It's the same game, just with added pictures: [VN] - [Ren'Py] - The Higher Society Illustrated [v0.9] [xxerikxx] | F95zoneIs the story even the same or is it like comparing Stephen King's The Stand book to the movie?
It's the same game, just with added pictures: [VN] - [Ren'Py] - The Higher Society Illustrated [v0.9] [xxerikxx] | F95zoneIs the story even the same or is it like comparing Stephen King's The Stand book to the movie?
I gave up caring about or trying to make sense of digits after the version. Higher than one you previously downloaded = newer update or maybe just a bug fix. But it sounds like v.9 sould be v.09 unless updates either eventually start going over 1.0 or start adding .01 or .001 instead of .1 or .05. Oh well.Alright, but in this case shouldn't the illustrated game be at version 0.22 or something like that, since it covers 22 days of the gameplay..? The way it's currently listed as 0.9 implies the player can expect something nearly complete, when it's, well, anything but.
I'll admit it's very naive of me to still expect versioning of these games to follow some sort of reasonable standards, but i can't help it :v
There are no official rules for Versionnumbers so everyone does as as they want. In most cases it works like this: Versions don´t work like decimals, and you can´t start with 0s after the dot because you can´t know how many versions you will need. The numbers jump over the dot only if a certain milestone ( up to the dev ) is reached.I gave up caring about or trying to make sense of digits after the version.
While there's no rules, there's pretty common establishedThere are no official rules for Versionnumbers so everyone does as as they want.
You can't get all content either way. I want the game to have some replay value, so there are a few paths that you can go down in this story. Emma will only reenter the story if sh met MC in Provo and also only if TQ = True. If Q hasn't become Tenley's Master then you will have more scenes with Tenley instead of Emma...Emma is implemented if TQ is true, which is fine, but JLeaves also need to be true? I don't like that you miss content for making the better choice. Suggest you make it for TQ only: you are given more responsibility for doing well by matching T & Q. JLeaves only changes the dialogue about whether you know her or not from provo.
Yeah, I understood that. I didn't have a problem with "if TQ == True".You can't get all content either way. I want the game to have some replay value, so there are a few paths that you can go down in this story. Emma will only reenter the story if sh met MC in Provo and also only if TQ = True. If Q hasn't become Tenley's Master then you will have more scenes with Tenley instead of Emma...
You may get some scenes with Emma
You may get some scenes with Tenley
Or there may be some scenes with Tenley + Mr. Q later in the story.
You can't end up with more than one of these options.
Well, you can't equate scenes with single girls with a T+Q scene can you? Branches are fine, just don't put T+Q scenes in a single branch alone.You may get some scenes with Emma
You may get some scenes with Tenley
Or there may be some scenes with Tenley + Mr. Q later in the story.
You can't end up with more than one of these options.
I don't believe in good and bad choices. I want the players to decide for themselves what is the right choice in each situation. I will not punish the player for making other decisions than what I would have done. (With the exception of a few bad endings when the players wants to allow rape.)So the branches become 2 from 3:
If TQ=false you get scenes with tenley,
if TQ=true, you get emma scenes & T+Q scenes.
I believe in good & bad choices.Avoiding JLeaves is a good choice & you got rewarded with J scenes in provo. It shouldn't make you miss out on content later on (T+Q scenes alone are not adequate compensation)
T+Q is a good choice where you help T get together with a good Master. You are rewarded with Emma & T+Q scenes.
So basically choices don't matter? Players can make bad decisions & get rewarded with same amount of content? Interesting point of view.I don't believe in good and bad choices. I want the players to decide for themselves what is the right choice in each situation. I will not punish the player for making other decisions than what I would have done. (With the exception of a few bad endings when the players wants to allow rape.)
