SugarCube.State.variables.inventory.items.wood.qty = 999
This gives 999 wood in your inventory
SugarCube.State.variables.inventory.items.flounder.qty = 999
This gives 999 flounder fish in your inventory to put into storage.
These are the only codes I used as I find them the only completely unbearable grinds remaining.
To the dev, I think stating in the prologue that completing the wood chopping, fishing, scavenging and fighting tutorial grants the necessary resources to not confuse new players as previously seen in this thread (unless it does say somewhere and I just missed it). The game takes some getting used to but isn't too difficult besides the wood cutting and fishing. I think the wood cutting should be less clicks or something, but if it hurts my wrist to spam click that much I don't think it should be there. For fishing I'd just remove the waiting for the bobber, it's tedious even if it's realistic. Or some other form of gathering food, fishing becomes real dull real quick.
Should probably make it known about the +lust and +trust boosting items. Those things are too good to ignore, making tedious relationship grinds completely optional if acquired before doing events. Is it possible to miss some of the slider puzzles if you get the +lust items and get really high lust with events?
I like this game despite its bumps along the way, it's got great presentation now that bugs are ironed out. The combat system especially enjoy. I hope you just take into consideration some of the painfulness of current grinds (assuming they're not just artificially annoying to sell cheat codes).