falconetti

Member
Game Developer
May 27, 2024
317
334
183
For some reason, i can't seem to generate any resting CG's in the gallery. How do you get the girls to rest? I leave them unassigned to regen health, but no CG...
Did you tick the show resting girls option in options?
 

aerbbb

Newbie
Mar 11, 2025
22
15
64
Restart the game she should be back - could you describe in detail what happened before she disappeared?
yeah, after 2 restarts it appears for me, tho after some turns it dissapears again, mostly when sending her to client rooms, but its ok, restarting game works, ty
 

johnnyangel2024

New Member
Nov 3, 2024
10
2
97
Anyone else having problems where the girls' attributes get stuck? Alma seems to have this issue more often than anyone else. Had her dance for a week straight and her 'dancing' attribute never increased. Have issues with the other girls, as well, but not as much as Alma. It happens on all attributes with all of the girls. Restarting the game sometimes fixes the issue. This game is grindy enough as it is without an issue that hinders progress. Makes me want to through into the towel.

EDIT: ISSA is now giving me a greater problem than Alma
 
Last edited:

falconetti

Member
Game Developer
May 27, 2024
317
334
183
Anyone else having problems where the girls' attributes get stuck? Alma seems to have this issue more often than anyone else. Had her dance for a week straight and her 'dancing' attribute never increased. Have issues with the other girls, as well, but not as much as Alma. It happens on all attributes with all of the girls. Restarting the game sometimes fixes the issue. This game is grindy enough as it is without an issue that hinders progress. Makes me want to through into the towel.

EDIT: ISSA is now giving me a greater problem than Alma
The natural skill gain chance is low, it could be just bad luck. You should be spending xp to increase skills in the girl UI and using items for that.
 

johnnyangel2024

New Member
Nov 3, 2024
10
2
97
The natural skill gain chance is low, it could be just bad luck. You should be spending xp to increase skills in the girl UI and using items for that.
Thanks for the quick answer. Can't say I like that system - it makes the game even more of a grind as I am trying to play without cheating - but I do appreciate the fast fast response
 

Shanni

Member
Jul 6, 2019
144
122
228
falconetti
Thank you for the update. Has been some time since I last played your game but it seems to be going well! I like the changes you made, the new cap for exp requirements for additional perks as well as the new AI CGs. I also like what you did with the items and exp from the customers. Now it's worth again to service them.

Here are a few observations during my playthough:

-You need 8 clicks through the dialogue to start the lumberjack mini-game. With how often you go there that's a bit much. I suggest an option to start right away in the dialogue or some item you can buy (a block of wood with an axe in it or something like that) with wich you can directly start the minigame when you leave your Inn by clicking on it.
- The mining minigame still need some improvements in my eyes: I'm playing on 3024x1296 and my starting screen looks like this (I cut the screenshot a bit on the bottom and the right, but I assume you get it):
1765471508997.png
I remember there was a counter on remaining actions that is now missing and the exit is somewhere in the wall. High jumping seems to also require action points so you can faint an your way back due to jumping.... Also considering that you will start mining relatively early in the game to add a certain character to your roster you normally don't have the money to spare for leapfrog elixiers nor will you have that much actions in the mine yourself. If you fall down you have no option to get back up and have to faint to get out... Maybe check when exactly an action point is used so that you don't faint somewhere in between and look for a way how people can get out of the mine if they fall down.
- Don't know if that's intentional or not, but check Almas depraved resting pictures there is a trio and a duo that almost look alike (or is alike?).
- The game is build in a way that the girls have to be jack of all trades. We currently have 6 girls, but there will be 8 positions at the end to farm stats (cleaning, serving, etc.) at the same time you need to serve customers and sent your girls on adventures, different actions cost different amount of health. This results in a lot of micromanagement as you have to move your girls around all the time. Dungeon, Dancing, Satisfying Customers and especially adventures require a lot of stamina. A few (super) perks here that reduce stamina consumption here would be very much appreciated so that you can just play a few days without having to move the girls around every new day. I would be fine if there were some prerequisites before you can obtain these (super) perks. Or maybe depravity or the corresponding skill could dimish some stamina costs? Maybe do something with the currently inactive libido stat?
- You put in a lot of work for all the adventure pictures. But currently, after pushing them back and optaining the essence you're basically done. You need something there that makes it worth for the player to return and farm the spot - not just for obtaining the pictures (remeber that you have to manage your Inn and serve customers at the same time).
- The fairy event is repeatable and grants a diamond every time. Also maybe hint in the inital dialogue where you can't catch her what you have to do to get the event.

