- Aug 18, 2017
- 486
- 385
"RPGM was a mistake..."RPGM? Really?
You're goddam right it is."RPGM was a mistake..."
To be honest, I have no idea if the standard rpg maker export will work, but I did it, here's theMac?
Hmm, you know, when I was making RPGM, I was very influenced by Fujino and other artists with DLsite, and to be more precise, I liked the idea that in RPGM you go around and find hidden events, or you see what's going on behind the next wall.... And after I played Goblin Layer, I decided that RPGM can make a good game. In fact, it is possible to make a good game, but I can't do it yet... About switching to Renpy, I would think about it.You're goddam right it is.
It's not too late to redo in renpy, although you'd have to change the battle mechanic. But there's no reason to have it as a RPG style anyway, the interesting part is the story and the thicccc.
Cool, that makes sense. I got distracted when I entered school, and when I came back to my PC, I forgot what I was doin. It let me leave the inside of the school even though it didn't have the yellow exit circles. And then I could not go back in. I ended up reloadin the provided save.Hi, you can't go back on purpose. To be honest, I was afraid that players would get confused about what to do (where to go), so I'm trying to highlight only the locations where you need to go right now (well, not counting the house). Maybe I should fix this and give freedom to the players, but it doesn't make much sense for now since the world is pretty empty. About the missing text - it's because the pictures don't have time to load. I tried to put a preloader for this update, and in test mode everything worked fine, but when I started exporting the game, all the preloaders that I put, for some reason crashed the game.... I decided to do the update this way for now, but I will try to put a preloader for the next update.
Thnxx mate lemme try it and I'll let you know,To be honest, I have no idea if the standard rpg maker export will work, but I did it, here's the link, you can try it. If it works, it'll be great if it doesn't... I'll think about it...
Personally I don't like the standard gameplay of renby where you just click next or choose a dialog option. RPGM games like SAO(Fujino) or Hentaria Chronicles, Scars of Summer where you walk around and can see events but the MC cant are the best for me.Hmm, you know, when I was making RPGM, I was very influenced by Fujino, and to be more precise, I liked the idea that in RPGM you go around and find hidden events, or you see what's going on behind the next wall.... And after I played Goblin Layer, I decided that RPGM can make a good game. In fact, it is possible to make a good game, but I can't do it yet... About switching to Renpy, I would think about it.
Yes. one thing people do not consider is that RPGM is extremely hostile to upgrades.You're goddam right it is.
It's not too late to redo in renpy, although you'd have to change the battle mechanic. But there's no reason to have it as a RPG style anyway, the interesting part is the story and the thicccc.
because we want rpg mw renply and vn so booringI have Qusteion! Why RPG MV?