- Dec 31, 2020
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What you *actually* said was:I specifically referenced police TV shows in my post, not real life, so swing and a miss there bud. Nobody (including me) would want a realistic portrail of police work in their game because that would mostly revolve around doing paperwork. And yeah, I do mean US cops because the game is pretty obviously set in the States. No parochialism necessary - unless you think there's a lot of girls with southern accents working cornfields in Africa. So having the depiction of American cops in your game mirror depictions from other American media would make sense to the audience. Even for people like me who don't live in the US.
If the game was set in Japan or Russia or South America it still wouldn't explain why characters who are grown-ass adults routinely act like sulky teenagers. Or why a detective would constantly spill details about a confidential police investigation to every pair of tits that crosses his path. Seriously, I wouldn't trust this MC with my lunch order, let alone solving a murder. Criticizing story and characterisation in a game that is heavy on both is fair game. Especially when the renders and animations are top notch. I don't think I'm alone in wishing NLT's writing was of the same quality.
and that was in response toDepends on the show. The Wire was pretty realistic. On the other hand, CSI might as well have been science fiction.
If you think cop shows are how cops act, I have a word for you: Nope.
So your comment was NOT about the game but about Police Shows vs real life (as in " pretty realistic").
Looks to me like a direct hit NOT a miss.
And that means all of your comments from your 2nd sentence onwards are irrelevant and your first sentence is just plain wrong ("bud").
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