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MikesDK

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Apr 10, 2023
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What are you talking about? When he gets together with Rose, he's supposed to use his magic out-of-world knowledge that you have as a player that he's going to fuck his daughters? He doesn't know he's in an incest game, you know?
No he should dump her once that shit starts or not play with the daughters after starting up with rose, anything else would be a risk and also makes for a weird story since why would MC start doing incest when hes already in a relationship, also i picked dating with rose when choice was there instend of relationship, but you never get a chance to change anything story related which is my main issue since it wasent supposed to be an all out kinetic novel as it still is.
 

MarsUltor

Well-Known Member
Aug 2, 2018
1,061
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No he should dump her once that shit starts or not play with the daughters after starting up with rose, anything else would be a risk and also makes for a weird story since why would MC start doing incest when hes already in a relationship, also i picked dating with rose when choice was there instend of relationship, but you never get a chance to change anything story related which is my main issue since it wasent supposed to be an all out kinetic novel as it still is.
You've made it abundantly clear that you dislike the dynamic with Rose and the daughters; specifically, that you are uncomfortable with the perceived blackmail or snitch risk that you think Rose represents, that you would pick a relationship with Rose instead of the developing incestuous relationship between the MC and his daughters (which is completely different than the "Rose critics"), but that you think the lack of an either/or LI choice of pursuing either the daughters or Rose makes The Daddy Plan a KN rather than a VN.

On the other hand, the dev has also made it abundantly clear that he has no intention of changing the Rose/MC's daughters relationship dynamic; and, because there are a number of other choices in the game that result in game content branches, it's not likely that the dev will consider having a "kinetic novel" tag added.

It seems like this might not be the game for you; though of course, you can play whatever you want.
 

MikesDK

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Apr 10, 2023
365
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You've made it abundantly clear that you dislike the dynamic with Rose and the daughters; specifically, that you are uncomfortable with the perceived blackmail or snitch risk that you think Rose represents, that you would pick a relationship with Rose instead of the developing incestuous relationship between the MC and his daughters (which is completely different than the "Rose critics"), but that you think the lack of an either/or LI choice of pursuing either the daughters or Rose makes The Daddy Plan a KN rather than a VN.

On the other hand, the dev has also made it abundantly clear that he has no intention of changing the Rose/MC's daughters relationship dynamic; and, because there are a number of other choices in the game that result in game content branches, it's not likely that the dev will consider having a "kinetic novel" tag added.

It seems like this might not be the game for you; though of course, you can play whatever you want.
Yeah im not a Rose critic, i love how she looks and would pick her any day if it fits with the story but i dont have a choice and to me it dosent fit the story.

And what branches? ive seen 0....if you turn on walkthrough and pick 100% worng choices nothing changes compared to picking all green choices, so how is that not kinetic, you dont even have any controle over relationships which would be the bare minimum for not being a KN and even then it would proberly still be a KN if nothing story related changes, the only effect of a few choices might be skipping a sex scene but that dosent make it less of a KN, no matter what you do story goes one way only and all characters ends up in the same spot no matter choices made.

And your right this game isent really for me, i love the characters and how they look, but story and no choices is what kills it for me personaly.
 
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Koushiro

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Apr 18, 2019
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Yeah im not a Rose critic, i love how she looks and would pick her any day if it fits with the story but i dont have a choice and to me it dosent fit the story.

And what branches? ive seen 0....if you turn on walkthrough and pick 100% worng choices nothing changes compared to picking all green choices, so how is that not kinetic, you dont even have any controle over relationships which would be the bare minimum for not being a KN and even then it would proberly still be a KN if nothing story related changes, the only effect of a few choices might be skipping a sex scene but that dosent make it less of a KN, no matter what you do story goes one way only and all characters ends up in the same spot no matter choices made.

And your right this game isent really for me, i love the characters and how they look, but story and no choices is what kills it for me personaly.
While the rest of your post are opinions and thus valid for you, your slight misunderstanding of the term kinetic novel is incorrect. The definition of a kinetic novel is " A sub-category of Visual Novels that avert the tradition of having Multiple Endings and instead focusing on a singular, linear plot. There are no choices whatsoever, nor is there any form of interactivity involved, except for the player pressing the action button to advance the story."

