Yeah, yeah, I am not a patron. But still, picking three options is just plain fun, so here are my choices.
1. More patrol events / random encounters
This one is far and away the most important, I think. The game needs variety and progression in these small vignettes so that the game world feels alive and for us to feel immersed into it.
2. Addressing continuity errors and quality of life improvements
I am sure this one is not going to win because it's nothing sexy and exciting. But speaking as a game developer myself, I think it is extremely important to have a solid basis first that you then build more stuff upon. So any code improvements that get done, continuity errors that get fixed, UI that gets improved, and so on, is very very worthwhile. It's not something that should be done once the game is finished, but ongoing whenever if pops up (and apparently quite a bit has accumulated already).
Now the third one I am not sure about. The option should not open up any new big fronts, and probably shouldn't be Rachel since she is so far progressed already (though I really like her!). It should also be something that has naggingly been left hanging for a while in the game.
This narrows it to "Date at Samantha's house", "The Nudist Beach" or "Access to the girl’s locker room". I see advantages to each of these, but to pick just one of them:
3. "The Nudist Beach"
Because having a repeatably visitable location where some of the girls run around nude just sounds awesome (and I really enjoy misrepresenting Emilys nudist roots
).
Oh yeah, but please make the beach "clothing prohibited", not "clothing optional".
EDIT: As has been pointed out, it should be a progression. So fine, optional for now, prohibited to come at some point later.