No, I guess that's totally fair. Grind in Games has its own Appeal, and I can certainly see that.
What I feel is the Difference between a Good Grindy Game and a Bad Grindy Game is two things:
-First, what is the Reward you are processing towards, in Relation to the Time it took you to work for it.
-Second, is the Grind there to make some kind of a Point, and Part of an Experience *or* has it been inflated and designed with the specific intent to offer a Way around it by Paying Money?
In the Case of this Game, if you simply divided the numbers by two (meaning halving the amount of Grind and Time required), nothing would be lost. the Game wouldn't be worse or lose anything. The only Thing it would lose is a lot of the Incentive to pay for Grind-Reduction.
And that is what I so thoroughly dislike about this Game. What I have seen from it, Game-play-wise, Graphics-wise, even Story-wise, isn't that bad, pretty decent, even. I would award it something between 3 and 4 Stars, probably.
But none of these Things seem to be the Point of the Developers, of why they made this. If the Devs really, genuinely liked their Project, and their Community for that matter, they'd listen to them, change the Grind-Numbers (or add a Slider to the Game so People like you can enjoy the grind), which is consistently the first and loudest Criticism that is coming up. There would then be a happy community, some or many of whom would like to support the Developer of a decent Game with a reasonable Price. For some Reason or another, they have done the Math and concluded that this is the better Way to go. and better in their Eyes apparently only means "more Profitable".
Whether that Math checks out in the Long Run - that's the Question that makes me follow this Thread. ^^
TL: DR: I have never seen a Game on this Side that was so clearly about the Money, and so little about the Game. And The Grind is a Means to that End of earning Money. Which still doesn't make you
Carbinerzz a bad Person for enjoying it, obviously