Teamwork is an important skill to learn.For sure that with more and better quality labor, work output would be more efficient.
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Teamwork is an important skill to learn.For sure that with more and better quality labor, work output would be more efficient.
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♂
Exactly! Look at these three. Take them apart and imagine them as individual houses. One only has water on the first floor, the second has only gas on the second floor and the third has electricity only on the third floor. Put them together and make a building and you will have the real comfort of a house worthy of the name.Teamwork is an important skill to learn.
Exactly! Look at these three. Take them apart and imagine them as individual houses. One only has water on the first floor, the second has only gas on the second floor and the third has electricity only on the third floor. Put them together and make a building and you will have the real comfort of a house worthy of the name.
Teamwork makes the dream workTeamwork is an important skill to learn.
Yea, I've been using 7-zip. Still, this header error still persists while unzipping. Redownload a few times. Funny thing is: after a few tries starting a new game, suddenly the error messages ingame stopped. Absolutely no idea what solved it.What did you use to unzip? This has happened to me sometimes, so I use several unzippers to overcome the problem.
Between Winzip, Winrar, BreeZip, and 7-Zip, the last one do the job every time and it's free
Might be worth a try
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What the fuck?!Exactly! Look at these three. Take them apart and imagine them as individual houses. One only has water on the first floor, the second has only gas on the second floor and the third has electricity only on the third floor. Put them together and make a building and you will have the real comfort of a house worthy of the name.
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Well... almost, here
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Well, that's very strange. You're a lucky one that this kind of error resolves itself. I would have suggested checking the health of your HD or SSD to be sure there is no system error or physical problem, but... Well, good for you I guessYea, I've been using 7-zip. Still, this header error still persists while unzipping. Redownload a few times. Funny thing is: after a few tries starting a new game, suddenly the error messages ingame stopped. Absolutely no idea what solved it.
What? Ever heard of someone who doesn't have gas on every floor?What the fuck?!
Nah, just a weird analogy.Did you miss this scene or what do you mean?
Well, a lot of my coworkers and customers says I'm an absolute nut but they wouldn't want me change anything.Nah, just a weird analogy.
That one is quite a common issue across all the girls who currently have a punishment storyline. My theory is that changes to them will get coded in as part of an overall polish run once all the storylines are about finished, as if they are added too soon it may be something to remember to alter if they decide to or need to re-jig a storylines events a little to smooth out any inadvertant plotholes/inconsistences thst may crop up during development as more storylines are added/expanded. Itmay be better to do a single pass on those nearer the end. But then again what do I know.Next feedback
Still small bugs, errors, or oversight...
I've only noticed this with Rachel, quite often when she's punishing in the office, when the HM takes the photos, Sally writes the reason for the punishment on the board behind her, and it appears out of order, e.g. "falls asleep in class, even if she is punished for another reason
Here (see the images below for example) the game indicates on the screen the update of a quest, but clicking on it brings up the log of another quest
View attachment 3419947 View attachment 3419948
Well, grouping the feedback under one post seems like a good idea to me. For my part, I am at the end of this release. I'm just trying to fill in the few missing piecesThat one is quite a common issue across all the girls who currently have a punishment storyline. My theory is that changes to them will get coded in as part of an overall polish run once all the storylines are about finished, as if they are added too soon it may be something to remember to alter if they decide to or need to re-jig a storylines events a little to smooth out any inadvertant plotholes/inconsistences thst may crop up during development as more storylines are added/expanded. Itmay be better to do a single pass on those nearer the end. But then again what do I know.
That's the standard for all girls. I think the issue is that the text is part of the image and as such a new image is needed for each reason. Combine this with various clothing options and it's suddenly a lot of images. This will not only make selecting the right one more complex, it will also add to the download size.I've only noticed this with Rachel, quite often when she's punishing in the office, when the HM takes the photos, Sally writes the reason for the punishment on the board behind her, and it appears out of order, e.g. "falls asleep in class, even if she is punished for another reason
I agree with you regarding the different techniques that can be used.That's the standard for all girls. I think the issue is that the text is part of the image and as such a new image is needed for each reason. Combine this with various clothing options and it's suddenly a lot of images. This will not only make selecting the right one more complex, it will also add to the download size.
I suppose it's possible to have one image and then use the character and text as two sprites. This will greatly cut down on the download size (greatly relative to this scene, not so much total), but it still sounds like a pain to make, both to do it and time required to do it. I would prefer it to stay the way it is and let the time be spend elsewhere. That is unless this specific task can be outsourced to somebody, who wouldn't have done anything else anyway.
It should be mentioned that the added complexity will also increase the risk of bugs.
Some visual novels will have details like this working, but they are usually based on drawn sprite based graphics makes having multiple versions of one sprite trivial. HM is based on screenshots and it requires a new screenshot to replace one single detail. For this reason those two approaches can't really be compared.
That it may be - but it is the one RenPy is built for. It can handle sprites and so forth, as many games show, but it is meant to be an easy access for "inexperienced devs" to do just what they want. And it has the nice bonus of being able to avoid clipping errors or similar in advance, since you do not have to check all possible combinations but only what will be seen on screen.I agree with you regarding the different techniques that can be used.
However, not only does this lead to inconsistencies, but it also highlights that the technique of successive screenshots is obsolete.
is only a useful question if said dev can do different approaches at the same level of quality.Just out of curiosity, where would you prefer Devs to spend time?