- Oct 5, 2018
- 716
- 369
The download link on the first page leads to a community member made 1.75 based version.is there a version of this using the 1.75 game version
The download link on the first page leads to a community member made 1.75 based version.is there a version of this using the 1.75 game version
Just to make sure, the "Download" button leads toThe download link on the first page leads to a community member made 1.75 based version.
i miss understood the version numbers my badThe_Imperial_Gatekeeper_1.75_Procrastinatus_1 .39
1.75 base, 1.39? procrastinatus was my understanding
Are you still developing Kisepeeker ?Nothing set in stone for the game itself. But picture a TIGK with more places to go (not work) and more features like that.
The main feature is a revamp of the whole system, especially characters. They're not static randomized sprites anymore but manually made from a combination of dozens if not over a hundred attachments. Characters will be modular not only in terms of visuals but dialogue as well in the form of "pesonality". A small system will be in place affecting that dialogue and the flow of interaction depending on a bunch of variables that the characters will "remember". In other words, you will meet characters again and they'll preserve important bits of how you've treated them.
There will be no character randomization, just a folder library where characters are defined, where you can put downloaded or created characters to expand on them. This is necessary due to the high modularity in place, combinations need to be manually designed since the amount of moving parts is too large. Think of how RPG games with mesh customization don't use randomly generated characters but are designed through manual editing.
The 2.5D system is roughly the same, as it uses key frames to generate sliders and modify proportions, on top of part variability and recolor shaders. This has already been tested. That face sprite alone I've shown is composed of around 20 interchangeable parts, even though it looks rather seamless. This is achieved by keeping the shading style simple and carefully taking into account all joint points.
This allows for one fits all animation, which means you'll only have to draw an outfit once and it will morph with the character no matter who or what it is.
I could go on and on about the system, but this is the gist of it.
I'll answer more questions if you have anything more specific to ask.
No, just the look
I think the project evolved to xeno control, xeno control is still being developed. My understanding is there is not going to be releases until the game is feature complete 1.0 and we've been asked not to leak testing images or videos as they are tests not game content and could be completely reworked or removed between now and then.Are you still developing Kisepeeker ?
Game.iniwhen i load the game it goes full screen the regular game did not do this is there a way to play this in windowed mode
Do you know if the total file path has any special characters in it or is excessively long?I am sorry, but I need to ask this again. Am I really the only one who has 0 sound with this mod, regardless of the ingame settings? The search function delivered no results. Computer sounds and every other program is working fine, but having no sound in this game takes away the immersion.
Before you had my curiosity, now you have my attention.I think the project evolved to xeno control, xeno control is still being developed. My understanding is there is not going to be releases until the game is feature complete 1.0 and we've been asked not to leak testing images or videos as they are tests not game content and could be completely reworked or removed between now and then.
The FAQ on their discord would seem to reflect that post.Before you had my curiosity, now you have my attention.
If I'm reading Procrastinator's post right, its going to be a TIGK-like but more?
Where would I be able tof ind his Discord?The FAQ on their discord would seem to reflect that post.
Hey man I figured out the issue. It seems to be an audio issue that affect headphones. You need to right click the sound icon at the bottom right of the taskbar on windows. Click spatial sound and then select Windows sonic for headphones.I am sorry, but I need to ask this again. Am I really the only one who has 0 sound with this mod, regardless of the ingame settings? The search function delivered no results. Computer sounds and every other program is working fine, but having no sound in this game takes away the immersion.
The mods for TIGK are not modules, they are premodified versions of the base game so either it is already done or it can't be done easily depending on how you meant the question.Can i merge it into a base game?