- Player dont have much control over adult interaction. AK in bus or in school it randomly sayis "player rejects advances". SHoulnt be player in control and decide how far it will be ready to go or have some important influnce them. On some cases it is totally understandable if you are drunk you cant control much. If you are no fit abuser can take advantage of player. If you are not smart you dont pass some things. But if NPC initiates adult interaction, player should decide how to answer to this.
One of the big themes of the game is gradually becoming corrupted by the dystopian world and the job you're doing; that would be lost completely if the protagonist started out willing to do anything and everything with anyone. You get more options to agree to sex after you've had sex more, but there are also background traits you can pick to speed through the process if you prefer. For prostitution specifically, one thing that messes a lot of people up is that your current money plays a big factor (Sammy has the option to do lewd things for money even if she wouldn't do them ordinarily as long as she's broke and desperate, but if you grind up a bunch of cash or use cheats she feels too comfortable to be pushed that way).
Alternatively, if you go scavving on the beach enough, you'll find a mysterious pill. Try to use it, and Sammy will give you a brief description and why that's a terrible idea. Try to use it again, the response changes. Repeat the process enough and she'll finally eat it, which will permanently increase your desire cap by a huge amount, make it so you need sex instead of sleep to recover energy, and make it so the player always has the option to say yes.
- Another issue what i found is arbitral stats decrease when day is over. Stats decrease on willpower, Fitness, and intelligence. And it is almost impossible to keep them up. Basically, you spend every moment in school even on weekends. And have no time for scavenging or other stuff. I think this is too much. to maintenance form. It should check only once in week. And there should be minimum effort go to maintenance stats. Maybe like 5 action on fitness and 5 action in intelligence to keep it on level, if you do more you increase your stats. Maintaning a willpower is most vexing. Random eent in bus or day swicth can decrease willpower of 6 points and it is impossible to make back with even day. asically with save scummin i get my willpower to 70 and fitness and intelligence to 80, but if i want to maintain them need to work hard everyday and have no time for other things.
Dont wish to use ingame cheats also couse they increase stats basically 10 points at time and i dont want to add more points than i lost daily.
For a life-sim, it makes sense that you would need to continue exercising and studying to maintain high stats instead of just maxxing them out once and then never going to school or running again. I think you do have some degree of control though; I think that getting drunk every night increases the rate that Int drops relative to how it would act if you stay sober, for example. But if you want to maintain things with cheats, I'm pretty sure that the thresholds for where the numbers affect things are the same as where the colors on the top bar icons change, so if for example you want to keep peak physical fitness anywhere in the 80-100 range is identical and you can just add ten points every time it drops to 79 or less to effectively keep up with the rate of decay.
What I'm
not a fan of is the way progress seems to be RNG-based at higher levels. Like, if I'm unlucky I could spend the entire weekend doing nothing but work out and still have fitness drop because I failed the roll every time, and if I'm lucky (or save scum) I can maintain a score in the 90s just by going to gym class once a weekday. Some sort of fractional system would feel better to me, though the increase in granularity might have trickle-down problems for game complexity in general.
And yeah, willpower seems almost random, because I'm not aware of any way to deliberately train it and events totally outside of your control can take away a whole bunch at a time at random intervals.