TexisZ

New Member
Nov 19, 2017
5
3
100
When punishing Cassandra

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/monday.rpy", line 94, in script call
  File "game/monday.rpy", line 94, in script call
  File "game/monday.rpy", line 634, in script call
  File "game/events.rpy", line 4019, in script call
  File "game/monday.rpy", line 912, in script call
  File "game/monday.rpy", line 2669, in script call
  File "game/events.rpy", line 4028, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5372, in script call
  File "game/events.rpy", line 4031, in script call
  File "game/monday.rpy", line 4292, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5372, in script call
  File "game/monday.rpy", line 9, in script call
  File "game/monday.rpy", line 1980, in script call
  File "game/monday.rpy", line 4563, in script call
  File "game/monday.rpy", line 3764, in script call
  File "game/monday.rpy", line 2669, in script call
  File "game/monday.rpy", line 4106, in script
  File "game/monday.rpy", line 4106, in <module>
  File "game/Twins_PS.rpy", line 3197, in execute
  File "game/Twins_PS.rpy", line 3197, in execute
  File "game/Twins_PS.rpy", line 3296, in execute
  File "game/Twins_PS.rpy", line 3326, in execute
  File "game/Twins_PS.rpy", line 3327, in execute
  File "game/Twins_PS.rpy", line 3329, in execute
  File "game/Twins_PS.rpy", line 3333, in execute
  File "game/Twins_PS.rpy", line 3333, in keywords
  File "game/Twins_PS.rpy", line 3333, in <module>
IndexError: string index out of range

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "game/monday.rpy", line 94, in script call
  File "game/monday.rpy", line 94, in script call
  File "game/monday.rpy", line 634, in script call
  File "game/events.rpy", line 4019, in script call
  File "game/monday.rpy", line 912, in script call
  File "game/monday.rpy", line 2669, in script call
  File "game/events.rpy", line 4028, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5372, in script call
  File "game/events.rpy", line 4031, in script call
  File "game/monday.rpy", line 4292, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5372, in script call
  File "game/monday.rpy", line 9, in script call
  File "game/monday.rpy", line 1980, in script call
  File "game/monday.rpy", line 4563, in script call
  File "game/monday.rpy", line 3764, in script call
  File "game/monday.rpy", line 2669, in script call
  File "game/monday.rpy", line 4106, in script
  File "game/monday.rpy", line 94, in script call
  File "game/monday.rpy", line 94, in script call
  File "game/monday.rpy", line 634, in script call
  File "game/events.rpy", line 4019, in script call
  File "game/monday.rpy", line 912, in script call
  File "game/monday.rpy", line 2669, in script call
  File "game/events.rpy", line 4028, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5372, in script call
  File "game/events.rpy", line 4031, in script call
  File "game/monday.rpy", line 4292, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5372, in script call
  File "game/monday.rpy", line 9, in script call
  File "game/monday.rpy", line 1980, in script call
  File "game/monday.rpy", line 4563, in script call
  File "game/monday.rpy", line 3764, in script call
  File "game/monday.rpy", line 2669, in script call
  File "game/monday.rpy", line 4106, in script
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):
  File "game/monday.rpy", line 94, in script call
  File "game/monday.rpy", line 94, in script call
  File "game/monday.rpy", line 634, in script call
  File "game/events.rpy", line 4019, in script call
  File "game/monday.rpy", line 912, in script call
  File "game/monday.rpy", line 2669, in script call
  File "game/events.rpy", line 4028, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5372, in script call
  File "game/events.rpy", line 4031, in script call
  File "game/monday.rpy", line 4292, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5372, in script call
  File "game/monday.rpy", line 9, in script call
  File "game/monday.rpy", line 1980, in script call
  File "game/monday.rpy", line 4563, in script call
  File "game/monday.rpy", line 3764, in script call
  File "game/monday.rpy", line 2669, in script call
  File "game/monday.rpy", line 4106, in script
  File "renpy/ast.py", line 1187, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/python.py", line 1260, in py_exec_bytecode
    exec(bytecode, globals, locals)
    ~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "game/monday.rpy", line 4106, in <module>
  File "renpy/exports/statementexports.py", line 198, in pause
    rv = renpy.ui.interact(mouse="pause", type="pause", roll_forward=roll_forward, pause=delay, pause_modal=modal)
         ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/ui.py", line 304, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/core.py", line 2219, in interact
    repeat, rv = self.interact_core(
                 ~~~~~~~~~~~~~~~~~~^
        preloads=preloads,
        ^^^^^^^^^^^^^^^^^^
    ...<4 lines>...
        **kwargs,
        ^^^^^^^^^
    )  # type: ignore
    ^               
  File "renpy/display/core.py", line 2757, in interact_core
    root_widget.visit_all(lambda d: d.per_interact())
    ~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/displayable.py", line 432, in visit_all
    d.visit_all(callback, seen)
    ~~~~~~~~~~~^^^^^^^^^^^^^^^^
  File "renpy/display/displayable.py", line 432, in visit_all
    d.visit_all(callback, seen)
    ~~~~~~~~~~~^^^^^^^^^^^^^^^^
  File "renpy/display/displayable.py", line 432, in visit_all
    d.visit_all(callback, seen)
    ~~~~~~~~~~~^^^^^^^^^^^^^^^^
  File "renpy/display/screen.py", line 503, in visit_all
    callback(self)
    ~~~~~~~~^^^^^^
  File "renpy/display/core.py", line 2757, in <lambda>
    root_widget.visit_all(lambda d: d.per_interact())
                                    ~~~~~~~~~~~~~~^^
  File "renpy/display/screen.py", line 514, in per_interact
    self.update()
    ~~~~~~~~~~~^^
  File "renpy/display/screen.py", line 715, in update
    self.screen.function(**self.scope)
    ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
  File "game/Twins_PS.rpy", line 3197, in execute
  File "game/Twins_PS.rpy", line 3197, in execute
  File "game/Twins_PS.rpy", line 3296, in execute
  File "game/Twins_PS.rpy", line 3326, in execute
  File "game/Twins_PS.rpy", line 3327, in execute
  File "game/Twins_PS.rpy", line 3329, in execute
  File "game/Twins_PS.rpy", line 3333, in execute
  File "game/Twins_PS.rpy", line 3333, in keywords
  File "renpy/python.py", line 1292, in py_eval
    return py_eval_bytecode(code, globals, locals)
           ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/python.py", line 1285, in py_eval_bytecode
    return eval(bytecode, globals, locals)
           ~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "game/Twins_PS.rpy", line 3333, in <module>
IndexError: string index out of range

