redoubt27
Active Member
- Mar 6, 2024
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ThxI'm with you bro. I don't mind the old/ugly guys for the exact reason you mentioned.
Not enough for me ^^! But I understand itAnd I get that Pat is kind of ass BUT.. Pat is Luke's dad!! Him fucking around with Kathryn, and her going along with it, adds another level of corruption and big time deception, which for someone like me who likes a good cheating story is good stuff.
That's normal. None of us like every Li. But there is something for every taste. At least everyone in the game looks good, even the fat, old, and "ugly" ones, the developer really pays close attention to this. There's a much larger gap in most other games. Besides the good storytelling and Kath's crazy little adventures, it's the aesthetics that make the game so popular. A fact that many developers could learn a lot from.Honestly I don't like the old or fat /ugly look at all . The only time im okay with fat /ugly look is if the character isn't an asshole and is a nerd / introverted or something and the LI being shared is helping them.
I only tolerate it in this game because I like Kat and I find sharing her hot as hell even if I don't find the men any good. tbh I only like 1 guy in this game for sharing and he is in Jail lol but not a big deal cause Kat makes the game so great for me.
Your body, your choice. You like, what you like.Honestly I don't like the old or fat /ugly look at all . The only time im okay with fat /ugly look is if the character isn't an asshole and is a nerd / introverted or something and the LI being shared is helping them.
I only tolerate it in this game because I like Kat and I find sharing her hot as hell even if I don't find the men any good. tbh I only like 1 guy in this game for sharing and he is in Jail lol but not a big deal cause Kat makes the game so great for me.
No player's body involved.Your body, your choice. You like, what you like
It's a play on words. If you didn't get it that's fine. It's just my weird sense of humor.No player's body involved.
Then why don't you go and spend $16? That's exclusive content for paying supporters.You must be registered to see the links
Also this guy as well
I wish I hadn't looked at the previews that are posted with the dev logs but I can't help myself. Personally I think previews ruin the magic and surprise.Then why don't you go and spend $16? That's exclusive content for paying supporters.
same here I don't like looking at previews for a few games I really like ( this is one of them) however I can't help myself if I see it postedI wish I hadn't looked at the previews that are posted with the dev logs but I can't help myself. Personally I think previews ruin the magic and surprise.
Where there any images with this post?Dev Log - September 2nd, 2025
Hey guys, it's time for another dev log!
This one will be a bit shorter, not because nothing’s happening, but because most of my time this week has been spent polishing and backtracking. My animation workflow and skills have improved a lot recently, which means some of the earlier content from this update cycle was starting to look a little uneven compared to the newer stuff. Rather than let the quality dip, I went back and re-did certain pieces so the whole update feels consistent.
It’s one thing to revisit older chapters and improve them later on, but when the quality varies within a single update, it really stands out. So while forward progress slowed a bit, the end result will be much stronger.
On the bright side, this update is shaping up to be animation-heavy. Not necessarily packed with “action” sequences, but full of motion that makes scenes feel more alive and expressive. I’m getting very efficient with this workflow, so you can expect to see a lot more animation going forward.
Progress
Images: 647 / ~850
️ Animations: 90 / ? (still climbing!)
Coding: 4.5 / 6 scenes
Extras: Optimized animation handling in the frame buffer for smoother performance
Release Outlook
I’m still aiming to have the first release out this month, that’s the goal! This update has been storyboarded more thoroughly to balance pacing, so scenes shouldn’t feel bloated or too thin. From quick playthroughs I’ve done, the flow is looking really solid.
No guarantees (as always), but I'm hoping to get the first alpha release out later this month. Things will become clearer as development continues, but I’m optimistic.
Thanks again for your amazing support — it really keeps me motivated. Wishing you all a great week, and I’ll be back soon with more posts! For now I'll leave you with two animations and a render from chapter 8. *The two animations were made using a combination of rendered images and custom trained AI.*
Bobby
One image + 2 animations.Where there any images with this post?