What's your favorite character at this point of the game?

  • Cherie

    Votes: 656 25.7%
  • Lana

    Votes: 617 24.1%
  • Elfie

    Votes: 472 18.5%
  • Gabbie

    Votes: 264 10.3%
  • Angela

    Votes: 289 11.3%
  • Mia

    Votes: 257 10.1%

  • Total voters
    2,555

FAP Online Creation

Member
Donor
Game Developer
Dec 2, 2022
178
418
Does the game explain to you why your food needs are increasing ? When I started it was 4, now it's 6 and I'm having trouble keeping up. Is it because Lust/Trust is higher ?
When completing the scenes with Gabbie and Angela, a wild woman get sent to prison. If you go into the prison you will see that you now have to feed them everyday! So that's why. If you can't manage to feed them, you can free them! Also, if you encounter new characters like Mia, she will come to the shelter hence inscreasing the daily foodcost.
 

Feyschek

Well-Known Member
Jun 12, 2021
1,695
1,098
Looking at people's complaints about the balance in the game, I understand one thing - the developers specifically make it that way.

I think they know perfectly well just the golden rules for creating such games, but now you will understand what the main problem of balance is.

Any similar survival game has a simple logic, they are divided into 3 stages.

- Earlier game

- Mid game

- Late game

Let's figure out what it is and why these rules are needed.


- Earlier game

In the "earlier game" our hero is engaged in a hellish grind and in fact survives and slowly moves to the next stage of the game.
Also at this stage, he tries to maximize the extraction of all the initial resources in the game.

In this, he is helped by the first perks that the developer gives him to study at this stage.

But the main thing to remember, I will not repeat - the amount of food in such a game always has a fixed consumption value!
This helps the player to understand how much he has enough food for all his business in the game with a full strip of food.

But the quality of the restoration of this strip depends on the quality of the food it is.

- Mid game

My favorite stage in a survival game.
Here we have a wide range of body and possibilities that we can do, but the main thing at this stage is that we are already starting to solve the problem with resources in the game.

We can say that the initial stages of the "earlier game" of pain are already beginning to disappear and we feel free to act in the game.

That's why we're slowly starting to move towards delicious game mechanics.

- Late game

This is where any survival game begins to unfold, but it depends on the game, of course.
;) Although the first two stages of the game have their own romance) Provided that the game is done well.

In fact, at this stage of the game, we start doing whatever we want, because we have passed the first stages of the games and solved our initial difficulties.

Because survival games are sandbox games.

And now that we've sorted out the basic stuff of such games, look at this piece of crooked code and think, what's wrong?
If you immediately realized that the game doesn't motivate you to learn the basic things to make your life easier, then they don't exist.

This means that the developer specifically creates artificial difficulties, and the presence of cheats should make you think, is it possible to play this game by the rules? Believe me, after the last patch, I realized that they are not playing their game, they are blatantly lying to people.

Because the changes they made were clearly adjusted to the cheat code.
I understand you guys like this game and its concept, but please be realistic and don't trust this developer.

After reading all the developer's comments, I was blown away by the audacity of his lies and hypocrisy in front of people.
"It's true to say that money spoils people."

So just break the code of the game and play for fun, because that's what we play games for.
And if you want to spend money, it's better to support good and trusted developers who don't consider people pieces of shit.

All the best and have a nice day :)
 
Dec 1, 2018
25
26
PS: A few hours ago, there were 65 reviews with an average rating of 1.9. Now, it has dropped to 44 reviews, and the score has increased. It seems like someone is trying to save the ship from sinking, lol.
Now at ~2.33 stars with 40 reviews. It's a good thing I've always wanted to go to Copenhagen, because something is rotten in the state of Denmark. And no, I will not apologize for that joke.
 