While this game doesn't have many impactful choices, it does have some, such as choosing to fly or drive, which gives different scenes, introduces new characters and has different sex scenes for different characters. If you don't like how little the choices affect the story, then that's perfectly fair, but the game is not a kinetic novel, no matter how you feel about it.
 
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MikesDK

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While the rest of your post are opinions and thus valid for you, your slight misunderstanding of the term kinetic novel is incorrect. The definition of a kinetic novel is " A sub-category of Visual Novels that avert the tradition of having Multiple Endings and instead focusing on a singular, linear plot. There are no choices whatsoever, nor is there any form of interactivity involved, except for the player pressing the action button to advance the story."

While this game doesn't have many impactful choices, it does have some, such as choosing to fly or drive, which gives different scenes, introduces new characters and has different sex scenes for different characters. If you don't like how little the choices affect the story, then that's perfectly fair, but the game is not a kinetic novel, no matter how you feel about it.
And how can you not call it linear/kinetic when all "choices" leads to the same outcome? all you do is clicking the action button in this one to advance the story, nothing changes no matter what "choice" you pick.....so its pretty much the definition of kinetic, if you fly or drive dosent make it less linear since the end result is the same and nothing story related ever change other then skipping a sex scene.

But if thats enough for you to not see it as kinetic then fair enough but for most people that would be kinetic.
 

Koushiro

Member
Apr 18, 2019
156
279
And how can you not call it linear/kinetic when all "choices" leads to the same outcome? all you do is clicking the action button in this one to advance the story, nothing changes no matter what "choice" you pick.....so its pretty much the definition of kinetic, if you fly or drive dosent make it less linear since the end result is the same and nothing story related ever change other then skipping a sex scene.

But if thats enough for you to not see it as kinetic then fair enough but for most people that would be kinetic.
You've been very civil, so I don't really want to have an argument. I just wanted to point out that you are using the term kinetic novel wrong. Linear is a descriptive word meaning going straight in one direction. Pretty much any visual novel that is not a sandbox is linear. This game is for sure linear.

A kinetic novel is a specific thing, which I quoted for you before. It means no choices that change anything. None. Nada. If you choose to drive, you never meet that business man on the plane. You never talk with Rose's friend on the plane. You do not discuss a threesome on the plane. You do not get the sex scene on the plane. If you choose to fly, you never get to have sex with Izzy at the gas station. If you choose not to mess around at the school with Rose, I believe you do not have that sex scene. I chose to fly and had completely different interactions with completely different characters than someone who drove.

These are all choices that change a part of the story, even if that change is small, even if that change still means having the same LIs and even if that change means the ending is still exactly the same. People being incorrect and misusing the term kinetic novel, doesn't suddenly make it one, especially on a website like this where tags like that affect which games people see.

Edit: I want to pose a hypothetical here, in case you do respond again. Some games give you the choice to tell a love interest that you are in love with them or not say it and keep it casual. It doesn't give you any more or less scenes with that LI, just changes the tone of the scenes. From what you're saying a game with only those choices for love interests would still be a kinetic novel because it doesn't change the overall progression of the game, even though it might dramatically change the tone of interactions with those character. Even though the text is different and the whole relationship has a different tone, but because the end result is the same, the same sex acts with the same characters, that would be a kinetic novel to you? That seems like a wild take to me.
 
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MikesDK

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You've been very civil, so I don't really want to have an argument. I just wanted to point out that you are using the term kinetic novel wrong. Linear is a descriptive word meaning going straight in one direction. Pretty much any visual novel that is not a sandbox is linear. This game is for sure linear.

A kinetic novel is a specific thing, which I quoted for you before. It means no choices that change anything. None. Nada. If you choose to drive, you never meet that business man on the plane. You never talk with Rose's friend on the plane. You do not discuss a threesome on the plane. You do not get the sex scene on the plane. If you choose to fly, you never get to have sex with Izzy at the gas station. If you choose not to mess around at the school with Rose, I believe you do not have that sex scene.