Keep up the good work. I'm looking forward on how things progress!

P.S.: What do you have to enter at Isthars sex event?
 

falconetti

Member
Game Developer
May 27, 2024
317
334
183
Thank you - feedback like this is gold for a solo dev. The game grew a bit and it's very difficult to get a broad perspective. I agree on all counts and will try to do something about it. With Ishtar try blowjob :)
 

Shanni

Member
Jul 6, 2019
144
122
228
I forgot to mention some observations in my earlier post, so here is the rest:

- The study job is a great way to earn exp to push stats early. But as you're bound to 30 (32 with perks) exp per turn the job looses value the moment your stats reach 30 as you will also have to rest to recover the girl's stamina. I suggest to put in a different calculation method - perhaps something that uses the current mean of a girl's skill as basis. You could use both of them at the same time and just provide the exp that is highest at the end. Maybe even adjust goldcost a bit if the second calculation method is used, or you can let the player decide which study 'option' he wants to use.
- The 'Well Well Well' perk is pretty much useless. Either health loss for a job (cleaning, cooking) is neglectible anyway or it's so significant (dungeon, dancing, adventuring, serving cusomers) that it has essentially no effect with the one hp you save. I normally don't let the health of my girls drop too low and sent them to rest at around 50 health, so the follow up perks are pretty useless to me as well - but that's personal. But maybe you could also provide perks in the opposite direction where they get a bonus while they have more than 50 % health? Logically speaking that would make more sense anyway. I'd either increase the health reduction from that perk and let it not affect jobs that require less health or use it as an opening perk for more powerful perks for health-heavy jobs.
- Lumberjack 'fast' version where you get the money without actually doing the job should consider that higher str stats will reduce the cutting for a three from three to two providing you significantly more money per job done. While with three hits you normally get around 500 toads, when you only need two hits I get around 900 toads. Maybe calculate the amount you get from maximum toads you ever got from the job -100.
- You do everything in the game to reduce maintenance (Almas special perk and our special friend at the gate, if you employ him). So now having a perk that finds items when there is enough trash generated just goes into the exact opposite direction...Although I think it's a great perk it's probably something I will only ever get if I have exp in abundance and don't know where to put them.
- Adventuring is an ardorous task - you have to put up the girl for the job, you have to pay the fees and the girl needs to rest 2 rounds afterwards. Rewards are a (new) CG, maybe an item and if you're luck one point in your adventuring skill. If you want this to be the main source to increase your adventure skill the rewards don't justify the investments. Maybe provide +1 adventure skill if you fail and +2 when you're successful? But that leaves you with the problem on how to increase the stat initially to get to a decent chance for a successful adventure anyway if you're not using studying to get the skill to 30+. It might be also worth considering granting other stats here as well. If the servicing skill is required for the goblin missions and you're successfull I don't see a reason why you shouldn't get a point (ore more) here as well. Perhaps the girls also need to clean up cooks or entertain the monsters with some bellydancing?^^
- You definitely need an item to increase dancing skill as well. The chance to increase this skill seems way lower than in the other jobs at the inn. I recommend to put in a perk for every job with a +5% additional chance like you did with cleaning and bartending anyway. After your skills reach around 30 the exp you gather are normally used to buy perks anyway instead of increasing skills as that becomes way to expensive.
- Whenever a girl does a job you see the activated perks on the left side plop up and fade away. With how many perks come into play that is quite a list and makes space rare as well. You're also not really able to actually 'see' whats going on there as they fade away too fast. Maybe leave them there permanently until you change to the next screen and provide a tooltip what the perk does when you put your mouse over it? Perhaps also remove perks that always activate anyway (Intelligence perk, well well well perk).
- Cooking perks: I love the perk that has a 25% chance to restore 5 hp but it's a bit weak. Maybe you could increase the base chance by 5% with every cooking perk the girls has active?
- You put a lot of work into all the CGs to provide a variety of pictures for every job - that's great, I love them! But it's normally a few here, a few there and a lot in other jobs and different stages of depravity (servicing, dancing and adventuring seem to have got the most of them). I suggest you limit yoursel for the first 3 stages to a decent amount and adjust them to the same number for consistency. As depraved is the 'final' stage you're free to let loose but I would still make sure that I have an equal amount of pictures for most activities. It currently loos pretty imbalanced - but that's also only my personal opinion and nothing that would require immediate attention.

