- Nov 20, 2017
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It is made for VN games. So pictures with more or less text and more or less choice. That it is what then engines as it is, is intent to do, although several devs try to do more with it and some make it better work as others.This will often be different if you use an engine that calculates images in real time, like you would see in many mainstream games, but Ren'Py is a very basic engine since it is for a very basic premise.
Engines that render instead of only display are something completely different. If you use such an engine, yes, you save the time that is needed to pre-render the images, what can be quite an amount. The negative a lot of work still needs to be done, lighting, scene placement (even more) looking that all looks good and no cliping and so on.
That is for sure a reason why of over 16 000 games, over 8 000 are Ren'Py ones. Only nearly 3 000 are Unity and only 400 are Unreal. With Unity games both types of games (pre-renders VN types game, as well as full 3D based ones) are made, so from the 3 000 only a part of them are full 3D based. Unreal are almost all 3D based.
Thus over 50% are more or game with pre-rendered images and mostly VN based type of games and only around 3% are 3D based game without pre-renderd imgaes. That rest 47% are most also made with pre-rendered images, but the part of none VN based game is higher than at the Ren'Py games.
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