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Mar 18, 2019
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Yes, we did these reviews, but is there any proof? After all, there is no evidence, so we will not discuss it, because as they say, "not caught is not a thief."
Reading your comment reminded me I forgot to actually share the evidence. These are a few of the accounts I looked into, all sharing the same pattern. Old accounts with no activity whatsoever that on a certain day posted a few messages, gave a 5 star rating and then never came back.
Captura de pantalla 2025-01-26 221822.png Captura de pantalla 2025-01-26 215307.png Captura de pantalla 2025-01-26 215254.png Captura de pantalla 2025-01-26 215321.png Captura de pantalla 2025-01-26 221214.png Captura de pantalla 2025-01-26 221231.png Captura de pantalla 2025-01-26 221551.png Captura de pantalla 2025-01-26 221637.png Captura de pantalla 2025-01-26 221822.png Captura de pantalla 2025-01-26 222011.png Captura de pantalla 2025-01-26 222033.png
All sharing the ChatGPT vibe to them, with the "Wow spinning wheel wow" theme and "Favourite characters X Y Z good development much personality".
Captura de pantalla 2025-01-26 231027.png Captura de pantalla 2025-01-26 231056.png
 

6ft3btw

Newbie
Jul 27, 2021
82
69
Downloaded, opened, saw that the "less romantic" content shown in the previews is behind a $20/month paywall, deleted.

@ Dev: I've read the comments here from page 1 to 64 and I have to say, I hope this business model doesn't work out for you because it and your community management are both bad.

I will be following the thread because haveiseenyoubefore is a funny motherfucker.

E: I'm coming back to this because I feel like it's worth saying that this *could* be a really good game. The UI looks very nice and the previews did obviously get me to download it. With so many people saying it isn't worth the time, I really do think that the dev should be spending more time on the game and less on trying to get people to subscribe to their ridiculous Patreon tiers. This is all porn that you've stolen. That's standard for HTML Real Porn games. What's crazy is downloading a video that you don't own and then trying to sell it with a few (apparently often copy-and-pasted) lines of text above and below to change the context.
 
Last edited:

FAP Online Creation

Member
Donor
Game Developer
Dec 2, 2022
178
418
This actually does explain a lot. So, first game, no experience with design whatsoever, you decided to go all out with scope, assembled a team of 4 people (Did you have experience as a team lead or was this your first project too?), and decided to focus on monetization rather than reach, only addressing the issues mentioned for the better part of the year after outrage start mounting and, I guess, user interaction started dwindling.
Let's be honest here my good sir, you still don't see anything wrong with the course you had set? You said you are sorry and that you'll work on balancing the grind. That, and the fact that we started talking, even if in a not so subtle passive aggressive tone, is quite the gesture of good faith. But still I'd advise you on actually doing some retrospection on the whole matter and how it could have been handled differently.

The offer for lessons still stands mate. On the house, of course. Wouldn't want to take away from the f95 donations.



I think you have gotten the term "character development" a bit wrong, since it would mean having a development over vision or opinion but hey, kudos for the effort. Nice jest.



Nah man, I couldn't possibly take away from you, let it be my treat, I insist.



My most esteemed gentleman. Allow me to, once more, extend my humble commendations for the evident effort poured into this endeavor your illustrious pen has gifted us.

However, to cloak such a comparison in the guise of jest, presenting it as praise whilst invoking the singular distinction you do not share with EA, is, alas, a most lamentable spectacle to witness.

I find myself compelled, out of a sense of both decorum and mercy, to beseech you most earnestly to desist from this relentless spectacle of self-inflicted mortification.



Wouldn't you agree that 30+ reviews from accounts with barely any activity that went inactive after giving your game 5 stars look extremely, specially considering your previous attitude regarding criticism?

Cheers.
Good day to you, our dearest contributor.


Perhaps I should have said "relationship development" instead of "character development".
Our conversation is slowly taking a turn for the better and I feel more and more inclined to be open with you.

I do want to share my experience with you too.


There is a couple thing you got wrong.

1- As visible outrage mounts, the users interactions do not dwindle, it rises. There has somehow been a strong correlation between the hate and the success. I am saying this in good faith, not to provoke you, but to share with you a fact that I have learn.