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "renpy/bootstrap.py", line 376, in bootstrap
    renpy.main.main()
    ~~~~~~~~~~~~~~~^^
  File "renpy/main.py", line 614, in main
    run(restart)
    ~~~^^^^^^^^^
  File "renpy/main.py", line 137, in run
    renpy.execution.run_context(True)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^
  File "renpy/execution.py", line 1022, in run_context
    context.run()
    ~~~~~~~~~~~^^
  File "game/monday.rpy", line 94, in script call
  File "game/monday.rpy", line 94, in script call
  File "game/monday.rpy", line 634, in script call
  File "game/events.rpy", line 4019, in script call
  File "game/monday.rpy", line 912, in script call
  File "game/monday.rpy", line 2669, in script call
  File "game/events.rpy", line 4028, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5372, in script call
  File "game/events.rpy", line 4031, in script call
  File "game/monday.rpy", line 4292, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5372, in script call
  File "game/monday.rpy", line 9, in script call
  File "game/monday.rpy", line 1980, in script call
  File "game/monday.rpy", line 4563, in script call
  File "game/monday.rpy", line 3764, in script call
  File "game/monday.rpy", line 2669, in script call
  File "game/monday.rpy", line 4106, in script
  File "game/monday.rpy", line 94, in script call
  File "game/monday.rpy", line 94, in script call
  File "game/monday.rpy", line 634, in script call
  File "game/events.rpy", line 4019, in script call
  File "game/monday.rpy", line 912, in script call
  File "game/monday.rpy", line 2669, in script call
  File "game/events.rpy", line 4028, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5372, in script call
  File "game/events.rpy", line 4031, in script call
  File "game/monday.rpy", line 4292, in script call
  File "game/monday.rpy", line 5165, in script call
  File "game/monday.rpy", line 5372, in script call
  File "game/monday.rpy", line 9, in script call
  File "game/monday.rpy", line 1980, in script call
  File "game/monday.rpy", line 4563, in script call
  File "game/monday.rpy", line 3764, in script call
  File "game/monday.rpy", line 2669, in script call
  File "game/monday.rpy", line 4106, in script
  File "renpy/display/error.py", line 135, in report_exception
    renpy.game.invoke_in_new_context(
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
        call_exception_screen,
        ^^^^^^^^^^^^^^^^^^^^^^
    ...<4 lines>...
        ignore_action=ignore_action,
        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    )
    ^
  File "renpy/game.py", line 301, in invoke_in_new_context
    return callable(*args, **kwargs)
           ~~~~~~~~^^^^^^^^^^^^^^^^^
  File "renpy/display/error.py", line 44, in call_exception_screen
    return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
           ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/ui.py", line 304, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/core.py", line 2219, in interact
    repeat, rv = self.interact_core(
                 ~~~~~~~~~~~~~~~~~~^
        preloads=preloads,
        ^^^^^^^^^^^^^^^^^^
    ...<4 lines>...
        **kwargs,
        ^^^^^^^^^
    )  # type: ignore
    ^               
  File "renpy/display/core.py", line 3302, in interact_core
    rv = root_widget.event(ev, x, y, 0)
         ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1284, in event
    rv = i.event(ev, x - xo, y - yo, cst)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1284, in event
    rv = i.event(ev, x - xo, y - yo, cst)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1284, in event
    rv = i.event(ev, x - xo, y - yo, cst)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/screen.py", line 805, in event
    rv = self.child.event(ev, x, y, st)
         ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1284, in event
    rv = i.event(ev, x - xo, y - yo, cst)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1508, in event
    rv = super(Window, self).event(ev, x, y, st)
         ~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1284, in event
    rv = i.event(ev, x - xo, y - yo, cst)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1284, in event
    rv = i.event(ev, x - xo, y - yo, cst)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1284, in event
    rv = i.event(ev, x - xo, y - yo, cst)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/behavior.py", line 1184, in event
    return handle_click(self.clicked)
           ~~~~~~~~~~~~^^^^^^^^^^^^^^
  File "renpy/display/behavior.py", line 1107, in handle_click
    rv = run(action)
         ~~~^^^^^^^^
  File "renpy/display/behavior.py", line 411, in run
    return action(*args, **kwargs)
           ~~~~~~^^^^^^^^^^^^^^^^^
  File "renpy/display/error.py", line 51, in rollback_action
    renpy.exports.rollback(force=True)
    ~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^
  File "renpy/exports/rollbackexports.py", line 233, in rollback
    renpy.game.log.rollback(
    ~~~~~~~~~~~~~~~~~~~~~~~^
        checkpoints, greedy=greedy, label=label, force=(force is True), abnormal=abnormal, current_label=current_label
        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    )
    ^
  File "renpy/rollback.py", line 950, in rollback
    self.load_failed()
    ~~~~~~~~~~~~~~~~^^
  File "renpy/rollback.py", line 864, in load_failed
    raise Exception(
        "Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?"
    )
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-11-10.0.26100-SP0 AMD64
Ren'Py 8.4.1.25072401
The Headmaster 0.17.1beta
Mon Dec 15 00:17:26 2025
 