These are all choices that change a part of the story, even if that change is small, even if that change still means having the same LIs and even if that change means the ending is still exactly the same. People being incorrect and misusing the term kinetic novel, doesn't suddenly make it one.
To me if the end result is the same it wont make it less kinetic if you meet those people on the plane or not, nothing story related change from it and everyone still ends up in the same place and ending would still be the same as its going now, in other words a linear story, you might be able to change some scenes along the way and skip or see a sex scene but to me thats still a kinetic story even if it has a million choices that dosent change anything and leads to a single ending.

I mean to you if you play a novel with 1 choice that changes a room from having blue wall paper to green it would no longer be a kinetic story......i just cant agree with that, it has the same impact on the story as picking flying or driving....aka none.

In a visual novel you supposed to choose your own adventure and lets be honest you dont do that in this one in any way or form.

But i dont think we will ever agree on this one, i expect alot more from visual novels then what i get in this game.
 

Koushiro

Member
Apr 18, 2019
156
279
To me if the end result is the same it wont make it less kinetic if you meet those people on the plane or not, nothing story related change from it and everyone still ends up in the same place and ending would still be the same as its going now, in other words a linear story, you might be able to change some scenes along the way and skip or see a sex scene but to me thats still a kinetic story even if it has a million choices that dosent change anything and leads to a single ending.

I mean to you if you play a novel with 1 choice that changes a room from having blue wall paper to green it would no longer be a kinetic story......i just cant agree with that, it has the same impact on the story as picking flying or driving....aka none.

In a visual novel you supposed to choose your own adventure and lets be honest you dont do that in this one in any way or form.

But i dont think we will ever agree on this one, i expect alot more from visual novels then what i get in this game.
Well, if nothing else thanks for the fun, civil discussion. Have a good one.
 
Oct 22, 2017
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To me if the end result is the same it wont make it less kinetic if you meet those people on the plane or not, nothing story related change from it and everyone still ends up in the same place and ending would still be the same as its going now, in other words a linear story, you might be able to change some scenes along the way and skip or see a sex scene but to me thats still a kinetic story even if it has a million choices that dosent change anything and leads to a single ending.

I mean to you if you play a novel with 1 choice that changes a room from having blue wall paper to green it would no longer be a kinetic story......i just cant agree with that, it has the same impact on the story as picking flying or driving....aka none.

In a visual novel you supposed to choose your own adventure and lets be honest you dont do that in this one in any way or form.

But i dont think we will ever agree on this one, i expect alot more from visual novels then what i get in this game.
The problem here is that to have a discussion, it makes sense to use shared definitions for things.
If everyone uses their personal, unique definitions for words, we first need to discuss what the words we use mean to have common ground instead of starting to discuss the real topic.

So we have things like kinetic, linear, Sandbox, branching, and many more describing different things so that we can describe many, sometimes very nuanced, differences with only a few descriptive words.

By saying they overlap so much in areas you don't care for, that you use them synonymously, robs you of a multitude of these differences, and even if you see them as too insignificant for your own taste, too insignificant to keep them up - it lessens what you can discuss with others effortlessly because you need to establish what you are talking about first, instead of just discussing the topic.

I don't agree with every tag definition used on here - but in the context of this community, it makes sense to use the defined vocabulary as established by it - and optimally, the definitions used are taken from somewhere instead of inventing the wheel again, so in case you take part in multiple communities you don't need to remember each one's specific version of a definition.
 
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Master of Puppets

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Oct 5, 2017
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And it's not like we even know if the game is going to start branching more later on. Maybe whether you build a relationship with Shanice or not will make more of a difference to the story later on. IIRC the game gave a warning about that choice that it didn't with the previous choices that didn't make any real difference.
 

cooties69

Member
Jul 3, 2022
143
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I'm replying for the new update, and I love you included Colorado lol. But I gotta know, since you mention real places, like Pearl St and The Walk, are the Hot Springs meant to be a specific one? I know there are a few here up the mountains a bit, lol.
 

