Rastafoo
Well-Known Member
- Jun 6, 2018
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(Normally I tell people to sub to patreon but as we approach the six month mark I'm just dropping today's devlog here.)
Dev Log - October 26th, 2025
Fingers crossed — this should be the last one before the alpha. I’ve been putting in 12-hour days over the past two weeks cleaning up the mess I made of this update early on, and we’re finally getting there. At this point, all I can really say is: it’ll be done when it’s done. I’m working as fast as I can without sacrificing quality, which is something I’ll never compromise on.
The problem with this kind of work is you often take two steps forward and one step back, and sometimes the other way around. It’s the unpredictable little things, like spending hours on six new animations only to realize the pen holder on the desk somehow moved a foot away from the pens that are now magically standing on their own. Arrrrrg!
I seriously can’t wait to have someone working with me, a second set of eyes to catch things I miss, and someone to take care of the boring stuff. I’m the kind of person who literally falls asleep if I’m not creatively stimulated (I had a hell of a time in school and long work meetings ). But with enough caffeine and a dozen push-ups every hour or so, I can usually power through.
Simply put, I’m really excited to reach a point where I can focus more on the fun and creative parts of making visual novels and less on the repetitive stuff.
If your membership is going to expire and you don’t plan to renew, please message me if you’d like to have the game links emailed to you. I don’t want anyone to feel cheated out of their hard-earned money.
Just keep in mind, if you’re not interested in general ongoing support, it’s best to wait until I post the free release announcement. Then you can choose to pay for access to the preview copies as they come out.
I always try to estimate when updates will land, but it’s honestly a very loose estimate. I wish I were clairvoyant and could tell you exactly when, but that’s just not possible with how unpredictable development can be.
I’ll leave you all with a few more preview renders and one animation, and hopefully by the end of the month we’ll have the new update ready.
Dev Log - October 26th, 2025
Fingers crossed — this should be the last one before the alpha. I’ve been putting in 12-hour days over the past two weeks cleaning up the mess I made of this update early on, and we’re finally getting there. At this point, all I can really say is: it’ll be done when it’s done. I’m working as fast as I can without sacrificing quality, which is something I’ll never compromise on.
The problem with this kind of work is you often take two steps forward and one step back, and sometimes the other way around. It’s the unpredictable little things, like spending hours on six new animations only to realize the pen holder on the desk somehow moved a foot away from the pens that are now magically standing on their own. Arrrrrg!
I seriously can’t wait to have someone working with me, a second set of eyes to catch things I miss, and someone to take care of the boring stuff. I’m the kind of person who literally falls asleep if I’m not creatively stimulated (I had a hell of a time in school and long work meetings ). But with enough caffeine and a dozen push-ups every hour or so, I can usually power through.
Simply put, I’m really excited to reach a point where I can focus more on the fun and creative parts of making visual novels and less on the repetitive stuff.
If your membership is going to expire and you don’t plan to renew, please message me if you’d like to have the game links emailed to you. I don’t want anyone to feel cheated out of their hard-earned money.
Just keep in mind, if you’re not interested in general ongoing support, it’s best to wait until I post the free release announcement. Then you can choose to pay for access to the preview copies as they come out.
I always try to estimate when updates will land, but it’s honestly a very loose estimate. I wish I were clairvoyant and could tell you exactly when, but that’s just not possible with how unpredictable development can be.
I’ll leave you all with a few more preview renders and one animation, and hopefully by the end of the month we’ll have the new update ready.