- Nov 5, 2024
- 2
- 0
When completing the scenes with Gabbie and Angela, a wild woman get sent to prison. If you go into the prison you will see that you now have to feed them everyday! So that's why. If you can't manage to feed them, you can free them! Also, if you encounter new characters like Mia, she will come to the shelter hence inscreasing the daily foodcost.Does the game explain to you why your food needs are increasing ? When I started it was 4, now it's 6 and I'm having trouble keeping up. Is it because Lust/Trust is higher ?
Now at ~2.33 stars with 40 reviews. It's a good thing I've always wanted to go to Copenhagen, because something is rotten in the state of Denmark.PS: A few hours ago, there were 65 reviews with an average rating of 1.9. Now, it has dropped to 44 reviews, and the score has increased. It seems like someone is trying to save the ship from sinking, lol.
Reading your comment reminded me I forgot to actually share the evidence. These are a few of the accounts I looked into, all sharing the same pattern. Old accounts with no activity whatsoever that on a certain day posted a few messages, gave a 5 star rating and then never came back.Yes, we did these reviews, but is there any proof? After all, there is no evidence, so we will not discuss it, because as they say, "not caught is not a thief."
Good day to you, our dearest contributor.This actually does explain a lot. So, first game, no experience with design whatsoever, you decided to go all out with scope, assembled a team of 4 people (Did you have experience as a team lead or was this your first project too?), and decided to focus on monetization rather than reach, only addressing the issues mentioned for the better part of the year after outrage start mounting and, I guess, user interaction started dwindling.
Let's be honest here my good sir, you still don't see anything wrong with the course you had set? You said you are sorry and that you'll work on balancing the grind. That, and the fact that we started talking, even if in a not so subtle passive aggressive tone, is quite the gesture of good faith. But still I'd advise you on actually doing some retrospection on the whole matter and how it could have been handled differently.
The offer for lessons still stands mate. On the house, of course. Wouldn't want to take away from the f95 donations.
I think you have gotten the term "character development" a bit wrong, since it would mean having a development over vision or opinion but hey, kudos for the effort. Nice jest.
Nah man, I couldn't possibly take away from you, let it be my treat, I insist.
My most esteemed gentleman. Allow me to, once more, extend my humble commendations for the evident effort poured into this endeavor your illustrious pen has gifted us.
However, to cloak such a comparison in the guise of jest, presenting it as praise whilst invoking the singular distinction you do not share with EA, is, alas, a most lamentable spectacle to witness.
I find myself compelled, out of a sense of both decorum and mercy, to beseech you most earnestly to desist from this relentless spectacle of self-inflicted mortification.
Wouldn't you agree that 30+ reviews from accounts with barely any activity that went inactive after giving your game 5 stars look extremely, specially considering your previous attitude regarding criticism?
Cheers.
I feel like, with hindsight, this is the obvious strength of the game. Through the whole development the game has been presented pretty cleanly, which is a huge plus in the cursed genre that is Twine porn games. If the devs stuck to a more traditional HTML porno style (think the one's where you have a sandbox to walk around in, and you grind stats up until you get the sexy scenes) then this game would have ended up good. Compared to projects like this that might have gameplay, it's easy as hell to produce. Hell, this game is really close to one, if you change the minigames to a simple passage change.The UI looks very nice and the previews did obviously get me to download it.
Have you played our game recently? Because we have worked alot on it, and what you mentionned is less and less true.I feel like, with hindsight, this is the obvious strength of the game. Through the whole development the game has been presented pretty cleanly, which is a huge plus in the cursed genre that is Twine porn games. If the devs stuck to a more traditional HTML porno style (think the one's where you have a sandbox to walk around in, and you grind stats up until you get the sexy scenes) then this game would have ended up good. Compared to projects like this that might have gameplay, it's easy as hell to produce. Hell, this game is really close to one, if you change the minigames to a simple passage change.
Cynically I think the dev got fed up with critics of the game after the first launch was a bit of a flop and doesn't care about the playerbase. Up till now at least this strat has been working. New players don't see all the shit until they get into it. Instead they look at the previews with the good user interface and they want to defend it. At least, I thought this was more of the case when we weren't so sure about AI reviews.
I think it was that patch where you locked off the console from the player. I needed to use it to get past the many softlocks presented in several passages but alas, my experience was ruined.Have you played our game recently? Because we have worked alot on it, and what you mentionned is less and less true.
And we will continue to work on it.
Yes, there is some new cheat codes! You can get them on our Patreon and Subscribestar.new cheat codes?
God this is just art. Who needs porn gifs or AI-generated images when you have such bullshittery as this?As for the obfuscation, do not mind @haveiseenyoubefore, unlike you, he has not been of any help and has been aggressively hating us without much goals nor gains.
I am willing to have this "taboo" conversation with you as you seem reasonable and helpful.
I agree with you that we can't win this battle against the like of you. You must understand that the target of our obfuscation efforts are not people like you or other experiences code users. The target are the people that do not have the knowledge or the will to "deep" crack but are searching for easy way of not paying for the patrons contents.
They actually looked at EA's business model and said, "Hey, that's a pretty good idea."4- For the EA comparison, very nice wording you got there. Sounding quite fancy while still being understandable. What you compared us to is their business model, not their success. But, that business model had a great part to play in their success. So that is why it is not an insult to us at all.
Good. Let's do this then.Perhaps I should have said "relationship development" instead of "character development".
Our conversation is slowly taking a turn for the better and I feel more and more inclined to be open with you.
"All publicity is good publicity". That's a very old school saying that, sadly, doesn't work. You might see interactions rising but, in the end, they won't translate into sales or retention.1- As visible outrage mounts, the users interactions do not dwindle, it rises. There has somehow been a strong correlation between the hate and the success. I am saying this in good faith, not to provoke you, but to share with you a fact that I have learn.
If you really want advice, then ask for it. Not trying to provoke you, but I really don't feel like writing a thesis on good business and code practices that might fall on deaf ears.2- It could have been handled in many different way, but we are not unhappy about how things are turning out. Please understand, we want to make ammend to people like you that put great effort into guiding us to make the project better. But we still wish to keep the vision that we want to make the "free" game more enjoyable and the grind more manageable WHILE keeping the many great rewards for the people that directly support us ($).
I truly don't understand what you mean by this, other than you are putting money into advertising to extend your reach. Please clarify.3- While we did put some enphasis on monetization, we still put many efforts into improving our reach.
That's a very shallow analysis. Again, I'm trying to refrain myself and not sound as harsh as I did before but this is getting extremely stupid at this point.I truly don't want to patronize you going into a half thesis on why your take is so childish but as it stands right now it's akin to someone calling other person dumb as an ox and the other one replying with "Hur durr ox very strong thank for calling I strong I very very strong". Faking stupidity to not address a point is not really that funny mate.4- For the EA comparison, very nice wording you got there. Sounding quite fancy while still being understandable. What you compared us to is their business model, not their success. But, that business model had a great part to play in their success. So that is why it is not an insult to us at all.