MikesDK

Member
Apr 10, 2023
365
3,403
The problem here is that to have a discussion, it makes sense to use shared definitions for things.
If everyone uses their personal, unique definitions for words, we first need to discuss what the words we use mean to have common ground instead of starting to discuss the real topic.

So we have things like kinetic, linear, Sandbox, branching, and many more describing different things so that we can describe many, sometimes very nuanced, differences with only a few descriptive words.

By saying they overlap so much in areas you don't care for, that you use them synonymously, robs you of a multitude of these differences, and even if you see them as too insignificant for your own taste, too insignificant to keep them up - it lessens what you can discuss with others effortlessly because you need to establish what you are talking about first, instead of just discussing the topic.

I don't agree with every tag definition used on here - but in the context of this community, it makes sense to use the defined vocabulary as established by it - and optimally, the definitions used are taken from somewhere instead of inventing the wheel again, so in case you take part in multiple communities you don't need to remember each one's specific version of a definition.
I dont belive its a unique way how i look at it, maybe kinetic is the worng word? maybe i should say its linear since story is 100% linear but there is no linear tag on f95, but i would say a linear story is close to the same as a kinetic so if a story is all linear then i would prefere to see kinetic tag since its the only choice on f95.

Yeah i get that its good to have the same definition on all sites, but still think most would think of this story as a kinetic/linear one, since there is no branching of any kind since nothing you do changes anything story related and i think most players would see it like that, like the fly or drive it has the same effect on the story as entering a blue room instend of a green one, if you cant change the story in any way, then its not a VN where you create your own adventure and where you can shape the story.
 
Oct 22, 2017
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I dont belive its a unique way how i look at it, maybe kinetic is the worng word? maybe i should say its linear since story is 100% linear but there is no linear tag on f95, but i would say a linear story is close to the same as a kinetic so if a story is all linear then i would prefere to see kinetic tag since its the only choice on f95.

Yeah i get that its good to have the same definition on all sites, but still think most would think of this story as a kinetic/linear one, since there is no branching of any kind since nothing you do changes anything story related and i think most players would see it like that, like the fly or drive it has the same effect on the story as entering a blue room instend of a green one, if you cant change the story in any way, then its not a VN where you create your own adventure and where you can shape the story.
Maybe I'm wrong on this myself - but I never thought of a VN as inherently 'choose your own adventure' as in 'it is completely open'.

Sure, those exist, but that is what branching or Sandbox or similar descriptives seem to be for, for me.
Before the AVN boom, so like 15?+ years ago, also due to technical limitations, almost no AVN I remember had those vibes - you could branch a little bit, but ultimately, you either followed the story told, or you got a 'game over' sooner or later, with all choices either giving you smaller changes like topics to talk about with a LI, changing the order in which you encountered certain things, or being there to find the option not giving you a 'game over'.
Even sandbox areas were mostly designed to just make you grind points you needed to continue, not giving you the freedom to do as you wanted.
Real different branches were just not a thing or easily done.

It is why modern VNs offering totally different stories, in either different branches or through Sandbox elements, to me feel more like multiple VNs merged into one for reach and audience.
Often times I feel like I would enjoy them more if they were separate and focussing on specific LIs or groups of LIs - which is why I prefer those doing so or having a harem option - I don't need to kick LIs of interest to the curb and I don't need to play through the same story multiple times just to engage with a different person 'on occasion'.
I have ignored VNs already that I would most likely love to play, because they have too many LIOI I like but only offer single LI playthroughs.
 

MikesDK

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Apr 10, 2023
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Maybe I'm wrong on this myself - but I never thought of a VN as inherently 'choose your own adventure' as in 'it is completely open'.

Sure, those exist, but that is what branching or Sandbox or similar descriptives seem to be for, for me.
Before the AVN boom, so like 15?+ years ago, also due to technical limitations, almost no AVN I remember had those vibes - you could branch a little bit, but ultimately, you either followed the story told, or you got a 'game over' sooner or later, with all choices either giving you smaller changes like topics to talk about with a LI, changing the order in which you encountered certain things, or being there to find the option not giving you a 'game over'.
Even sandbox areas were mostly designed to just make you grind points you needed to continue, not giving you the freedom to do as you wanted.
Real different branches were just not a thing or easily done.

