Getting There
Had a productive day yesterday and today's clear as well. Pumping out scenes, just have the climax event and the epilogues left! We are definitely getting there. Granted, the climax is meant to be somewhat expansive and choices should have impacts on how it plays out. But, I'm trying to be somewhat pragmatic here, too. It'll be big, but not absurdly big. No bigger than the masquerade, which is currently the largest event in the game with the most amount of variability and outcomes. I think it will be on 'masquerade' levels of complexity, but no orders of magnitude greater than that.
If I just had three or four free weekends I know I could knock this sucker out. In terms of new content for v1.0, I'm probably 80% of the way there:
Sex change scenes and mechanics = done. This was huge.
Final dates (so many final dates, with variations for what's between the Main Character's legs) = done.
Olivia's plot = done, both paths
Heather's plot = done
Whoring plot = done
Lexi plot = done
New Cauldron scenes = done
Some extra scenes for a few routes, particularly with Susan = done
New endings (not epilogues, these are endings with your father dying) = done
Evil path build up to climax = mostly done
Normal / good path build up to climax = mostly done
Climax = being drafted
Epilogues = to be drafted
So, yeah, we're almost there. It'll be done this year. I know I'll have more regular free time starting in April to work on it. Before that it's up in the air how many free days I have.
Happy New Year, everyone (he says on January 18th - late as usual)!