Hopefully players will feel that many of the choices are difficult and perhaps some will be curious about what would happened if they choose differently. Or at least they will stop and think through their decisions before making them. If players are too rough with Jenny then they will lose her, but I will still make sure that they get almost the same amount of content as those who kept Jenny. One of the "rewards" for going down the route without Jenny is that you meet Emma. It's a natural consequence because you need help from THS to handle Gregory.
Not really. I would think it'd be very strange to assign the task to MC who already made a girl leave (JLeaves= True). Better to give this task to competent people who have performed more successfully (Completed J training)Now we learn that Emma is considering leaving THS. It would be very strange to assign MC to that task unless Emma was a girl he already had met.
But what about when you only have Y?If you already have both T and Y to take care of then THS will give the Emma assignment to someone else.
But what about when TQ=True && JLeaves=False?All decisions you make in the game will lead to paths with more or less the same amount of content. There will be no path that will give you all the content.
I try to avoid giving bad choices. Unless I can give at least two reasonable choices then I don't give any choices at all. All choices are important and affect the game. Most of them just a little bit, but some choices have big impact on the story.So basically choices don't matter? Players can make bad decisions & get rewarded with same amount of content? Interesting point of view.
MC is still very new in THS. I'm sure that there's a lot of people in this organization with more experience and competence who Mr. Q could give this assignment to. He believes in MC and want MC to prove that this is something he can handle.I would think it'd be very strange to assign the task to MC who already made a girl leave (JLeaves= True). Better to give this task to competent people who have performed more successfully (Completed J training)
At the moment it may look like you miss a few scenes but I'm sure that I will fill that spot (part of the day) with something also for those who goes down that path. Perhaps MC gets more time to spend with Y...But what about when you only have Y?
I agree, but it seems like Mr. Q still has strong faith in MC. Let's hope that he doesn't disappoint this time...It was never about content & paths anyway. I just thought it was strange that someone who already made a girl leave was given the responsibility of a girl thinking of leaving. It's like putting a clumsy person in charge of fragile glasses, making no sense
Since the game is just a couple of months then it's unlikely that he will get a much more influencial position in THS than what he has now. MC's main focus in this game will be to take care of Angelina and the other girls that he's assigned with by THS. Those who have played 2nd chance season 2 knows a little bit more about MC's position in THS a few year into the future, but for this game his role will not change much.One last suggestion & I'm done: It's been more than a month in game, it's about time MC starts having some career variables to start climbing the ranks of THS as stated in the story description (or does your equal content for all choices philosophy mean MC can fuck up every assignments & still become a respected & valued member?)
That would lead to players looking for the "right" answer. That is something that I want to avoid.Put a variable to track MC's value to the THS like THSInfluence & increase it every time MC successfully completes a task.
So if JLeaves=False (successfully completed J training) THSInfluence+1; if TQ=True(found a permanent assignment fot T & connected appropriate ppl) +1 & if successfully convince Emma to stay +1.
THSInfluence would change the privilege, respect & authority MC has in the THS & alter scenes & content accordingly.
After all it's the story of how the MC climbed the ranks of THS. In a game involving a organisation like the THS steeped in hierarchy, a variable recording MC's place in that hierarchy would be a very nice addition.
I don't mind replying and I appreciate that you take time to give your thoughts and make suggestions. I read everything and take suggestions into consideration. It's so much more refreshing to have people discussing the game in this thread than to just have people complaining about the lack of pictures in a text-based gameAs long as you understood my point & take the suggestions into consideration, no need to waste time replying.
It's human nature to choose the better(right) choice. You may think you are giving equal content by making scenes with the receptionist, but as you can see from the thread, most people ask how to avoid J leaving & do just that. Because content with main character J > content with filler character receptionist.I try to avoid giving bad choices. Unless I can give at least two reasonable choices then I don't give any choices at all. All choices are important and affect the game. Most of them just a little bit, but some choices have big impact on the story.
That would lead to players looking for the "right" answer. That is something that I want to avoid.
Pity. Game would be much more interesting with some career/climbing the ranks content.but for this game his role will not change much.
