maxthruster

Active Member
Oct 4, 2025
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Internet access in America sucks even in big cities when you compare to Europe and some Asian countries like South Korea and Japan. In fact ironically rural Europe tend to have better internet access than cities because digging is so much cheaper when you don't have to care about sidewalks or anything else like that, which needs to be restored. This means it might be easier to get fiber in a house in the middle of a field than it is inside a big city. The percentage of houses on fiber also tend to go up if the 4G/5G coverage sucks.

Having said that, I would be very much against lowering the quality for the sake of download size. If we are ever to be serious about that, a better solution would be to have the ability to upgrade. Imagine having one file for each release, so to get a new version you can download a addon file you add to your existing game, which adds the new graphics. The script file will then have to be overwritten each time, but being pure text that's a few MB. Using this approach you don't have to download unchanged graphics each time.

The problem with this approach is that it makes development more complex and will probably slow it down. Commercially this approach is usually used with finished visual novels where the addon file is bugfixes rather than added content. As such it's much less of an issue that it makes script writing and hence development more complex because it's way more complex to figure out where each image file is located.
And, alternatively, a lot of games uploaded to this site get unofficial compressed versions made by third parties that people can use if they want a smaller download.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,939
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Internet access in America sucks even in big cities when you compare to Europe and some Asian countries like South Korea and Japan. In fact ironically rural Europe tend to have better internet access than cities because digging is so much cheaper when you don't have to care about sidewalks or anything else like that, which needs to be restored. This means it might be easier to get fiber in a house in the middle of a field than it is inside a big city. The percentage of houses on fiber also tend to go up if the 4G/5G coverage sucks.

Having said that, I would be very much against lowering the quality for the sake of download size. If we are ever to be serious about that, a better solution would be to have the ability to upgrade. Imagine having one file for each release, so to get a new version you can download a addon file you add to your existing game, which adds the new graphics. The script file will then have to be overwritten each time, but being pure text that's a few MB. Using this approach you don't have to download unchanged graphics each time.

The problem with this approach is that it makes development more complex and will probably slow it down. Commercially this approach is usually used with finished visual novels where the addon file is bugfixes rather than added content. As such it's much less of an issue that it makes script writing and hence development more complex because it's way more complex to figure out where each image file is located.
Like we said, it is also advised to use a downloader to help when you have spotty internet.

As for the update version, Runey does that so I know it's possible with Ren'Py. Though with how well people read, that can still cause a lot of issues as well. You put each update in its own set of .rpa files. But as I was saying, it causes issues if you don't get all of them, or install things correctly. It's generally safer to get the whole update.
And, alternatively, a lot of games uploaded to this site get unofficial compressed versions made by third parties that people can use if they want a smaller download.
True, though I have also seen some of those that change more than the quality, so use at your own risk.
 
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ccxvidonaferens

Active Member
May 25, 2022
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With all this talk about ballooning file sizes, lets not forget that this is not a phenomenon that is isolated to this game or even this genre of game. File sizes for all games have been steadily going up over the years for a number of reasons and I would argue that those increases are getting larger and faster over the last 5 - 10 years.
 
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gmanpromo

Newbie
Aug 8, 2017
30
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Internet access in America sucks even in big cities when you compare to Europe and some Asian countries like South Korea and Japan. In fact ironically rural Europe tend to have better internet access than cities because digging is so much cheaper when you don't have to care about sidewalks or anything else like that, which needs to be restored. This means it might be easier to get fiber in a house in the middle of a field than it is inside a big city. The percentage of houses on fiber also tend to go up if the 4G/5G coverage sucks.

Having said that, I would be very much against lowering the quality for the sake of download size. If we are ever to be serious about that, a better solution would be to have the ability to upgrade. Imagine having one file for each release, so to get a new version you can download a addon file you add to your existing game, which adds the new graphics. The script file will then have to be overwritten each time, but being pure text that's a few MB. Using this approach you don't have to download unchanged graphics each time.

The problem with this approach is that it makes development more complex and will probably slow it down. Commercially this approach is usually used with finished visual novels where the addon file is bugfixes rather than added content. As such it's much less of an issue that it makes script writing and hence development more complex because it's way more complex to figure out where each image file is located.
I have worked in the Internet industry for over a decade. The average speed in the US is faster than almost every European country's average. The US has the 7th highest average speed in the world. France is the ONLY European country with a faster average, and it's only 34 mbps higher. Neither Japan or South Korea are higher than the US on that same list. I can get 10g fiber for $40 a month in my area and I am not in a major city in the US. Your part of the US might suck, but that's not the whole country.
 

c3p0

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Nov 20, 2017
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I have worked in the Internet industry for over a decade. The average speed in the US is faster than almost every European country's average. The US has the 7th highest average speed in the world. France is the ONLY European country with a faster average, and it's only 34 mbps higher. Neither Japan or South Korea are higher than the US on that same list. I can get 10g fiber for $40 a month in my area and I am not in a major city in the US. Your part of the US might suck, but that's not the whole country.
And what shall this teach us? Additional, what does this have to do with the game?
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Antwit

Well-Known Member
Dec 20, 2018
1,077
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wow, i like this game but i've never seen a renpy game crash so often. it's a shame, it's literally unplayable. sometimes i can't even load saves
The version 17.1 is a beta version and was intended only for test playing and finding out the parts needing bugfixes. It was not made as an endversion for public use. You can read this on the front page of the main menu. screenshot0004.png

The 17.xx publicPC is anouced for January 16th 2026. 27 days in future.
 
