This is news about new game from steam:
Law School: Journey to Becoming America's Top Lawyer
Episode 1 - Development Update #1
Introduction to “Law School”
Embark on an exhilarating journey in “Law School” to become America's most renowned lawyer. At
18, fresh out of high school, you and your best friend Rose head to Stocklingburg University. This
prestigious institution is your gateway to mastering the legal landscape and realizing your dream.
Prepare for the challenges and vibrant experiences of a freshman in college.
Diverse and Engaging Cast
“Law School” features six unique love interests, each crafted with meticulous attention to detail. My
characters boast distinct personalities and rich backstories, ensuring no two are alike. You'll find
yourself immersed in their development and narratives. In addition, a dynamic ensemble of secondary
characters - friends, adversaries, casual “acquaintances” (wink-wink), classmates, and staff - enrich
your daily college life, each contributing their own intriguing stories.
Immersive Gameplay
The gameplay in “Law School” goes beyond standard relationship management and story-affecting
decisions. Enjoy mini-games, optional free-roam events in each episode, and access to “Facegram”,
the game's integrated social media platform. Music selection is tailored to each scene, enhancing the
atmosphere. Players can also change tracks for varied gameplay experiences.
To Summarize?
Law School will be a much bigger project that The Entrepreneur in which you'll experience the same
thrilling sensations, if not more. More sex, more decisions, more humour, new game system. All
together they result in another dream, another cast of sexy girls, another adventure all awaiting for you.
Progress So Far
In the past three months, over 1500 story statics, 22 animations, and more than 6000 lines of dialogue
have been created. My goal is to double these numbers for the first episode. As a dedicated developer
working full time on my game around 70-80 hours a week, I'm thrilled with my progress and
motivated to keep pushing boundaries.
Exciting Developments
I've brought on board an animator to elevate the quality of the game's more mature animations. This
collaboration not only adds realism but also frees up my time to focus on other development aspects. A
demo is slated for early December release, offering a glimpse into the game's world, art, and
characters.
Voice acting negotiations during LEWD scenes are also underway to add another layer to the game's
immersive experience.
Challenges Ahead
The sheer volume of animations and statics presents a bottleneck in my rendering capabilities. Despite
running my station for about 16 hours a day, the output is limited. To address this, I'm upgrading to a
GeForce RTX 4090, which should significantly speed up rendering times. My aim is to complete the
game by mid-February for an early March release.
Final Thoughts
As a developer, the initial stages of a project are always a mix of stress and excitement. These past
months have been incredibly fulfilling, and I'm eager to share the demo and the first episode. For more
regular updates, including sneak peeks of new characters, follow my Patreon page. Now, back to work
– there's a game waiting to be created!
Best regards,
MisterMaya