It is why modern VNs offering totally different stories, in either different branches or through Sandbox elements, to me feel more like multiple VNs merged into one for reach and audience.
Often times I feel like I would enjoy them more if they were separate and focussing on specific LIs or groups of LIs - which is why I prefer those doing so or having a harem option - I don't need to kick LIs of interest to the curb and I don't need to play through the same story multiple times just to engage with a different person 'on occasion'.
I have ignored VNs already that I would most likely love to play, because they have too many LIOI I like but only offer single LI playthroughs.
It dosent have to be completly open but it does need to have choices that change some part of the story, not just a skip sex scene or fly/drive option since that dosent change anything relating to the main story at all, to me personaly the very least a VN should have is relationship options where you pick who you want and that would also mean diffrent endings, its not that hard to do since main story can go unchanged just keep out sex talk doing that and have a few diffrent endinigs for each LI, what is almost impossible is if you want to make combos between them like 10 LIs and any combination would take a billion renders, also why alot of games avoid pregnancy with to many LIs.

I wasent into AVNs 15 years ago i only starts maybe 3-4 years ago but even so sandboxes are still the same as 15 years ago in most cases, like 90% are linear where its just about what order you do quests and most have quests tied together so you cant progress untill you done something else which makes them just as a kinetic novel with 0 freedom, there are a few that does it right but thats damn rare, there was one i cant remember the name off but it was pure sandbox (think it had VN option as well) and you could pick whoever you wanted to, you could make anyone pregnant or not, you move into a big house late game where all LIs lives with you and theres close to no extra work for dev since they each live in their own room so if you went to a LIs room you dident pick it would simply just be an empty room or room icon would just not be there.

I totaly understand why some like yourself dont like the single LI route games, personaly i have mixed feelings about them, but what i dont like is harem games that are forced and not what a harem should be about it in my eyes, it should be something you pick since not everyone are into everything from loli to granny or small to fat or extrem tits and so on, so if they are all forced its unplayable to me, this game only has character types i like so its not the biggest issue.

Best games to me is where you pick your harem as you see fit as the player and that would mean its only a single playthrough as well.
 
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Oct 22, 2017
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It dosent have to be completly open but it does need to have choices that change some part of the story, not just a skip sex scene or fly/drive option since that dosent change anything relating to the main story at all, to me personaly the very least a VN should have is relationship options where you pick who you want and that would also mean diffrent endings, its not that hard to do since main story can go unchanged just keep out sex talk doing that and have a few diffrent endinigs for each LI, what is almost impossible is if you want to make combos between them like 10 LIs and any combination would take a billion renders, also why alot of games avoid pregnancy with to many LIs.

I wasent into AVNs 15 years ago i only starts maybe 3-4 years ago but even so sandboxes are still the same as 15 years ago in most cases, like 90% are linear where its just about what order you do quests and most have quests tied together so you cant progress untill you done something else which makes them just as a kinetic novel with 0 freedom, there are a few that does it right but thats damn rare, there was one i cant remember the name off but it was pure sandbox (think it had VN option as well) and you could pick whoever you wanted to, you could make anyone pregnant or not, you move into a big house late game where all LIs lives with you and theres close to no extra work for dev since they each live in their own room so if you went to a LIs room you dident pick it would simply just be an empty room or room icon would just not be there.

I totaly understand why some like yourself dont like the single LI route games, personaly i have mixed feelings about them, but what i dont like is harem games that are forced and not what a harem should be about it in my eyes, it should be something you pick since not everyone are into everything from loli to granny or small to fat or extrem tits and so on, so if they are all forced its unplayable to me, this game only has character types i like so its not the biggest issue.

Best games to me is where you pick your harem as you see fit as the player and that would mean its only a single playthrough as well.
I like more open stories as well if they are done right - if the author still has a vision and a story to tell.
All too often people complain 'why am I forced to do A or B and can't do C?' - because the author is telling a story where only A or B fit into it.

