- Jan 5, 2019
- 334
- 5,154
- 633
This is all absolutely correct. Simply counting the number of releases doesn't take into account how big they were, or the quality of the art, animations and writing. Our early updates were less than half the size of our recent ones, both in terms of words and image count. The animation quality isn't even comparable. Plus interweaving new story lines with existing content gets ever more complicated.While you do have a point in endless projects, you also have flawed logic. You assume equal amount of work with each release. The thing is, each release has bugfixes in past content and with each release, past content increases. On top of that, newer renders are of higher quality and a bunch of old renders have been replaced to match the newer renders in quality. For instance Lucy dancing will no longer show her pigtail clipping through her torso. Also videos are added where still frames were used before. All this obviously takes time to add without providing "new" contents, yet it improves the overall impression.
On top of that you assume each release will have the same amount of new text. You can't make that assumption. Most likely the amount of render and text increases in each release have increased as the number of releases per year goes down. I will also argue that adding more text now could be a slower process as the world building is pretty much set and as such writing new personality building storylines have a higher risk of clashing with previously written text. This means more details to cross check.
The game currently contains over 500,000 words of dialogue (about 5 lengthy novels worth), plus around 14,000 images. Compared to the total content, each new update might appear smaller. However, that's just an inevitable consequence of the game getting bigger over time. The fact is, I am a prolific writer and artist, the amount of content I put out a year has only gone up, and anyone saying otherwise is provably false.