It about thrill in a fantasy and the intensity of the act. A hobo should be more engaged in the act. If a woman feels repulsive it only adds to the fantasy aspect. It's a popular trope in erotica where young and pretty LI can fuck a hobo, an old man, a virgin, a nerd, a shota, or a widowed man. Also, if we use handsome dudes all the times it gets boring, and the netorase fantasy is more about physical than emotional romance aspect. I always loved variety in netorase games, where the LI fucks mutiple guys, without strings attached.
And here is a woman who has a taste
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I partly agree with you. In the most games everyone looks like top models. It's really boring in the long run. I would also like to see natural women from all over the world, tall, small, chubby, thin, just like in reality. Very few are like top models. And most of them are beautiful, even the most ordinary cut.
That's one of the reasons why I like all forms of NTR, for example. It's not just the good, varied stories that score points where vanilla reaches its limits. It's abut variety. It simple is boring in the long run if all the girls ride the same cock.
So when it comes to variety, I'm partly on your wavelength. Unfortunately, porn games are full of extremes. The most in-game characters who aren't top models are immediately ugly as night.
Some examples:
Ingame black people are mostly "gansta guys" with horse penises. Where are the good-looking black people, of which there are many in reality?
Not slim ingame people are always as fat as a gorilla. Where are the attractive chubby ones?
And the young/old fetish usually doesn't serve the father complex, but rather young girls who let themselves be fucked by their grandfather, who is already in the grave with 9 out of 10 toes.
Hobos are one more of this extremes in my eyes.
And that's my wish, after which I also choose games that interest me: good, different stories, good-looking MCs, good-looking Li, in all the facets that real life offers. And, if possible, games that offer a lot of variety in terms of content. A lot can, a little must. I'd rather have a game that has many options and facets than need several dozen games for the same amount of variety.