If you are going to have [a] be with other ppl, either on assignments from the THS or with other girls like j,s,m etc, I suggest you put something exclusive between her & the MC.
The idea comes from a book (don't remember the title) where the female lead had other relations (worked as a domme I think) but only the male lead was allowed to hurt(dom) her.
Since it popped in my head during the shower scene, I suggest it to be orgasm control.
Foe example: [a] is only allowed to cum under MC's immediate permission. The THS will be made aware that on the assignments, she can be required to do other stuff, but they cannot force her to orgasm. Or with the girls, she can call to ask permission(nice potential scene with j), or she can only wait to orgasm once she's with the MC.
It can be something other than orgasms, but I hope this is implemented. With [a] having non-MC relations/scenes, something unique to only MC+a will make their relation more special.
By the way, I hope you go with orgasm control, if you decide to implement this, since I suggested it.
And that's what I try to avoid. I do not want people to make decisions based on what content it will lead to. You should make decisions based on how you want your your character to handle situations. Some people wants to train Jenny in a more sadistic manner while other are more thoughtful in their approach. Choices you make will have consequences but you should be able to play the way you want to play it without being punished for it. Some people may feel that it's a punishment if Jenny is taken away, while others will feel that it's a punishment that they never meet Rebecca and Emily. It's not meant to be a punishment but some choices leads to different content.It's human nature to choose the better(right) choice. You may think you are giving equal content by making scenes with the receptionist, but as you can see from the thread, most people ask how to avoid J leaving & do just that. Because content with main character J > content with filler character receptionist.
Which is why most games end up being played with walkthrough mods & all content in one playthrough mods
Angelina has already been told that she's not allowed to have any orgasms without Daddy's permission. Maybe I at some point will allow the players to choose if MC will allow her to have an orgasm or not but it will not be a separate path with exclusive content.Finally can I get an answer on the MC-Angelina exclusive orgasm control content? The more I talk on this thread the more I think about it & the more it grows on me, how great it'd be. So can you dash my hopes swiftly if it's not gonna happen?
Good luck. Doubt you'd succeed much though. People will always make comparisons. Even when buying the exact same things, people always try to choose the better oneAnd that's what I try to avoid. I do not want people to make decisions based on what content it will lead to. You should make decisions based on how you want your your character to handle situations. Some people wants to train Jenny in a more sadistic manner while other are more thoughtful in their approach. Choices you make will have consequences but you should be able to play the way you want to play it without being punished for it. Some people may feel that it's a punishment if Jenny is taken away, while others will feel that it's a punishment that they never meet Rebecca and Emily. It's not meant to be a punishment but some choices leads to different content.
No I don't mean exclusive path or exclusive content.Angelina has already been told that she's not allowed to have any orgasms without Daddy's permission. Maybe I at some point will allow the players to choose if MC will allow her to have an orgasm or not but it will not be a separate path with exclusive content.
I don't care. People can choose whatever they want and follow whatever path they want. I just want to give them some options.Good luck. Doubt you'd succeed much though. People will always make comparisons. Even when buying the exact same things, people always try to choose the better one
So far J> receptionist & random girl. Even if you give more content to Rebecca & Emily, ppl will probably still choose J cause they have more attachment to her. Or if you overcompensate they may just choose to spit just for the Emma content ¯\_ (ツ)_/¯
As it currently is, 80-90% will go back to undo the spitting once they see J leave.
Angelina will not be allowed to do anything without permission from her Master. If MC decides that she should spend the day washing the basement floor with a toothbrush then that is how she will spend her day.On another curiosity, does the orgasm rule apply when she's playing with the other girls, on assignment from THS, etc.? Just curious.
Hmm. Would love it if the player got the choice to decide. Not many games with orgasm controlMC will probably allow her to give other girls orgasms and allow Angelina to have orgasms when she's with other girls but MC can of course deny her that.