Hi All,
RNG isn't the greatest from what I am hearing. I have a poll on Patreon. It is open to everyone as it is a major change and not just an update so want as much feedback as possible. If you don't want to use Patreon, I have also put it on subscribestar. Or just leave a comment on here.
I prefer going to a location and running into a semi-random event over picking a map location where I know someone is to get an event of theirs. I agree with
Kohan54 that the element of surprise is a pretty big part of the appeal for at least a portion of the scenes, certainly many of the NTR ones. That being said, I don't think using a map instead of the hallway menu for navigation would be in any way bad.
To the point of content RNG, I think
odds and
conditions can alleviate the sense that you're just getting one of a huge list of possible scenes with repetitions before seeing something new. For something like the hallway it should probably stay pretty random/varied, but I don't think it'd be crazy to have the Cafe bias toward Tina events, the Gym bias toward Cass events, and so on without
eliminating the chance for others to be there.
Add conditions on top of that to make more unique scenes appear with a high chance if their conditions are met, and not at all if they're not, and I think you can address the sense of excessive randomness
and give a sense of consequence to actions and stat changes. There are already scenes that either only appear (e.g.
Cass elevator spray if left pent up) or have variations (e.g.
Tina-GF in the cafe based on lust and relationship) following this principle.
For me it's in need of balancing, not redesign.