3.00 star(s) 4 Votes

Candy1970

Well-Known Member
Jan 14, 2018
1,516
1,534
Mage: In the name of Bristoria!... "GURRRKKK, NNGGGFFFH, BBLEGRRR..."



No arm length dick? I am shocked!
I'm so used to seeing MC's with big peckers that anything less seems micro like. I've been brainwashed. o_O
There once was a girl from Sydney........who could take a cock to her kidney ........but a man from Quebec ...shove his cock clear up through her neck ..........He had a long one now... Didn't he HAHAHA
 
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Mercedes

Active Member
Nov 19, 2017
773
951
The game still needs some fine-tuning.
When you change areas in the first city, the music is twice as loud.
The triggers are sometimes placed on the field in front of the character, sometimes on the same field on which the character is standing. You are constantly looking for whether you can trigger something or not.

The two fights are intentionally designed as defeats, so it is all the more annoying that the fight against the orc is unnecessarily drawn out, as it only waits for about 15 rounds.

Some of the maps seem uninspired and empty. The objects that are placed as decoration or boundaries don't make it any better.

Not much can be said about the story, the first release is too short for that.
 

DaCaptain

Newbie
Dec 10, 2020
31
84
i have to agree with the others here, your numbering scheme is confusing, 99% of the other games on here have version 1.0 when the game is completed. any other minor versions are then increased when a fix / small update is added e.g. v1.1, 1.2, 1.3 etc. the way you're doing it right now would mean that your final version will maybe be version 10.0 or 2.0 (idk?), which is a bit weird.

since this is a prequel, i would put it at v0.1 and increase from there, for really minor updates you can do something like v0.1.1 and increase from there. Good luck with the rest of the game, looks promising.
mm ok, thanks to all for the suggestion, maybe i change later with "part1/part2" and so on.
 

DaCaptain

Newbie
Dec 10, 2020
31
84
The game still needs some fine-tuning.
When you change areas in the first city, the music is twice as loud.
The triggers are sometimes placed on the field in front of the character, sometimes on the same field on which the character is standing. You are constantly looking for whether you can trigger something or not.

The two fights are intentionally designed as defeats, so it is all the more annoying that the fight against the orc is unnecessarily drawn out, as it only waits for about 15 rounds.

Some of the maps seem uninspired and empty. The objects that are placed as decoration or boundaries don't make it any better.

Not much can be said about the story, the first release is too short for that.
Yes the fight are like that because i want to test how it work, in future it will better. Basically all the game its a "let's see how it work".
Btw thanks! Comment like this make me improve.
 

dirtyscrote

Newbie
Jun 14, 2017
22
50
mm ok, thanks to all for the suggestion, maybe i change later with "part1/part2" and so on.
Do what makes sense to you, is probably as close to a standard as you can find, but its arbitrary and no better than using any sequential series a-z 1-infinity. The advantage of working up to a 1.0 release is that its implicitly less than whole. That said i have a preference of using the release date as the version number, saves people inferring a version number means anything (its just an id to a point in time of the codebase) and the date works just as well. If you end up 0daying your self and pushing a bug fix out the same day, just append sequential value to the end i.e. 2020-01-01a

But really it doesnt matter as long as you can track which version your working on use what ever makes you think less and focus on your game, not peoples misunderstanding of software versioning
 

boobthief

Member
May 25, 2017
433
1,122
Why force remap the default RPGM keys to WASD? It makes it super awkward to use the default action keys ZXC, forcing user to play left hand only. If you really want FPS controls in a RPGM game, I think you should redefine the rest of the keys and display an in-game note that the expected keymap does not work.

Fix:
Code:
./www/js/plugins.js

"name":"WASD_keyboard","status":false,
 

boobthief

Member
May 25, 2017
433
1,122
Do what makes sense to you, is probably as close to a standard as you can find, but its arbitrary and no better than using any sequential series a-z 1-infinity. The advantage of working up to a 1.0 release is that its implicitly less than whole. That said i have a preference of using the release date as the version number, saves people inferring a version number means anything (its just an id to a point in time of the codebase) and the date works just as well. If you end up 0daying your self and pushing a bug fix out the same day, just append sequential value to the end i.e. 2020-01-01a

But really it doesnt matter as long as you can track which version your working on use what ever makes you think less and focus on your game, not peoples misunderstanding of software versioning
SemVer is literally not arbitrary, by definition. That's the whole point of it and the spec.