jkj54

Member
Jan 15, 2020
143
87
95
We had for awhile a guide to the punishment system now we are back guessing does the developer hate the playerbase with a passion?

1765785891172.png


This game has so much good stuff going for it put i fucking hate spending months trying to find that one fucking way to pass these horrific punishment mini games.

1765786269097.png
1765786314135.png
1765786401637.png


Edit

Added more images for context


There is one path and only one path so fucking frustrating.
 
Last edited:

grey_shadow

Member
May 21, 2022
318
383
131
We had for awhile a guide to the punishment system now we are back guessing does the developer hate the playerbase with a passion?
I don't know whether this is what's happening, but it's not unusual for that sort of thing to be one of the last things added, particularly if the beta was pushed out to some sort of deadline, leaving the final polishing touches for the full release.

Or it might be a genuine oversight that will get picked up through feedback from the beta's players.

Or it is possible it's a deliberate decision by the developer for whatever reason (outright hatred of the player-base seems unlikely)
 

jkj54

Member
Jan 15, 2020
143
87
95
I don't know whether this is what's happening, but it's not unusual for that sort of thing to be one of the last things added, particularly if the beta was pushed out to some sort of deadline, leaving the final polishing touches for the full release.

Or it might be a genuine oversight that will get picked up through feedback from the beta's players.

Or it is possible it's a deliberate decision by the developer for whatever reason (outright hatred of the player-base seems unlikely)
Fayes punishment is guided which is a huge help this was added to the others
1765787598376.png

I would like to know also because to go from this to non guided to me is like i said very frustrating
 
  • Like
Reactions: hawk784563

Graag

Member
Jan 13, 2018
319
506
281
We had for awhile a guide to the punishment system now we are back guessing does the developer hate the playerbase with a passion?
Uhm.....did you just try to make the punishment system sound like punishment? Because that's why it's named a punishment system.

Also. Seems it's windows 10 and up only as of now?
 
4.50 star(s) 295 Votes