The game is like a complex scene player relally, why? Wel cause most of the scenes that I know of, I would say 99% of them are defeat rapes and there is one in every stage. Being defeat scenes, once you watch the scene you reloaod and continue, so the scene is not actually part of the plot, the plot continues and that scene didn't happen at all and the next scene she will be a virgin once again.
Ther is one scene at the beginign that is part of the plot, though, the scene sare "kinky" crude and of course rapey, they are well done, un less you are tired of japanese voice acting and their high pitch fake moanings, in that case, the scene will lose a loot of points. In my opinion, the high pitch out of content screaming gets old very soon, cause its like that all the time, it doesnt amtter if someone is likcing her nipples or penetrating her with a 40 inch rock-dick, so the voice acting is just filler, it doesnt tell a story, ti doesnt have buildup.
About these scenes I gotta say that they have way too much going to black transitions, and before the scene starts you have to clic like 4 times to read a sequences of points like this ..(first 2) ...(then 3)....(then four), then goes to black creepy background, and later the scene starts. It totally feels like a scene player with a very slow loading screen, it breaks the flow. By the way, most o the scenes start with the female being unconscious, so repetitive is a fitting description.
Regarding the gameplay, The movement of the character and the fluidity of the "combat" is funky as hell, and the platforming part is enough to make you go form point A to point B,but dont expect Triple A, cause any game fpt his style in a Gameboy has the same feeling, obviously the developers didnt think about making good animations that were nice to look at.
The only redeeming quality are the scenes, thats for sure, if all the female protag games had this level of scenes, it would be awesome, but defeat scenes that dont affect the character development or story or anything, are just that, scenes without story,so its kind of pointless, and the time they take to load and play doesn't help.
I personally dislike dreams, fantasies, "what ifs" and any oher form of scene planning that doesnt compromise the narrative. Its a very comfortable way of giving imags avoiding the headache of having to write actions and consequences. Its lazy writing.
For the reasons described above, the game is poor, a nice concept, a very interesting and long tech demo, but very boring very soon.