As breaking changes don't really matter in these games, because few, if any, are using the game as a dependency then SemVer isn't really relevant but MAJOR.MINOR.PATCH is still a good idea for releases to indicate a version with new content (MAJOR), updated content (MINOR) and bug fixes (PATCH).

Just increment MAJOR for a new version with big additions. MINOR for changes. PATCH for bug fixes.
 
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Kalyskah

Active Member
Game Developer
Apr 6, 2019
674
1,062
(I don't know if the developer is reading here, but this is what I would like to say)

I'm really liking the proportions of the characters on the game. The main character has a really nice design without anything over the top and it seems like the male characters are not out of proportions on their gens as well. That's a refreshment here and this made me really interested to see how this game will develop.

1607739903766.png

I have a few humble suggestions:
  • I couldn't reach the actual erotic scene yet because I'm stuck when an old lady asks me to speak "with that man", but I talked with everyone around her and haven't progressed on the story. it might be a bug, but if it's just because I couldn't find the character, maybe giving him a name or a title might help us to have a better clue about the exact person we could talk with.
  • There is a lot of typos and strange grammar mistakes on the game. I would suggest you to use to give you a hand with text review because most of those mistakes will be highlighted there. You can even install Grammarly in google chrome and it will work really well in google documents.
  • There is a joke about the writing when the game starts that I feel like it makes us more self-conscious about those slips on the writing. Might be interesting to maybe tune it down.
  • It would be nice if we could use the arrow keys to move around.
Anyway, I can't judge by the story and world-building because it's a bit too early. But I really liked your decisions at least in terms of design so far and I wish you the best of luck in your project!

=D
 

mide

Member
Nov 28, 2017
205
238
idk if i missed it but there was no bestiality, shota, footjob, anal, handjob, or titfuck. game was about 6 min of play how the hell did i miss all of that.
 
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DaCaptain

Newbie
Dec 10, 2020
31
84
idk if i missed it but there was no bestiality, shota, footjob, anal, handjob, or titfuck. game was about 6 min of play how the hell did i miss all of that.
Don't worry in the first part of the game there aren't any. I hope for the second part.
 

DaCaptain

Newbie
Dec 10, 2020
31
84
(I don't know if the developer is reading here, but this is what I would like to say)

I'm really liking the proportions of the characters on the game. The main character has a really nice design without anything over the top and it seems like the male characters are not out of proportions on their gens as well. That's a refreshment here and this made me really interested to see how this game will develop.

View attachment 938575

I have a few humble suggestions:
  • I couldn't reach the actual erotic scene yet because I'm stuck when an old lady asks me to speak "with that man", but I talked with everyone around her and haven't progressed on the story. it might be a bug, but if it's just because I couldn't find the character, maybe giving him a name or a title might help us to have a better clue about the exact person we could talk with.
  • There is a lot of typos and strange grammar mistakes on the game. I would suggest you to use to give you a hand with text review because most of those mistakes will be highlighted there. You can even install Grammarly in google chrome and it will work really well in google documents.
  • There is a joke about the writing when the game starts that I feel like it makes us more self-conscious about those slips on the writing. Might be interesting to maybe tune it down.
  • It would be nice if we could use the arrow keys to move around.
Anyway, I can't judge by the story and world-building because it's a bit too early. But I really liked your decisions at least in terms of design so far and I wish you the best of luck in your project!

=D
"(I don't know if the developer is reading here, but this is what I would like to say)"
Im alway here ahaha, i want to see what people say so i could improve myself and the game.

Yes never like gigant tits or oversized penis, they're so unnatural.
Dont know if you made it yet but there is a guy "under" the old lady, near a house. I called him "couple helper". Hope this help you.
English isn't my main language so yes i made a joke on myself so people don't expect oxford language.
As i can see im the only one who like the WASD movement, i think i disable it for the next part.

Thanks for everything!
 
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salesman91

Member
Sep 17, 2020
117
115
The concept is really good, But it was very short for the size and keystroke (wsad)?, why? Anyway, I want to see how it goes from here...!!

Cheers XX
 

Alexwhite263

Newbie
Apr 18, 2020
30
3
I’m stuck already. Gone to the helm after speaking to the farmer. The old woman tells me to speak to the man but the man tells me to speak to the old woman?
 
3.00 star(s) 4 Votes