Dev Log - August 9th, 2025
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Hey everyone, it's time for this week’s dev log!
This past week (and a bit) was a strange one. I put in
a ton of work, but most of it was behind the scenes, the kind of stuff that doesn’t produce a mountain of renders, animations, or new code right away, but will pay off big in the future for both this game and the next.
I focused on building skills, experimenting, and learning new techniques for animations and scripting automation. These have been on my to-do list for a while, and this week I finally decided to buckle down and knock them out. It’s not the kind of progress that produces tangible content, but it’s the kind that speeds things up and raises quality going forward.
That said, I
did still get some renders, animations, and coding done, just not at my usual pace. Right now I’d say the update is roughly 65% complete. I’m aiming to finish within the next 4 weeks or so, but please, if you’re thinking about subscribing purely to get this update,
wait until I make a free post announcing the release. I don’t want anyone feeling like they wasted their money if timing doesn’t line up with your payment cycle, last update I processed 26 refunds and I’d like to avoid that for both our sakes.
Creative work like this is unpredictable. I’ve tried strict schedules and checklists, but honestly, that just slows me down. My process works more like assembling a puzzle, I work on small pieces here and there, and eventually everything clicks into place. It’s not linear, but it’s how I get the best results.
Current progress:
Images: 512 / ~850
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Animations: 37 / ~50
Coding: 3.8 / 6 scenes
Extras: Learned new animation/scripting tools, polished the new save/load screen, and worked on the game’s video trailer.
That’s all for now, I’ll try to post more teasers soon. For now, here’s a render from Chapter 8 featuring Kathryn and Pat. Looks like they got caught in a storm… probably isn't very safe to drive.
Thanks again for all your incredible support! See you in the next one.
Bobby