Gibberish666

Member
Mar 17, 2019
451
864
329
Anabel has stated throughout the entire story she doesn't want this. You can already slip her some Joy or Lebo if you decide to sabotage her. And as expected she doesn't like it. It would be totally against her character to say "oh hey, thanks for drugging me and getting me raped, it was fun."
Thank you for the clear response. I think Anabel's character would benefit from being more dynamic. People can change dramatically for all kinds of reasons. But you seem to be set on Anabel being static. I will agree to disagree on this little matter. No big issues here.

I have one last question, and one last bug to report.

The same with Oskar, he was always planned to die, the Dani route is just one version of it. Early game, the stress of rent is meant to push the player into agreeing to things they may not want to. A virgin run Sammy wont agree to a blowjob in the pub unless there is some motivation. But later game when money becomes less of an issue, rent becomes a chore. So Oskar needs to be removed.
I was under the impression that in order to keep pressure on Sammy, financial troubles would be expanded upon with more money sinks. Based on this part of your response here, are we to assume the source of challenge is going to shift from money to something else later in the game? Are you willing to elaborate on that?

Whenever starting a new game, Sammy's shirt for the school outfit is always the volleyball top instead of the buttoned shirt.
 
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BadIdea102

Member
Oct 6, 2023
133
132
204
can we get them...a BIT bigger tho? just not stupid sized.

like atleast close to Christina Hendricks ;)(y)
I mean, I'd really like that too, but this is a game with tons of clothes, which makes adding body types a huge pain, and it doesn't add much to the main draws of the game - corruption and adventuring. If it were my game I'd add them, but then it'd be a different game, you know?
 

souldead341

Engaged Member
Oct 16, 2017
2,763
2,873
536
can we get them...a BIT bigger tho? just not stupid sized.

like atleast close to Christina Hendricks ;)(y)
The issue is that it'd take a LONG time to get the increased size in with nothing else added. There's a reason that almost all the scenes are either nude or have limited potential outfits going into them. Each additional variant you add in adds another set of art to make. For an outfit that means you just need to add 1 new set of images per scene that can show it. For alternative body sizes you'd need to have a new piece of art for every scene that shows the breasts / butt for every outfit the scene can use. Frankly, there's always going to be someone complaining about their preferred breast / butt /whatever not being in the game. I know I'd personally prefer to see more game content and not have to wait months for the next body size and nothing else edition of the game.

If you don't know, we've actually already gone through this with the current largest breast size being added, which did take months when there were fewer scenes and outfits to make variants of in the game.
 

Kate1972

New Member
Dec 5, 2023
4
0
11
Characters like the bullies purpose is to create some early game troubles before you have settled into the game and "made" your character. Once you are deeper into the game and settled, their purpose is lost and so need to be removed.
Even though I removed the "Danger Limit" and enabled "Dangerous Days," the school bullies didn't pose much of a problem. Virtual street thugs (virtual because you can't see them) are much more dangerous. I ended up giving Cassidy the option to kill the bullies simply because I didn't like seeing her suffer.

Overall, the most unnecessary character is probably Emily. She can simply be ignored. An interesting detail (it doesn't seem like a mistake): if you go to the beach with Emily in the first few days, she'll give Samantha a swimsuit, but you won't be able to play volleyball in that swimsuit. Meanwhile, if you go to the beach alone and don't buy a swimsuit at all, you can play volleyball naked.

By the way, it would be nice to include an "Achievements" section in the game, similar to what was done in "Chloe 18." Key moments that encourage players to take both "good" and "bad" routes.

And one more detail: for some reason, in the diary's description of both bullies, they become Samantha's best friends a few weeks later. It seems rather absurd.
 

lubujiana

Member
Mar 1, 2022
289
106
185
where since we are at the requests, is it possible for our cast to have more romantic relations possibility ? There's a few characters that are already interested in the idea, but didnt open or proposed to some of the characters we already know or Sam
 

BadIdea102

Member
Oct 6, 2023
133
132
204
It was something that was mentioned to me when I added the Addict origin and it makes sense. I didn't have time to look into it then but will see now this update is out.
FYI, that's a common belief (that addiction is always permanent), and recovery groups like AA and NA swear by it, but it's .
 
