Summary: This game does scratch the Wings of Roldea itch a bit, featuring a very customizable character (including body proportions, eye width, all that Koikatsu level detail) while featuring overall enjoyable, if a bit gimmicky gameplay. The plot has surprising depth and is quite engaging, dealing with themes of morality and trauma, though the tone is a bit inconsistent at times... IMO it functions better as a game than as an eroge, though some of the gameplay can be improved.
Pros:
1. Customization: The highlight of the game. Your player character can be customized to Koikatsu-level detail; aside from obvious ones like your costume and hairstyle, you can adjust face proportions, limb thicknesses, etc...
2. Costume damage/injuries: A bit of a cliche in this genre, but I do enjoy how blood (from enemies too), environmental dirt, and accumulated damage is reflected on your character model.
3. Gameplay: Overall I'd say it's an enjoyable platforming/hack and slash kind of game; the 3D is surprisingly good. The skill tree involves move cancelling and whatnot, I'm no fighting game conoisseur but I'm sure more experienced players can do a much better job than me explaining. I just have fun spamming attacks and watching enemies ragdoll and collide with each other.
4. Plot: Again, surprisingly enjoyable. I sympathised with the main character enough I actually locked in and didn't deliberately lose to get H-scenes, managed to win the game without losing (aside from the forced H-scenes, which I'll get on to later).
Cons:
1. Gameplay: As is reflected in the comments, gameplay, particularly the platforming elements, are extremely gimmicky at times. The instant-death drops and poor minimap design make some levels frustrating to pass. There are also a variety of platforming contraptions (wind currents blowing you around, colored floating platforms that move you in an unexplained manner) that aren't articulated well and are annoying to play around. Same thing goes with enemy design; in your initial encounter with a Dung Beetle monster with a rock on its back has your companion NPC tell you it is indestructible; it is only a lot later, when I was forced to kill one to complete a level, did i realize you are supposed to crouch attack it to kill it, and the "indestructible" bit was referring to the rock.
2. Forced H scenes: Normally I'd cut an eroge slack for the forced H scenes, but they're just so long I have to whine about them. Admittedly, I might have gotten too invested in Ricca's fate (a compliment to her writing), but there's only so many times one can sit through 10 minutes of her monologuing about how getting fucked in the ass hurts before you get tired of it. I suppose this might fit some ryona fan's criteria, but to me it's just downright depressing having to fight a boss with infinite health, and then being forced to watch your heroine beg for mercy while getting violated. The H dialogue is also extremely repetitive in the typical Japanese manner, with Ricca debating herself about the merits of feeling pleasure from monster sex while also bemoaning her fate and how her parents/sister/neighbours would feel if they knew she was getting raped.
3. Plot dissonance. Kind of related to my point about the H-scenes, but the game basically loops back to being dark comedy because of how absurdly tragic things are. It doesn't help that your antagonists are PS2 graphics goblins led by Skeleton King from Dota 1. The story leapfrogs between wholesome lesbian sex, to Ricca grappling with the morality of taking lives to save lives, to , to Ricca getting raped by tentacles while the PS2 goblins do fortnite dances in the background and say cheesy lines out of an 80s fetish movie. I found myself unable to get aroused by nor feel bad for the main character, instead just finding it morbidly fascinating.
Overall, I'd recommend giving this a go if you like character customization/clothing damage just like in Wings of Roldea, but be prepared for somewhat frustrating gameplay.