I see incest+harem, I come looking at the game... But this one's kinda rough.
Major issues I've noticed: Very abrupt transitions, somewhat stilted language throughout, occasional pronoun fuckups that sound like they were worse before 0.2, but most importantly, there are no variables tracking choices. Just points, and those points (1) aren't what the game claims they are; (2) don't track what they mean to track; and (3) don't even track those spots where the
GAME LIES AND TELLS YOU that they're major important story choices.
First the easy things.
NAMES:
I didn't even notice many "wrong speaker" name fuckups, which is good, but there are still several things I did notice, enough to pull me out of the story when they happened.
- The MC referred to as "Juan" in plaintext
"[moN] laughs disdainfully, then looks Juan straight in the eyes."
- Vesna referred to as "Julia" in plaintext
mc"But since you still don't know how to masturbate, you'll ask Julia for help."
- Katia referred to as "ella" (in lower case) in plaintext
mc"(Damn ....ella is really enjoying it)"
- Relationship variable missed, as mentioned above
ka"(Breaking into my tenant's room like this.)"
- Karen's speaker var has the name in lowercase as "karen" (note: Katia's does, too, but since it gets overwritten when choosing a name, it doesn't matter)
define k = Character("karen", color="#FFFFFF")
CHOICES:
There are
MANY path choices that say they're important, but don't actually have any variables tracking them.
While playing, several choices show "+Corruption", "+Authority", "+Love", and "+Lust"... But of those? Exactly
TWO things are tracked. Katia +Lust (with the
M_corruption
variable, which does not track +Corruption), and Lily +Lust (with the
ly_corruption
variable, which does not track +Corruption).
That's it.
Every single choice that says "+Love" does not track anything. Every single choice that says "+Authority" does not track anything. Mostly, the choices that say "+Corruption" also don't track anything. Occasionally, the +Love choices may also coincide with
NOT gaining a point in
M_corruption
or
ly_corruption
, but not very often.
This makes choice tracking completely useless and non-functional in this game. The two corruption variables that
DO exist are used exclusively to gatekeep lewd scene choices for Katia and Lily. That's it.
Since most of these choices also represent different information or commands given to hypnotized girls or gained by the MC, these choices
SHOULD be making the MC or the girls behave differently in the future, but they can't, since the choices aren't being tracked by variables.
Here's an example: after studying with Lily in Ch2, this line of dialogue comes up in relation to Victoria:
mc"All Joe said when I sent him the photo was..."
This line of dialogue always fires, no matter what choice you made when hypnotizing Victoria. The issue with that is that the MC only
TAKES the photo if you chose the darkpath/corruption choice for Victoria... Which the game cannot know about, because that choice
CHANGES NO VARIABLES.
That's the point at which I closed the game, because the game and dev are not respecting my time (since I will have to spend extra time restarting the game or re-making these choices in the future once the dev fixes the problem).
So fundamentally, the dev has rendered almost all of the choices in the game meaningless other than to deny Katia/Lily scenes to people who aren't choosing the creepiest choices for them.
CONCLUSION:
The game has potential, and the girls are attractive... But this variable issue needs to be fixed
AS SOON AS POSSIBLE. The only solutions here are to re-capture these choices via variables in either a restart or questionnaire.