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Gibberish666

Member
Mar 17, 2019
451
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FYI, that's a common belief (that addiction is always permanent), and recovery groups like AA and NA swear by it, but it's .
Your link is to an opinion piece, and shouldn't be treated as anything more than that. Also, if you had actually read it, you'd realize it doesn't support your claim that addiction may not be permanent. The author is saying he thinks people may be more prone to certain types of addiction over others.
Science and medical definitions are fluid. They change as our understanding of the world changes. Not everyone agrees, and so they write opinion pieces like that to make their cases for a different perspective over the present one. Unless there is overwhelming evidence to support a change, it's best to stick with the overall scientific and medical consensus.

Addiction comes with cravings and triggers which are considered chronic symptoms which must be managed. Something that is chronic lasts a very long time, at best; forever at worst. This is why a former alcoholic is recognized as a "recovering alcoholic" for the rest of their life in medical practice and recovery communities.

A person is considered "cured" of something when the matter is no longer present. Sometimes it may even be impossible for the issue to return. When a person gets the flu, they are cured when the infection is no longer present.
Additionally, they can no longer get that strain of the flu ever again. If they ever get the flu again, it will be a different strain, and there is usually a new strain every year. This is why flu shots are annual.

If addiction was curable, like the flu, then a former addict would no longer feel cravings again, and no longer require management skills or support communities. They would be immune to relapse. It should be obvious how absurd this idea is.

While it is true many recovering addicts can live the rest of their life and never relapse, but the chance of relapse is never zero. A former addict may not feel cravings after a long time, but that doesn't mean they are cured of addiction. It is more likely the case their management skills have become second nature and/or their support network is effective.
 
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Jiroah

Active Member
Mar 17, 2020
622
412
278
I got an interesting bug with version 0.3.5.01

I was in the VIP party drinking and even agree to have fun with a guy. When we arrived to a bedroom instead of having sex my was like she was going to throw up and claimed she couldn't do it. She ended outside on Revel street. The bug was when i returned to the party where i got the chat with Theo again and the money too.
I don't remember adding in an event where she pukes. Can you give more details?
I happened to get this once again today. I understand how it works better.

First it is not related to drinking so no puking.

Sometimes at the party Sammy can accept to have some fun with a guy but when she arrive into the bedroom she thinks and say that she can't do this and that she is going to go. She then leave and end on Revel street. The bug happen if you decide to return to the party. You get the conversation with Theo and the money again.
 

dodactem

Newbie
May 4, 2018
45
56
145
Very laggy. Seems like it's somewhat related to a base optimization problem with Ren'py and high polling rate mice, so lowering polling rate seems to help considerably.

That said, hovering over any interactable items with the mouse causes severe fps drops, especially if done in quick succession. Quickly sliding the mouse over the location buttons at the bottom or clicking rapidly through dialogue easily drops my frames from 200-300 to 5-10 fps.

It might simply be an issue with Ren'py, as I saw an issue opened about a month ago on their Github where it's being discussed (polling rate problem), but perhaps something is being called too often in the logic for the buttons/UI in relation to mouse inputs that isn't related to polling rate.

Not really sure, all I can really say is that the performance prevents me from enjoying the game.
 

BadIdea102

Member
Oct 6, 2023
133
132
204
Your link is to an opinion piece, and shouldn't be treated as anything more than that. Also, if you had actually read it, you'd realize it doesn't support your claim that addiction may not be permanent. The author is saying he thinks people may be more prone to certain types of addiction over others.
Science and medical definitions are fluid. They change as our understanding of the world changes. Not everyone agrees, and so they write opinion pieces like that to make their cases for a different perspective over the present one. Unless there is overwhelming evidence to support a change, it's best to stick with the overall scientific and medical consensus.

Addiction comes with cravings and triggers which are considered chronic symptoms which must be managed. Something that is chronic lasts a very long time, at best; forever at worst. This is why a former alcoholic is recognized as a "recovering alcoholic" for the rest of their life in medical practice and recovery communities.

A person is considered "cured" of something when the matter is no longer present. Sometimes it may even be impossible for the issue to return. When a person gets the flu, they are cured when the infection is no longer present.
Additionally, they can no longer get that strain of the flu ever again. If they ever get the flu again, it will be a different strain, and there is usually a new strain every year. This is why flu shots are annual.

If addiction was curable, like the flu, then a former addict would no longer feel cravings again, and no longer require management skills or support communities. They would be immune to relapse. It should be obvious how absurd this idea is.

While it is true many recovering addicts can live the rest of their life and never relapse, but the chance of relapse is never zero. A former addict may not feel cravings after a long time, but that doesn't mean they are cured of addiction. It is more likely the case their management skills have become second nature and/or their support network is effective.
Fine, whatever, but if I hear characters start spouting AA speak I'm uninstalling and never looking back. That was my whole point, really.
 
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