One last advise: Take yourself some time and play your own game from the beginning without cheats and with actually reading the texts. It's a great way to identify weaknesses and spelling mistakes. You'll also see if the things you implemented work as you intended in the gameworld and where some quality of life upgrades or other changes are needed to increase gameflow. That's also a great way to gain a broader perspective you mentioned in your previous post :).
 

SulfurFlus

Newbie
Jul 23, 2017
42
16
224
I forgot to mention some observations in my earlier post, so here is the rest:

- The study job is a great way to earn exp to push stats early. But as you're bound to 30 (32 with perks) exp per turn the job looses value the moment your stats reach 30 as you will also have to rest to recover the girl's stamina. I suggest to put in a different calculation method - perhaps something that uses the current mean of a girl's skill as basis. You could use both of them at the same time and just provide the exp that is highest at the end. Maybe even adjust goldcost a bit if the second calculation method is used, or you can let the player decide which study 'option' he wants to use.
- The 'Well Well Well' perk is pretty much useless. Either health loss for a job (cleaning, cooking) is neglectible anyway or it's so significant (dungeon, dancing, adventuring, serving cusomers) that it has essentially no effect with the one hp you save. I normally don't let the health of my girls drop too low and sent them to rest at around 50 health, so the follow up perks are pretty useless to me as well - but that's personal. But maybe you could also provide perks in the opposite direction where they get a bonus while they have more than 50 % health? Logically speaking that would make more sense anyway. I'd either increase the health reduction from that perk and let it not affect jobs that require less health or use it as an opening perk for more powerful perks for health-heavy jobs.
- Lumberjack 'fast' version where you get the money without actually doing the job should consider that higher str stats will reduce the cutting for a three from three to two providing you significantly more money per job done. While with three hits you normally get around 500 toads, when you only need two hits I get around 900 toads. Maybe calculate the amount you get from maximum toads you ever got from the job -100.
- You do everything in the game to reduce maintenance (Almas special perk and our special friend at the gate, if you employ him). So now having a perk that finds items when there is enough trash generated just goes into the exact opposite direction...Although I think it's a great perk it's probably something I will only ever get if I have exp in abundance and don't know where to put them.
- Adventuring is an ardorous task - you have to put up the girl for the job, you have to pay the fees and the girl needs to rest 2 rounds afterwards. Rewards are a (new) CG, maybe an item and if you're luck one point in your adventuring skill. If you want this to be the main source to increase your adventure skill the rewards don't justify the investments. Maybe provide +1 adventure skill if you fail and +2 when you're successful? But that leaves you with the problem on how to increase the stat initially to get to a decent chance for a successful adventure anyway if you're not using studying to get the skill to 30+. It might be also worth considering granting other stats here as well. If the servicing skill is required for the goblin missions and you're successfull I don't see a reason why you shouldn't get a point (ore more) here as well. Perhaps the girls also need to clean up cooks or entertain the monsters with some bellydancing?^^
- You definitely need an item to increase dancing skill as well. The chance to increase this skill seems way lower than in the other jobs at the inn. I recommend to put in a perk for every job with a +5% additional chance like you did with cleaning and bartending anyway. After your skills reach around 30 the exp you gather are normally used to buy perks anyway instead of increasing skills as that becomes way to expensive.
- Whenever a girl does a job you see the activated perks on the left side plop up and fade away. With how many perks come into play that is quite a list and makes space rare as well. You're also not really able to actually 'see' whats going on there as they fade away too fast. Maybe leave them there permanently until you change to the next screen and provide a tooltip what the perk does when you put your mouse over it? Perhaps also remove perks that always activate anyway (Intelligence perk, well well well perk).
- Cooking perks: I love the perk that has a 25% chance to restore 5 hp but it's a bit weak. Maybe you could increase the base chance by 5% with every cooking perk the girls has active?
- You put a lot of work into all the CGs to provide a variety of pictures for every job - that's great, I love them! But it's normally a few here, a few there and a lot in other jobs and different stages of depravity (servicing, dancing and adventuring seem to have got the most of them). I suggest you limit yoursel for the first 3 stages to a decent amount and adjust them to the same number for consistency. As depraved is the 'final' stage you're free to let loose but I would still make sure that I have an equal amount of pictures for most activities. It currently loos pretty imbalanced - but that's also only my personal opinion and nothing that would require immediate attention.