I understand why multiple LIs are added - if you only have one and someone doesn't like them - they don't play the game.
And I have no problem if I would only ever be interested in one or a select few of them.

But I feel like there are a lot of games that offer like 4-8 LIs, and every one of them would make for a game I would enjoy.
I don't have the patience to play the same game 8 times though, just to engage with LI X.
And if the chosen LI completely changed the game - it's not paths, but multiple stories/games in the same world. You often can't really tell from the outside though.

That's how I started to play harem games - they are less 'realistic', but they allow me to have an experience that is not watered down by too many repetitions, doesn't require me to ignore interesting LIs or 'makes' me engage with all of them 'separately' only to decide for one of them on the last stretch of the story.

If I like all LIs, a forced harem is ok for me, as long as it is not forced in the story, because it doesn't feel forced on a meta-level to me as I would have chosen the same setup myself.
But yes - most of them contain LIs I wouldn't choose and where I am happy to not be forced to integrate them - and might drop the game if it is forced.

Although there were some very few occurences where I included LIs like that for the sake of the story, because it felt better that way and it felt wrong to tread the LIs in question that way - so a sign of really engaging storytelling up to that point.
 

MikesDK

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Apr 10, 2023
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I like more open stories as well if they are done right - if the author still has a vision and a story to tell.
All too often people complain 'why am I forced to do A or B and can't do C?' - because the author is telling a story where only A or B fit into it.

I understand why multiple LIs are added - if you only have one and someone doesn't like them - they don't play the game.
And I have no problem if I would only ever be interested in one or a select few of them.

But I feel like there are a lot of games that offer like 4-8 LIs, and every one of them would make for a game I would enjoy.
I don't have the patience to play the same game 8 times though, just to engage with LI X.
And if the chosen LI completely changed the game - it's not paths, but multiple stories/games in the same world. You often can't really tell from the outside though.

That's how I started to play harem games - they are less 'realistic', but they allow me to have an experience that is not watered down by too many repetitions, doesn't require me to ignore interesting LIs or 'makes' me engage with all of them 'separately' only to decide for one of them on the last stretch of the story.

If I like all LIs, a forced harem is ok for me, as long as it is not forced in the story, because it doesn't feel forced on a meta-level to me as I would have chosen the same setup myself.
But yes - most of them contain LIs I wouldn't choose and where I am happy to not be forced to integrate them - and might drop the game if it is forced.

Although there were some very few occurences where I included LIs like that for the sake of the story, because it felt better that way and it felt wrong to tread the LIs in question that way - so a sign of really engaging storytelling up to that point.
I think its very rare that one LI totaly changes the game/story, i can really only remember one where each LI had that big an impact, but i only really did one LIs route in that and its still proberly the best ive ever played story wise, but normaly no matter which LI you pick main story is the same and thats why i dont play most single LI routes games since main story would be the same and that would be boring as hell.

Problem with harem tag is that waaaay to many devs thinks of it as a fuckfest tag where all LIs are forced, theres no real tag for it being choice or forced harem and i just dont enjoy watching sex scenes with types i hate so cant do forced harem ones, unless ofc i like all the LIs as you said but thats extremly rare since im not into the big tit fetish and 98% of the games has that, but yeah ive done the same where i accepted one that really wasent in my taste but felt very needed for story, but thats also very rare for me, but story comes first for me which was also why i was against MCs old friend in this one, to me she just dident fit the story, it made it to unrealistic and she wasent really needed in my eyes, even though i loved her looks and everything and would have picked her in any other game.
 

Assain22

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Jul 25, 2024
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I feel like y'all are thinking this is the full game or near enough to it looking a the version being 0.07 I read that as less then 10% of the game is done a demo none of the choices matter yet because the choices haven't had time to impact the story yet it feels to me that the core harem is now established and the rest are going to be based off of your choices but it's so early in development that you just haven't gotten to the choices yet
 

Lolzi

Member
Dec 16, 2018
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One for the author...

