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Hey everyone,
The update still isn’t ready yet. All the pieces are there, but right now they’re scattered as I work through fixing some broken code. I tried building a new backend point system to better track corruption and other variables, but it ended up breaking old saves and even when it did run, it caused really long load times for reasons I still can’t figure out.
My new hire, who knows a bit more than I do about Ren’Py and Python, is helping me sort that out. In the meantime, I’m restoring the old system for this update so things stay stable. That’s taking some time, and I’m also touching up a few scenes I wasn’t completely happy with.
I don’t want to release something that doesn’t meet expectations, so it’ll be at least a few more days. I’ll post a dev log after the weekend, hopefully when the update is in the hands of testers. If everything looks good and no major issues pop up, I’ll move forward with the public release faster than usual.
Thank you all so much for your patience and support, it really means a lot.
Bobby