One last advise: Take yourself some time and play your own game from the beginning without cheats and with actually reading the texts. It's a great way to identify weaknesses and spelling mistakes. You'll also see if the things you implemented work as you intended in the gameworld and where some quality of life upgrades or other changes are needed to increase gameflow. That's also a great way to gain a broader perspective you mentioned in your previous post :).
I actually completed the game with no cheats recently, even got ALL the pictures.
1. Studying is kind of useless but it's meant to be a faster way to level up girls for event stat checks. Once you have access to guest rooms, the best way to gain XP is there.
2. The Well, well, well perk is not useless. If something takes 25 of girl's HP and she would do it four times, she would get sick, now she is at 4HP. Also, it's a prerequisite for much more important perks like the one where a girl doesn't get sick and gets 10 HP instead. This lets you use girls for Adventuring multiple times, you just have to slot them in repeatedly until it triggers. I guess that's an exploit but oh well...
3. You shouldn't be lumberjacking in the lategame anyway.
4. Adventuring is supposed to be hard, it's the endgame (that being said I would appreciate more endgame quests/activities). If you up the girls' stats enough, the guests in the rooms will give you more than enough EXP to boost their levels to 50 %. Although for now, the dungeon seems as an inferior option for upping the pleasure stat since it doesn't even provide gold.
 

johnnyangel2024

New Member
Nov 3, 2024
10
2
97
I actually completed the game with no cheats recently, even got ALL the pictures.
How did you complete the game? I never used cheats, I've unlocked the whole gallery and I have all four essences from Adventuring, but I can't figure out where to go from there. What am I missing?
 

falconetti

Member
Game Developer
May 27, 2024
317
334
183

Version 0.3.5 is out!

Horny! I mean Howdy!

Just finished the next version! A new endgame succubus event, tons of new requests, new items, portraits and actions. Under the hood I've prepared video support for event UI so some of the sprites that appear in the management section can be animated too. Didn't have time to dig into adventuring yet, but it's a priority for the next update. Oh have I mentioned I started working on the endgame event when you get all the essences? Well it's going to take a while because I aim to make an animated comic for that.

Here are the links, take it away!








Content

  • Added Isle of Dread location
  • Added Isle of Dread quest
  • Added new animation for Alma sex depravity event
  • Inpainted Fisherman Cairle portrait
  • Added Fisherman Cairle dialogue
  • Added special requirements to requests
  • Added arrows to the gallery
  • Added Rod of Ecstasy item
  • Added Dancing Shoes item
  • Added 4 new Francesca portraits
  • Added Issa Enigma quest
  • Added Issa Barrels and Secrets quest
  • Added 4 new Mazzy portraits
  • Added Ominous ruins location
  • Added succubus to Isle of Dread ruins
  • Added Dancing shoes treasure (world + loottables)
  • Added Rod of ecstasy treasure (world + loottables)
  • Added succubus portrait
  • Added animation to succubus world sprite
  • Added succubus bestiary entry
  • Added succubus bestiary animation
  • Aded succubus bestiary knowledge event
  • Added support for animations for the event UI (for working girls)
  • Added new quest advanced sound
  • Removed skip all button
  • Added 7 new common requests
  • Added Francesca flirty depravity action
  • Added sick day counter to girl card
Bugfixes

  • Fixed 214 gold visible in the start on event UI
  • Removed duplicate Alma resting sprites
  • Fixed depravity popup animation wrong starting position
  • Fixed numbers breaking text input option node in dialogue
  • Fixed gold popup having two minuses
Balance



  • Increased dungeon depravity gain 2->25
  • Changed Alma second quest cooking requirement (10->20)
 

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johnnyangel2024

New Member
Nov 3, 2024
10
2
97
How to start to the new ISSA quests? All the girls are fully depraved and I have collected all of the essences. Am I too far along in the game?
 
4.00 star(s) 34 Votes