Is there any community knowledge on why this game is so gluggy? It seems like just about every player made action has a second or so delay before it registers and i've only experienced that very rarely in a badly coded Renpy games where the dev left elements of the game running in the background after their relevant scene was over. It feels like the game has to decompress an archive every time it needs to check what a player action is supposed to do before it will do it. I'm just curious if anyone knows what's causing it.
Also deuxrayme . . . I had the exact issue you are descibing . . .
Forcing the use of GL2 rendering stopped the crashes and made the game much smoother for me, and for others. It's something to consider trying.
How to force GL2 rendering:
1 - Extract all RPA from the original game, and delete the RPA. (Make a backup!)
2 - Create new project in Renpy SDK. (Any name)
3 - Delete the folder named "Game" from your new project.
4 - Copy the folder named "Game" from the game "The Headmaster" and paste it in the folder of your "new project".
5 - In Renpy SDK, launch the game. (No need to compile the game)
6 - With the game open, use Shift + G to change the Renderer, I used GL2, see which one is best for you.
7 - After changing the renderer close the game, and open it again.
8 - See if it has improved.