So you're just disagreeing for the sake of disagreement...
I'm saying that letting the player choose which girl to focus on and progress at their chosen pace creates issues... you seem to agree.
I'm saying, well then what's the point of having that mechanic if the "best" way to not encounter issues is to progress them evenly? But then you disagree with that... ooookay then.
And by the way, EVEN IF you progress them as evenly as possible, there are still some scenes that can triger before they should, I'm talking specifically about the intermission scenes.
So yes, the dev needs to go back and clean up his code... I'm not saying he has to do it now... just that the game is quite messy in its current state, and it'd be a good idea to fix it at some point.
We disagree.
Your ability to get over this disagreement is on you.
You brought up two points:
1.
'Except it doesn't work because a lot of those events are short and the MC could surely do more per day... Plus there's a lot of events that require you advance the plot for most of them in a sort of even way...'
My response:
This is a game mechanic for this AVN.
If the MC dedicates one day to helping one girl, he often has to wait until She responds to him, or he finds her, and then takes the time to help her that day.
There are multiple events where the MC spends the night with one or two of the women and this does not reduce his ability to help another woman the next day - so that door could also swing the other way but it does not... one woman/day.
This is a design feature of this AVN.
2.
'Also, it would be better if the game was better coded so you wouldn't get scenes before you should'
My response:
On continuity -
I expect that if someone plays all of girl A's story and ignores all of girl H's story, events that include them both could occur out of sequence. (An example would be Kaitlin and Saaya)
If someone chooses to advance all the women at about the same time, then I have not seen Any continuity errors.
I've chosen to advance the women at about the same pace, where there was story available, which, in my playthrough, has avoided any noteworthy continuity issues (meaning - if I saw one, it made so little impression on me relative to the quality of the story that I just continued with the AVN, not worrying about it).
I even made a recommended post that could be pinned to the first page - to set expectations (perhaps it or something like it gets pinned or not).
You spent the only posts I recall you making for TID - all five of them as of this moment - complaining about some aspects of this AVN.
What do you actually like about The Interim Domain?
Something has to be keeping you here given the frustration you have voiced so I am curious what you enjoy about this AVN.
As I have said before:
I view TID as a total AVN experience - the quantity and quality of the storytelling, quality of the renders and animations, and all created and released on a monthly schedule like clockwork.
Kinderfeld is not perfect, but it is a rare dev who delivers a consistently good/great update for an AVN every month.
I'm a $ supporter and I am very happy with the overall 'package' I get to enjoy coupled with consistent monthly updates.
Cheers!!