There comes a point of goal-setting where "difficult but attainable" tips over to "I'm going to walk away and do (or fap to) something else."
The puzzles aren't varied or interesting enough -- nor does there seem to be a worthwhile amount of content, according to other posts -- to warrant the current required times.
Also, basic puzzle game design mistake: as far as I can tell, there's no reward *or* progression for at least clearing each level and getting 1 heart. If I'm just not good at puzzle games, or having an off night, I'm fucked (in a bad way).
Nevermind the above, I just noticed how to jump to the next set of puzzles. On that note: the UI could do with some better feedback in terms of indicating what's a clickable element (like some "hover" glow).
Last bit because I'm throwing in the towel: the "tier 5" goal. The thumbnail indicates she'll show her ass. Her bare ass is in the thumbnail preview.
I click the button, and she basically says "I don't feel like it."
Including blue-balling in the rewards of a sex game is definitely a poor choice. Am I going to get blue-balled on future rewards? Don't know, don't care now, not bothering to play the game legitimately since this design has chosen to bait-and-switch.
The puzzles aren't varied or interesting enough -- nor does there seem to be a worthwhile amount of content, according to other posts -- to warrant the current required times.
Nevermind the above, I just noticed how to jump to the next set of puzzles. On that note: the UI could do with some better feedback in terms of indicating what's a clickable element (like some "hover" glow).
Last bit because I'm throwing in the towel: the "tier 5" goal. The thumbnail indicates she'll show her ass. Her bare ass is in the thumbnail preview.
I click the button, and she basically says "I don't feel like it."
Including blue-balling in the rewards of a sex game is definitely a poor choice. Am I going to get blue-balled on future rewards? Don't know, don't care now, not bothering to play the game legitimately since this design has chosen to bait-and-switch.
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