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/defines.rpy", line 326, in show_btns
Exception: DynamicImage 'v05_151[v05Dress]': could not find image. ('v05_151')

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/v05.rpyc", line 532, in script
  File "/mnt/library/games/pc/RenPy/Ad/TheDaddyPlan-0.07-pc/renpy/ast.py", line 1542, in execute
    show_imspec(self.imspec, atl=getattr(self, "atl", None))
  File "/mnt/library/games/pc/RenPy/Ad/TheDaddyPlan-0.07-pc/renpy/ast.py", line 1371, in show_imspec
    renpy.config.show(name,
  File "game/scripts/defines.rpy", line 326, in show_btns
  File "/mnt/library/games/pc/RenPy/Ad/TheDaddyPlan-0.07-pc/renpy/exports.py", line 712, in show
    sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name, atl=atl, default_transform=default_transform, transient=transient)
  File "/mnt/library/games/pc/RenPy/Ad/TheDaddyPlan-0.07-pc/renpy/display/core.py", line 1154, in add
    thing.set_transform_event("show")
  File "/mnt/library/games/pc/RenPy/Ad/TheDaddyPlan-0.07-pc/renpy/display/transform.py", line 555, in set_transform_event
    self.child.set_transform_event(event)
  File "/mnt/library/games/pc/RenPy/Ad/TheDaddyPlan-0.07-pc/renpy/display/image.py", line 753, in set_transform_event
    self.find_target()
  File "/mnt/library/games/pc/RenPy/Ad/TheDaddyPlan-0.07-pc/renpy/display/image.py", line 676, in find_target
    raise Exception(error)
Exception: DynamicImage 'v05_151[v05Dress]': could not find image. ('v05_151')

Linux-6.12.4-zen1-1-zen-x86_64-with-glibc2.40 x86_64
Ren'Py 8.0.3.22090809
The Daddy Plan 0.07
Sat Dec 21 08:24:28 2024

and also...

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/defines.rpy", line 326, in show_btns
Exception: DynamicImage 'v05_152[v05Dress]': could not find image. ('v05_152')

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/v05.rpyc", line 539, in script
  File "/mnt/library/games/pc/RenPy/Ad/TheDaddyPlan-0.07-pc/renpy/ast.py", line 1542, in execute
    show_imspec(self.imspec, atl=getattr(self, "atl", None))
  File "/mnt/library/games/pc/RenPy/Ad/TheDaddyPlan-0.07-pc/renpy/ast.py", line 1371, in show_imspec
    renpy.config.show(name,
  File "game/scripts/defines.rpy", line 326, in show_btns
  File "/mnt/library/games/pc/RenPy/Ad/TheDaddyPlan-0.07-pc/renpy/exports.py", line 712, in show
    sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name, atl=atl, default_transform=default_transform, transient=transient)
  File "/mnt/library/games/pc/RenPy/Ad/TheDaddyPlan-0.07-pc/renpy/display/core.py", line 1154, in add
    thing.set_transform_event("show")
  File "/mnt/library/games/pc/RenPy/Ad/TheDaddyPlan-0.07-pc/renpy/display/transform.py", line 555, in set_transform_event
    self.child.set_transform_event(event)
  File "/mnt/library/games/pc/RenPy/Ad/TheDaddyPlan-0.07-pc/renpy/display/image.py", line 753, in set_transform_event
    self.find_target()
  File "/mnt/library/games/pc/RenPy/Ad/TheDaddyPlan-0.07-pc/renpy/display/image.py", line 676, in find_target
    raise Exception(error)
Exception: DynamicImage 'v05_152[v05Dress]': could not find image. ('v05_152')

Linux-6.12.4-zen1-1-zen-x86_64-with-glibc2.40 x86_64
Ren'Py 8.0.3.22090809
The Daddy Plan 0.07
Sat Dec 21 08:29:38 2024
and v05_154

In fact the whole thing around prior to Izzy's date appears to be... bad.

I think it's because of the auto mode. Skipped through to it on a reload and that appears to work.
 
Last edited:
3.90 star(s) 44 Votes