Well let me put this in a way maybe someone like you could understand. If 2 people use the same tools to make the same product and one succeed and the other one don't, then most observers, at least the ones who aren't completely ignorant, would conclude the problem lies in the person operating the tool. You don't even need to think hard to get this one my friend.It is very funny for someone who claims to be in system analysis to be telling you the codebase for this ancient ass version of RPGM is fine simply because "OthER GamEs WoRk FinE"
Wow dude that's intersting and all but Scale garden lauched 3 games using the same codebase. And Rannero is about to match the time he needed to lauch 3 games, but just to launch like 3 patches.HmmI doubt you understand how coding works if you think that an engine without any kind of error handling is okay. I'm not defending the dev, I just replied to a guy who wondered why he doesn't hire a new coder, to which the answer is: "ancient shitty engine with tedious, repetitive code (from the ScaleGarden framework) so barely anyone would be interested and trust issues because the previous guy left him".
Not a single person here is saying he knows exactly what he's doing people are pointing out that this version of RPGM is fucking trash because it is. To say "uhhh other people make it work fine" Is stupid because that's an irrelevant observation. There was a point in time like a year and a half ago where I would have used that for a legitimate defense for him but at this point it's not an acceptable excuse it's just enough to say it's slowing him down even more from his already existing incompetence.Well let me put this in a way maybe someone like you could understand. If 2 people use the same tools to make the same product and one succeed and the other one don't, then most observers, at least the ones who aren't completely ignorant, would conclude the problem lies in the person operating the tool. You don't even need to think hard to get this one my friend.
Scalegarden games are dogshit structurally. Almost like the codebase sucks or somethingWow dude that's intersting and all but Scale garden lauched 3 games using the same codebase. And Rannero is about to match the time he needed to lauch 3 games, but just to launch like 3 patches.Hmmi wonder what that could mean.
Easy... he is GREEDY. Is it that hard to understand? He is willing to let others "help" aka do work for free but doesnt want to bother hiring a coder because he would have to pay them and wants to avoid whatever issues with the previous coder he hired long time ago.. I bet it was an issue related to how much he had to pay.That's very cool, but what do those hot opinions have to do with the reasons why he isn't hiring a new coder?
While I don't entirely disagree on the clymenia part I don't think it's an entirely fair comparison. Clymenia games improved in stability and art with new entries. They also don't depend on their ci-en supporters nearly as much since their games already sell a lot anyways. Clymenia also has to deal with Kagura games and Steam both of which are a nightmare for JP h game devs. There was a large chunk time in that longer gap that was getting their games ready for steam.I can't stop venting, because putting together h-game should not be a problem.
For example, クリメニア / Clymenia, one of my favorite h-devs, who sadly now can be compared to Rannero released9 different full version games before becoming as slow as Rannero. I bet patrons spoiled dev.
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I also looked at Rannero's files and compared him to another asian dev. A guy with nickname -
戦争屋さん
I don't care if you like this guy or not, what matter in this case is how many image files the dev worked with during 16 months. The game name is 現代に飛ばされたエルフ娘がHな目にあうRPG (My lazy translation: an rpg about an elf girl in another world working her ass to buy teleport back).
View attachment 2673058
and now compare it to what Rannero do
View attachment 2673064
4157pics:60months:28days= Looks like Rannero work with 2 and half pictures a day. And these don't have to be full images. These files are layers. For example, only a face layer, a hair layer or a single part of dress, or a cum..
View attachment 2673223
damn![]()
I'm starting the Change.org petition right now. His patreon is DONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!We should pirate Curse of Pleasure to teach Rannero's greedy ass a lesson.![]()
Kindly give us link to petition, we should vote for it!!!1!I'm starting the Change.org petition right now. His patreon is DONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I know ai art is bad for the art community, but im not gonna pretend it doesnt look good.Looks like the game art will be mid with the author using AI for the next update onwards
It ~is~ fair. I'm not asking h-dev to learn Unreal engine or Unity. Rpgmaker is easy enough for everyone.While I don't entirely disagree on the clymenia part I don't think it's an entirely fair comparison. Clymenia games improved in stability and art with new entries. They also don't depend on their ci-en supporters nearly as much since their games already sell a lot anyways. Clymenia also has to deal with Kagura games and Steam both of which are a nightmare for JP h game devs. There was a large chunk time in that longer gap that was getting their games ready for steam.
Clymenia has a proven track record of releasing products and improving a lot of aspects. Rannero doesn't and wanted to turn his art into a game with no knowledge on what he was doing and now has to rely on patreon money.
I never said I had issues running these games my OS has had it's location set to Japan since I bought it while I was staying over there. I'm saying stability as in the code is filled with less garbage. Their games overall run better, load faster, etc. Also again there's more art, the art is better, they're working with a real publisher now which takes up more time, and they're working with steam which takes even more time still. There's really a lot that goes into game creation that you aren't taking into consideration. Publishing a game on DLSite is much easier than publishing a game on steam. Also "Works on my computer!" is meaningless don't repeat that.It ~is~ fair. I'm not asking h-dev to learn Unreal engine or Unity. Rpgmaker is easy enough for everyone.
What stability? I never had trouble with Japanese games.You only need to change pc system language to Japanese before downloading and unpacking Japanese games to avoid glitched translation, that can also ruin important game files and crash game. If you complain about English versions, then I guess Kagura had poor translation in English versions.
The Rannero illuminati brought it down!!!!!!!! He must have people in high places stopping anyone who goes against him!!!!!!!!Kindly give us link to petition, we should vote for it!!!1!