2- It could have been handled in many different way, but we are not unhappy about how things are turning out. Please understand, we want to make ammend to people like you that put great effort into guiding us to make the project better. But we still wish to keep the vision that we want to make the "free" game more enjoyable and the grind more manageable WHILE keeping the many great rewards for the people that directly support us ($).

3- While we did put some enphasis on monetization, we still put many efforts into improving our reach.

4- For the EA comparison, very nice wording you got there. Sounding quite fancy while still being understandable. What you compared us to is their business model, not their success. But, that business model had a great part to play in their success. So that is why it is not an insult to us at all.


As for what Feyschek has said, you do not have to worry about us reporting you or trying to silence you. We never did whine about you to the mods and we won't. It wouldn't make sens to do it right now as our conversations are becoming more civilised. And we do think your devotion and strenght of will could be an asset to this project. Funnily enough, if you could directly help the game, we certainly wouldn't shy on paying you. As we do believe you have a lot of potential and intelligence.

My best regards
-FapMat
 

WarblGarbl

Member
Oct 10, 2017
336
319
The UI looks very nice and the previews did obviously get me to download it.
I feel like, with hindsight, this is the obvious strength of the game. Through the whole development the game has been presented pretty cleanly, which is a huge plus in the cursed genre that is Twine porn games. If the devs stuck to a more traditional HTML porno style (think the one's where you have a sandbox to walk around in, and you grind stats up until you get the sexy scenes) then this game would have ended up good. Compared to projects like this that might have gameplay, it's easy as hell to produce. Hell, this game is really close to one, if you change the minigames to a simple passage change.

Cynically I think the dev got fed up with critics of the game after the first launch was a bit of a flop and doesn't care about the playerbase. Up till now at least this strat has been working. New players don't see all the shit until they get into it. Instead they look at the previews with the good user interface and they want to defend it. At least, I thought this was more of the case when we weren't so sure about AI reviews.
 
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FAP Online Creation

Member
Donor
Game Developer
Dec 2, 2022
178
418
I feel like, with hindsight, this is the obvious strength of the game. Through the whole development the game has been presented pretty cleanly, which is a huge plus in the cursed genre that is Twine porn games. If the devs stuck to a more traditional HTML porno style (think the one's where you have a sandbox to walk around in, and you grind stats up until you get the sexy scenes) then this game would have ended up good. Compared to projects like this that might have gameplay, it's easy as hell to produce. Hell, this game is really close to one, if you change the minigames to a simple passage change.

Cynically I think the dev got fed up with critics of the game after the first launch was a bit of a flop and doesn't care about the playerbase. Up till now at least this strat has been working. New players don't see all the shit until they get into it. Instead they look at the previews with the good user interface and they want to defend it. At least, I thought this was more of the case when we weren't so sure about AI reviews.
Have you played our game recently? Because we have worked alot on it, and what you mentionned is less and less true.
And we will continue to work on it.
 

WarblGarbl

Member
Oct 10, 2017
336
319
Have you played our game recently? Because we have worked alot on it, and what you mentionned is less and less true.
And we will continue to work on it.
I think it was that patch where you locked off the console from the player. I needed to use it to get past the many softlocks presented in several passages but alas, my experience was ruined.
 

youraccount69

Forum Fanatic
Donor
Dec 30, 2020
4,189
1,896
TheFapocalypse-0.3.2c
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Balalaechnik

Newbie
Apr 17, 2020
26
13
Played the latest version, food economy seems to be in decent place (still a lil bit grindy to me, but now at least definitely playable). Wish it wouldn't take mass hysteria to fix that.

As another titbit of feedback - you need to tinker with gear variety in wastelands. Right now player locked in same gear table every 5 lvls which means that in 4 lvls "look for gear" button is useless.

Found a typo: in family lust event requirement is says "[character] trust lvl" instead of Lust, but checks lust correctly.
 
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malcolmalbie

Active Member
Oct 8, 2018
645
1,346
Man, I come back after a break and y'all got into some fun. Gotta hand it to haveiseenyoubefore, they are, to paraphrase the game's description, the one man person who stands as humanity's the user's last hope.

Just wish that obfuscation wasn't added to their code but oh well.

