THE INCREDIBLES adult game Development Log

Mr. TurTur

Member
Jun 12, 2020
100
91
136
I really like your backgrounds.

I am curious though, sometimes you have very clean flat shading and line work but other times you opt for very noisy textured objects (example, the wooden door / cement steps for the basement)

Do you find these styles clash or are they intended for contrast?

What's your thought process or is it just "in progress" ?
Good point. TY
I think its a bit of both.
When i started this project, it was not only a noob developer, but also a newbie digital artist.
In analog, i mostly draw in black and white and use hatching. An example can be found a few posts up at #68.

I had no idea what i was doing and what was possible.
But if iremembver correctly i wanted to have a little uncany feel to it.
Sometimes i even used real textures, like stone when you're standing outside of the house.
bg_ya_day8.png
I thought of it like the cellshading in borderlands?
But as I progressed, I lost sight of that, and that's why we have the inconsistency that we have.


I haven't decided what to do with them yet, but it's important that all the BGs have a similar look.
I like the compositions, but I had the idea to make them more like paintings so that the chacrers' sprites and the ineractables are more emphasized.
 
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DreamingAway

Member
Aug 24, 2022
382
824
216
Good point. TY
I think its a bit of both.
When i started this project, it was not only a noob developer, but also a newbie digital artist.
In analog, i mostly draw in black and white and use hatching. An example can be found a few posts up at #68.

I had no idea what i was doing and what was possible.
But if iremembver correctly i wanted to have a little uncany feel to it.
Sometimes i even used real textures, like stone when you're standing outside of the house.
View attachment 4560043
I thought of it like the cellshading in borderlands?
But as I progressed, I lost sight of that, and that's why we have the inconsistency that we have.


I haven't decided what to do with them yet, but it's important that all the BGs have a similar look.
I like the compositions, but I had the idea to make them more like paintings so that the chacrers' sprites and the ineractables are more emphasized.

Nothing here looks bad or out of place to be clear.

This blending of "Cel Shaded" realistic textures with super stylized flat shaded objects seems consistent throughout all your backgrounds.

My second question is - what techniques do you use to draw attention to important things like Doors? Do you specifically use high contrasting colors like red to make sure doors are very noticeable - is there any other techniques your using that I'm too stupid to see?
 

ParkGDev

Member
Game Developer
May 12, 2021
374
1,187
266
I'm glad you're keeping at this! You're too humble, when I said your BG art is INCREDIBLE, I meant it. I especially love your use of colours. Very easy on the eyes! You also put a lot of thoughts into your designs, I like reading them. Keep going, but no pressure! Always happy to check on your latest work!
 
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Mr. TurTur

Member
Jun 12, 2020
100
91
136
I actually have no real update!

But I have some time on my hands and hope I can get this project to the point where I can move on.


What does that mean?


The way I’ve programmed and planned it, the game is a mess.

After all, making mistakes and learning from them while sharing insights into the progress was the goal.

Getting this project to a solid, content-rich state would be a bigger task than it’s worth
(at least for me).


My goal now is to write and implement a short story featuring three lewd scenes,
two during the teasing phase and one for the finale.
( I’m about halfway done.)



If I find the time, I’ll write a post about the story as I intended to make it.
Here are some more outfits I made that now won’t make it into the game.
wwwwww.png
 

Nadekai

Spooky Booty Biter
Donor
Aug 18, 2021
2,813
12,026
666
I actually have no real update!

But I have some time on my hands and hope I can get this project to the point where I can move on.


What does that mean?


The way I’ve programmed and planned it, the game is a mess.

After all, making mistakes and learning from them while sharing insights into the progress was the goal.

Getting this project to a solid, content-rich state would be a bigger task than it’s worth
(at least for me).


My goal now is to write and implement a short story featuring three lewd scenes,
two during the teasing phase and one for the finale.
( I’m about halfway done.)



If I find the time, I’ll write a post about the story as I intended to make it.
Here are some more outfits I made that now won’t make it into the game.
View attachment 5114630
Is that a nose piercing or a snot coming out of her nose?
1754419739673.png
 
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