- Oct 7, 2019
- 213
- 326
Oh that's amazing. I will try this out for sure. For longer dialog like in the spoilers below, is it possible to trigger multiple expressions in different stages? Is it possible to break the box up and trigger like 3-4 boxes to get multiple stages of facial expression?For type 24 just use enter, works fine.
Also, mind the expression code
Check the F image files, generally speaking it goes like this
@ = F
# = Fx
#0 : Sweat drop
#1 : Blush
#2 : Blush + Sweat drop
#3 : blank <- Using this space to make Emma cry
@0 : Default face expression
@1 : Closed eyes, speaking
@2 : blank <- I'm using it on some characters for cheeky comment expression, post sex stuff, cry face for Emma
@3: Surprised, wide eyes open mouth
@4: Upset
@5: blank <- I'm using it on some characters for overwhelmed pre-ahegao face
@6: Moan, closed eyes, open mouth
@7: Open mouth, for checkup and blowjobs
@8: For kissing
@9: blank <- I'm using it for Ahegao on some characters
So You wanna go
#0@1Are you sure that's necessary? (Sweat drop, closed eyes, talking)
#2@6Ahhh.. Stop it!! (Blushing + Sweat drop, eyes closed, open mouth, moaning)
Experiment a bit. You can make 2, 5 and 9 to add further detail to your characters. Just remember to reference them on entry 22
I edited my post above not knowing your made a new one so I will just move it down here.
I made a quick test of Olivea being the ultimate bitch to test out longer dialog. Had to cut some lines because it went off the top of the screen.
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Also wondering if it's possible to use the red areas. Can dialog for certain events be somewhat randomized. Like there are 3 alternative things she could say if the Dress Up Denied line is triggered and the game just randomly selects one of them?