- Oct 30, 2021
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sorry , i know you are here since the beginning. But it takes me a huge amount of time for nothing.This is not something to joke about.![]()
sorry , i know you are here since the beginning. But it takes me a huge amount of time for nothing.This is not something to joke about.![]()
Oh, my fucking life.sorry , i know you are here since the beginning. But it takes me a huge amount of time for nothing.
Another thing is, my (and many other players') usual way to read a book or to play a VN is inserting myself as MC. Playing like that, I can feel everything there much deeper.It's okay, I'm abandoning the project. I think people here have different expectations. I wrote a fairly long and complex script for the sequel, with quite a few twists, but I think people here want quick, straightforward content. Even for the "dark" part of my game, my goal was to denounce these things later on, to show the terrible impact they can have on people. But people just want dark content, that's all, except for one or two who told me they were more interested in the story. I also probably released this game too soon, because I was still learning. Two years ago, I didn't even know how to model a character. It takes me a huge amount of time, for too little feedback.
I asked to regain control of my thread. If I can I will release the second part of the last update.the game was good i was hyped i thought there was something in the woods there are not many games that have story or make you think about more then just the LI to bad s gone now ill play this update and hope the dev comes back.
Another thing is, my (and many other players') usual way to read a book or to play a VN is inserting myself as MC. Playing like that, I can feel everything there much deeper.
Sometimes I even imagine acting a little different in a scene, "correcting" it for me. Then even if MC in a game acts unpleasantly, e.g. being mean where I wanted to be gentle, I might imagine that "actually" it happened in a little different way, more like how I would want it. Many games actually allow that, I mean, the story remains kinda the same, but its flair changes for me more or less significantly.
That's why here my frustration was coming also from the fact that MC was very particularly defined, and not quite fit with my personality /sympathies. (I think the largest part of dialog lines was his inner dialog.) So it was hard to ignore that much details of his inner world forced on me so thoroughly. (That ruined my attempts to imagine him more like I would want to act there.)
And the second thing, originally I expected that I would have choices to be a gentleman etc., but in fact I often had no choice. E.g., MC drove to "piss stop" because of being very horny (though the girl was not sexually appealing to me). You can often see complaints on this forum that some scenes are not avoidable. Mainly that's about sex with some characters that a player doesn't want but it's forced.
Hence I think, it might be more successful approach (or more widely appealing) if
Good luck.
- the focus would be on painting events and other characters rather than MC;
- MC would be painted more through interactions with others rather than inner dialog;
- and choices would actually let choose different preferences (what kind of person to be, who to romance, which type of scenes to experience...)
Oh no!!!
I hope dev gives it another try some time. Something seriously written AND hot looking is not often found (I can't believe I missed this when it was first posted).
The first wave can often be of people looking for straightforward stuff, but there's a load of dev's doing solid story work or even gaming that have been doing ok for years. I'm guessing it just got an unlucky start, without build-up and word of mouth.
It is understandable and dev must have weighed the feasibility of holding out of course, but what Anteron meant is it can take a minute before it picks-up, the right-minded audience find their way and the trolls move on to the next new dev to annoy.
Not that I've ever been to the subforums, but isnt' there like a developer support thread where you brainstorm ideas on how best to approach publishing and get tips from other devs? It must be difficult to do this in isolation without any one discuss decisions with..
I've downloaded it anyway, and hopefully will review as soon as I get a chance.
Good luck to dev and hope it's not the last we see of you.
I would say that I don't like most of the games here, they're not my thing. That doesn't mean I tear them apart or go around saying the developer is an idiot.
If I don't like it, I don't play it, that's all.
And I think that, as a creator, I would almost say, as an artist, the developer does what he wants with his work, he doesn't have to adapt to his audience. The audience either likes it or doesn't, that's all. We're not in a commercial environment where you have to adapt to customers. Especially on a pirate site like this one where the games are free.
It seems to me that trashing a game here is just for the sake of trashing it, shooting at anything that moves to feel powerful. Especially from people who have never made the effort to try to build a programme, who, in most cases, don't even really know what they're talking about.
I haven't really tried this game, but I'm going to. Whether I like it or not, I sincerely hope that the developer continues or, at least, makes another game someday.
Keep your spirits up, believe in yourself and your ideas, and don't listen to the morons.
When I said that, I was thinking of tools like MakeHuman plugin for Blender. It's easy to find it.Like someone who said that creating a character takes a few minutes in Blender, when you actually have to model it, do the UVs, rig it, texture it, create the clothes, adjust the weight painting so the clothes follow correctly, etc., etc. It can take days.
I'll see that.When I said that, I was thinking of tools like MakeHuman plugin for Blender. It's easy to find it.
It can give you a good starting model of certain race, sex, build, face type, rig etc. with many sliders and some pre-made textures. You can customize it further, but in the essence yes, it's a few hours from start to a specifically looking model. Later re-creating and adjusting a model can be done in several minutes.
Another option is to model humans in DAZ and then export them for Blender (or pose and render them in DAZ).
Then a video card with ray tracing (like GeForce2000+ series) can produce very nice renders.
Bad endings in an AVN are a terrible idea, unless it's from doing something incredibly stupid. Worst violators are when the choices are like "go right" vs "go left" where one moves on and the other is a bad ending.I'd like to know what you all look for in a visual novel. I'm not necessarily talking about adult content, but more about the general elements.
Also, I'd love your opinion on one of my ideas: giving the player the choice, at certain points, to try and go home early. This would lead to unique branching paths—some funny, some dramatic—but all resulting in a game over.
A player seemed to find that frustrating and pointless. However, please note that in the second-to-last update, this specific branch was updated to include story elements and hints about future secrets.
What do you think?
thanks