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hoshimota

Active Member
Sep 18, 2023
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Luckily I caught it, just hours before my subscription is going to end.

The described content seems very modest for close to a year of progress...
Indeed it does. Unfortunately this one has been in full blown milking mode for a while now.

So how much sex is currently in the game? What characters can you actually bang?
Not a hell of a lot, and what you can do is very limited.

I keep coming back to how they included the scenes with the headmaster banging the fuck out of the first girls he perfected his methods on (both in the opening scenes and in the flashbacks he has early on in the game, the ones usually interrupted by Ruth.) Here we are several years into development, and still there is nothing remotely like that in the game yet.
 
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raven54

Newbie
Sep 12, 2022
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The described content seems very modest for close to a year of progress (0.16.4 was publicly released on January 24.). But I assume it will be be more than I picture from reading this update (in terms of scenes, renders, animations and word count). And I am sure that whatever we get, will be of high quality. :giggle:
I think it was the previous dev update where there was a text line count, which shows added content is more than what this update would indicate.

As I said at the start of the year I have been learning to use another similar piece of software (VaM). Although there are no VaM animations in the update (yet), the lessons I took from that software I have brought back to my existing software (Playhome) and I hope you will all agree the results look great.
This might be a major time stealer. Learning new software and work technique takes time. The good thing about it is that we are told it improves visual quality. Also honestly Playhome is kind of awful for this task, so moving to VaM might have the potential to make rendering less time consuming for future releases. If nothing else avoiding the Playhome crashes will in itself be a time saver.

I just looked at VaM (Virt-A-Mate) and on top of being in active development, it has a 1080 TI as minimum requirement for VR. This means it must be way more optimized than Playhome. In general Illusion Soft games aren't that well optimized. In fact I will call out Koikatsu for being the worst performing game I have installed (it's a later Illusion Soft game).

The volleyball scenes are logistically challenging not just because of the number of models which need to be posed for each image, but because of technical issues with the graphics software. Normally, I like to play around with the positioning of the characters and the camera angles for a little bit before deciding exactly how to shoot a scene. However, that is very difficult to do when there are seventeen models to pose and the software keeps bugging out.
Another valid reason to look into VaM.
 

AltosandHerdone

Member
Game Developer
Jan 5, 2019
334
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I think it was the previous dev update where there was a text line count, which shows added content is more than what this update would indicate.


This might be a major time stealer. Learning new software and work technique takes time. The good thing about it is that we are told it improves visual quality. Also honestly Playhome is kind of awful for this task, so moving to VaM might have the potential to make rendering less time consuming for future releases. If nothing else avoiding the Playhome crashes will in itself be a time saver.

I just looked at VaM (Virt-A-Mate) and on top of being in active development, it has a 1080 TI as minimum requirement for VR. This means it must be way more optimized than Playhome. In general Illusion Soft games aren't that well optimized. In fact I will call out Koikatsu for being the worst performing game I have installed (it's a later Illusion Soft game).


Another valid reason to look into VaM.
VaM is even more buggy than Playhome unfortunately. I would be exchanging one set of constant frustrations for even worse ones. Any more than three characters in a scene and the software becomes unstable. VaM 2 might end up fixing a lot of problems, but it needs a few more years in the oven. I did spend quite a bit of time messing around with VaM earlier this year, but mostly just for fun. I enjoyed learning some new software. I'd love to showcase some of the cool stuff I've made, but that would involve dedicating actual development time to it. Plus it might give the false impression that I am moving on from Playhome; which I am not.
 
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