As for the obfuscation, do not mind @haveiseenyoubefore, unlike you, he has not been of any help and has been aggressively hating us without much goals nor gains.

I am willing to have this "taboo" conversation with you as you seem reasonable and helpful.

I agree with you that we can't win this battle against the like of you. You must understand that the target of our obfuscation efforts are not people like you or other experiences code users. The target are the people that do not have the knowledge or the will to "deep" crack but are searching for easy way of not paying for the patrons contents.
God this is just art. Who needs porn gifs or AI-generated images when you have such bullshittery as this?
 

Balalaechnik

Newbie
Apr 17, 2020
26
13
Having progressed deeper in the game here is some more feedback:

It's clear that player meant to heavily utilize crafting for game progression - maybe you should telegraph it a litlle bit more by making crafting room the cheapest to build and also placing craft-training station in the same room.

As of right now cooking is too uncomfortable of a system to use - it's way too item specific with no relaiable way to get ingridients. My suggestion would be to make recipies not item, but item rarity specific (instead of 1 cod, 1 trout, 1 egg an 1 potato, make it 2 common fish, 1 common poultry, 1 common vegetable).

I didn't get exact logic behing girls medal acquisition, so I could use some explanation here, but it seems like medals are finite resource, so getting them back when you recycle heirloom items would be nice.

Bug: Trying to place heirloom equipment or resource into transform item slot causes exception error and freezes slot and item.
 

DancingPriest

Newbie
Sep 29, 2017
61
127
4- For the EA comparison, very nice wording you got there. Sounding quite fancy while still being understandable. What you compared us to is their business model, not their success. But, that business model had a great part to play in their success. So that is why it is not an insult to us at all.
They actually looked at EA's business model and said, "Hey, that's a pretty good idea."

what-could-possibly-go-wrong-michael-che.gif
 
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Mar 18, 2019
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Perhaps I should have said "relationship development" instead of "character development".
Our conversation is slowly taking a turn for the better and I feel more and more inclined to be open with you.
Good. Let's do this then.

1- As visible outrage mounts, the users interactions do not dwindle, it rises. There has somehow been a strong correlation between the hate and the success. I am saying this in good faith, not to provoke you, but to share with you a fact that I have learn.
"All publicity is good publicity". That's a very old school saying that, sadly, doesn't work. You might see interactions rising but, in the end, they won't translate into sales or retention.
I'm not trying to provoke you either. You could see it as me trying to educate you so you could avoid future mistakes.

In case you want to have a read on the topic:



(This one below is specially good and it delves into the bias of the topic, were big companies can get away with bad publicity due to consumer loyalism. You, however, don't constitute a big company with a fierce following).



2- It could have been handled in many different way, but we are not unhappy about how things are turning out. Please understand, we want to make ammend to people like you that put great effort into guiding us to make the project better. But we still wish to keep the vision that we want to make the "free" game more enjoyable and the grind more manageable WHILE keeping the many great rewards for the people that directly support us ($).
If you really want advice, then ask for it. Not trying to provoke you, but I really don't feel like writing a thesis on good business and code practices that might fall on deaf ears.

3- While we did put some enphasis on monetization, we still put many efforts into improving our reach.
I truly don't understand what you mean by this, other than you are putting money into advertising to extend your reach. Please clarify.


4- For the EA comparison, very nice wording you got there. Sounding quite fancy while still being understandable. What you compared us to is their business model, not their success. But, that business model had a great part to play in their success. So that is why it is not an insult to us at all.
That's a very shallow analysis. Again, I'm trying to refrain myself and not sound as harsh as I did before but this is getting extremely stupid at this point.I truly don't want to patronize you going into a half thesis on why your take is so childish but as it stands right now it's akin to someone calling other person dumb as an ox and the other one replying with "Hur durr ox very strong thank for calling I strong I very very strong". Faking stupidity to not address a point is not really that funny mate.

To summarize, I'm more than happy to give advice and give you a foundation on how to tackle a project that has gone out of hand so, if you want some notes, ask.

Cheers.
 
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2.40 star(s) 40 Votes