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sbarabaus

Member
Dec 29, 2017
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So, you're saying you haven't played that many beta's before. Somehow I couldn't...
considering it's renpy, it should never crash to begin with
having said that, i played this same game like 6 years ago (i had saves from 2019) so i'm not sure how long it's supposed to stay in beta
i mean, it crashes even in the early stages of the game
 
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sbarabaus

Member
Dec 29, 2017
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The version 17.1 is a beta version and was intended only for test playing and finding out the parts needing bugfixes. It was not made as an endversion for public use. You can read this on the front page of the main menu.

The 17.xx publicPC is anouced for January 16th 2026. 27 days in future.
well, then it's a bad idea to have it as the only version downloadable in the OP
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
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considering it's renpy, it should never crash to begin with
having said that, i played this same game like 6 years ago (i had saves from 2019) so i'm not sure how long it's supposed to stay in beta
i mean, it crashes even in the early stages of the game
Yeah, Ren'Py games crash all the time. Sandbox games are far more complex, and have far more variables than a simple VN. And they are on the 2nd beta, you can check the dates to see it just came out.
Every game is different, but this one is usually pretty quick once it goes into beta.

But either give details about your bugs, or stop bitching and wait for the full release.
 

c3p0

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Nov 20, 2017
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considering it's renpy, it should never crash to begin with
having said that, i played this same game like 6 years ago (i had saves from 2019) so i'm not sure how long it's supposed to stay in beta
i mean, it crashes even in the early stages of the game
You do know how versioning is working?
You have (alpha(s)) (they are not stable at all) eg. 1.4.0-a.4
You have (beta(s)) (they are not really stable) eg. 1.4.0-b.2
You have (release-candidate(s)) (they should be almost stable) eg. 1.4.0-rc.3
You have release (they should be stable) eg. 1.4
You have (post fix(es) release) (they fix some still broken things that where still on the stable release) eg. 1.4.3
You have the next alpha(s) 1.5.0-a.1, the next beta(s), the next release-candidate(s), the next release and the next post release fix(es)
In the example Semantic versioning was used.
well, then it's a bad idea to have it as the only version downloadable in the OP
Talk to the mods/staff for that and good luck.:p:D
 
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sbarabaus

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But either give details about your bugs, or stop bitching and wait for the full release.
this happens while trying to load a save, not long after i got the first new rules approved at influence 4

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/monday.rpy", line 2036, in script call
File "game/monday.rpy", line 2382, in script call
File "game/monday.rpy", line 2382, in script call
File "game/monday.rpy", line 2900, in script call
File "game/monday.rpy", line 5059, in script call
File "game/monday.rpy", line 4563, in script call
File "game/monday.rpy", line 3764, in script call
File "game/monday.rpy", line 5165, in script call
File "game/monday.rpy", line 5462, in script call
File "game/monday.rpy", line 1451, in script call
File "game/monday.rpy", line 2036, in script call
File "game/monday.rpy", line 4563, in script call
File "game/monday.rpy", line 1749, in script call
File "game/computer/photo_album.rpy", line 291, in script call
File "game/monday.rpy", line 1749, in script call
File "game/monday.rpy", line 2036, in script call
File "game/monday.rpy", line 4676, in script call
File "game/monday.rpy", line 5165, in script call
File "game/monday.rpy", line 5372, in script call
File "game/monday.rpy", line 5266, in script call
File "game/monday.rpy", line 1178, in script call
File "game/monday.rpy", line 5165, in script call
File "game/monday.rpy", line 597, in script call
File "game/monday.rpy", line 2036, in script call
File "game/monday.rpy", line 3764, in script call
File "game/monday.rpy", line 4676, in script call
File "game/monday.rpy", line 5307, in script call
File "game/monday.rpy", line 5499, in script call
File "game/monday.rpy", line 1178, in script call
File "game/monday.rpy", line 2956, in script call
File "game/events.rpy", line 4025, in script call
File "game/monday.rpy", line 3708, in script call
File "game/monday.rpy", line 377, in script call
File "game/monday.rpy", line 562, in script call
File "game/punishment_game.rpy", line 44, in script call
File "game/vfive.rpy", line 3434, in script
Exception: Possible infinite loop.
 
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