I've played TGO up to version 87.
What I liked:
1. the models are great. my favorites are the angel, Lilian, and Melissa.In the typical game, the models are more average than the women you meet in real life. Here, the faces are nice, and the bodies have ideal proportions.
2. NLT has a formula, they stick to it and finish the game, unlike most devs.
3. enough hours of game play - half a week in my case.
4. the oracle - could be improved for idiots like me who don't care for the puzzle aspect of the game.
5. angelcraft is a major improvement compared to TON.
What I don't like that much:
1. constantly digging for artifacts. There was enough of that in TON.
2. having to go through invisible walls to get to invisible items. I'm quite sure I missed a key, walkthrough and all.
3. the puzzles. I didn't like them in TON, either.
4. There wasn't enough angel content. She's my favorite.
5. There is scope creep. In LE, Brad was trying to get some action, in TON, they are already finding the fountain of youth, and in TGO, they are saving the world. In the meantime, the average player merely gets from one chest to another.
Things I'd improve:
1. stylistically, the back and forth between the oppressive world of the Guild and Madalyn's and the carefree lives of Hannah and Chloe, is a bit jarring. I'd do away with Hannah and Chloe story arcs.
2. nun and angel corruption are underrepresented.
3. get rid of the angel's puzzles.
4. Shorten the animations, make sure that every found item comes with a small reward.
5. I'd focus more on developing the relationship between the girls and the MC than on saving the world from demons.
What I liked:
1. the models are great. my favorites are the angel, Lilian, and Melissa.In the typical game, the models are more average than the women you meet in real life. Here, the faces are nice, and the bodies have ideal proportions.
2. NLT has a formula, they stick to it and finish the game, unlike most devs.
3. enough hours of game play - half a week in my case.
4. the oracle - could be improved for idiots like me who don't care for the puzzle aspect of the game.
5. angelcraft is a major improvement compared to TON.
What I don't like that much:
1. constantly digging for artifacts. There was enough of that in TON.
2. having to go through invisible walls to get to invisible items. I'm quite sure I missed a key, walkthrough and all.
3. the puzzles. I didn't like them in TON, either.
4. There wasn't enough angel content. She's my favorite.
5. There is scope creep. In LE, Brad was trying to get some action, in TON, they are already finding the fountain of youth, and in TGO, they are saving the world. In the meantime, the average player merely gets from one chest to another.
Things I'd improve:
1. stylistically, the back and forth between the oppressive world of the Guild and Madalyn's and the carefree lives of Hannah and Chloe, is a bit jarring. I'd do away with Hannah and Chloe story arcs.
2. nun and angel corruption are underrepresented.
3. get rid of the angel's puzzles.
4. Shorten the animations, make sure that every found item comes with a small reward.
5. I'd focus more on developing the relationship between the girls and the MC than on saving the world from demons.