- Jun 12, 2020
- 98
- 86
Good point. TYI really like your backgrounds.
I am curious though, sometimes you have very clean flat shading and line work but other times you opt for very noisy textured objects (example, the wooden door / cement steps for the basement)
Do you find these styles clash or are they intended for contrast?
What's your thought process or is it just "in progress" ?
I think its a bit of both.
When i started this project, it was not only a noob developer, but also a newbie digital artist.
In analog, i mostly draw in black and white and use hatching. An example can be found a few posts up at #68.
I had no idea what i was doing and what was possible.
But if iremembver correctly i wanted to have a little uncany feel to it.
Sometimes i even used real textures, like stone when you're standing outside of the house.

I thought of it like the cellshading in borderlands?
But as I progressed, I lost sight of that, and that's why we have the inconsistency that we have.
I haven't decided what to do with them yet, but it's important that all the BGs have a similar look.
I like the compositions, but I had the idea to make them more like paintings so that the chacrers' sprites and the ineractables are more emphasized.