generated using modular custom programming. This makes it incredibly fast for me to create complex quests with dynamically generated variables and variations rather than trying to use RPGMakers cumbersome and limited event-interface.
I also purchased Winlu's tileset, and abandoned making my own tilesets to save time (you can see Greely's lab is pretty much all my own custom tileset). I remade all of my amateur default RPGmaker asset maps with much better, Winlu tileset maps.
Finally, just a few weeks ago, a long-time talented artist friend joined the team and he is incredibly fast. I still collaborate with him on the art, so that it maintains a consistent style with my own but it has made the pipeline lighting fast compared to before, where I basically would have to halt work on programming to draw for days at a time.
The other new development is the birth of chat GPT, which has sped up my custom programming and debugging probably by a factor of 10.
I also have an animator that I work with now, who does the simple but time-consuming animations for me in short order.
All of this is to say that the content pipeline is now a freight train that took years to build.