- Jun 5, 2020
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- 271
wow, long as fuck....I didn't see an ETA in any of the dev posts, I'd guess early 2024 based on their progress though.
wow, long as fuck....I didn't see an ETA in any of the dev posts, I'd guess early 2024 based on their progress though.
Dang that's quite a bit of time lolI didn't see an ETA in any of the dev posts, I'd guess early 2024 based on their progress though.
wow, long as fuck....
Well, it's going to be on Unity, so it will definitely take a while to do so.Dang that's quite a bit of time lol
wow, long as fuck....
I'm just guessing early 2024 since they revealed 2 more costumes in the March progress report. The previous progress report was for December so about 2 costumes for 3 months, and there's still 7 costumes left. Plus there's the new gamemode so, who knows.. Can't rush peak.Dang that's quite a bit of time lol
- Artist has a lot of free time before programmer learn C#, Unity and rewrite whole game.I don't really understand why they want to add all these extra features already before having a working port. The first thing they shoulda done was recreate in Unity with the assets they've already designed. Considering they're learning the engine (and likely how to implement cubism for live2d) I'd think this would make the most sense before expanding on the game no?
Most likely, the fact is that a simple alteration of at least an existing one for a new engine is too time-consuming process. Therefore, in order to benefit from the doing of the whole process, thay decided to expand the functionality of the game. As a result, and accordingly, significantly increase the cost of a new game, the quality of which was planned to be significantly higher.I don't really understand why they want to add all these extra features already before having a working port. The first thing they shoulda done was recreate in Unity with the assets they've already designed. Considering they're learning the engine (and likely how to implement cubism for live2d) I'd think this would make the most sense before expanding on the game no?
Have the Dev vercion v1.07?Did a few color swaps for cami, panty and stocking.File must be placed in lib>doc(you should make a backup of your color file and save)
Also its only for dev enabled version.
Despite knowing the appeal of Footjobs and Blowjobs, I really do not like them. They feel gay as the only sxual thing that you'll see onscreen is a cock.View attachment 2585005
incoming foot job
When you're porting a game while learning a new engine, you want to implement the basics first before trying to add a bunch of new features your original game never had.Most likely, the fact is that a simple alteration of at least an existing one for a new engine is too time-consuming process. Therefore, in order to benefit from the doing of the whole process, thay decided to expand the functionality of the game. As a result, and accordingly, significantly increase the cost of a new game, the quality of which was planned to be significantly higher.
So it's whatever. They're being transparent at least.So far we have released a lot of our plans and concepts for DogPrincess’s completed version, if nothing goes wrong, we should be able to finish most of our production by the end of this year. That being said, this rough date does not include the time needed for game testing, be-bugging, and etc.
When DogPrincess was first released; we really had rushed through a lot of the production progress which forced us having to give up on many of our expectations. We wish to give it all we got this time to present you the best DogPrincess we can; which is why the actual release date for DogPrincess’s complete version will be somewhere around the beginning of 2024.
Well, not as gay....as "kissing" your cock yourself when kissing your dog-girlfriend, indirect kiss...just fap, try not to thinking much about it....Despite knowing the appeal of Footjobs and Blowjobs, I really do not like them. They feel gay as the only sxual thing that you'll see onscreen is a cock.
It depends on the difference in engines. If the difference in game engines is too big, then with "small" efforts it will not work to make the same game on a new engine.When you're porting a game while learning a new engine, you want to implement the basics first before trying to add a bunch of new features your original game never had.