FFS this game has just become a grind. I thought it was just broken/unfinished until I started following the walk-through. There are 3 times showing on your screen, morning, noon and night but the game doesn't tell you there are smaller increments of time that you can't see. Why not just show a damn clock? Give people a fucking clue that there are more increments of time passing than they think, rather than checking a location in the morning and finding it empty so moving on and not checking again. Without the walk-through it's like playing golf blindfolded in the dark. You can even comes across events that aren't active yet because you're on a different quest and god forbid you do two quests at a time, so you have to pass the time until the appointed day and trigger that event and then move onto the next which might not be until the next week now..... It seems to me that it's just been made overly complicated to pad the game out for the lack of content. I mean, it's one story-line so far, a bunch of mini quests to achieve something that other games give you as a matter of course.
Renders: 10/10
Models: 9/10
Story (so far): 9/10 (I'm interested)
Game mechanics: 1/10 ...Because it's boring the ever loving crap out of me.