This is not the correct solution, the game freezes on start and players are not able to do anything (yet).
The cause is the HIME_PreTitleEvents plugin that triggers an event on map 001 intended to play the "logo" video. Unfortunately this seems to send the interpreter into an infinite loop (as evident by the Chrome Developer console becoming unresponsive).
The solution is to disable the plugin in plugins.js.
Problem is a bit more simple than I first thought. The YSP_VideoPlayer plugin does not check for errors, thus the isReady() function always returns false and sends the interpreter into infinite loops waiting for video to become ready. The error is fairly straight-forward:
DECODER_ERROR_NOT_SUPPORTED: video decoder initialization failed
meaning the video cannot be played as the codec is not supported. NWJS uses Chromium and I presume so does the Android build. According to
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, H.264 is not a supported codec. Neither is AAC. The solution is for the dev to recode all videos to VP9 and Vorbis or one of the other listed codecs.