- Jul 30, 2018
- 28
- 49
https://attachments.f95zone.to/2022/07/1959748_tif-fan22-1.gif
Please compress this one it already have apk version https://f95zone.to/threads/big-long-complex-v1-1-dontaco.124231/[VN] [Ren'Py] The Intoxicating Flavor [v0.8.6.5] [PixelsLab] [HQ, MyRepack-YAC]
Original size: 3.59GB
Repack size: 570MB
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Never thought about UE5. I was thinking of making my next game in Blender, as it would give me a lot of freedom with environments, animations, and greatly improve the quality of the picture. But the time required for work will also increase many times over. And since I do everything by myself (except for editing the text), updates will come out much less often, and besides, I will have to learn a lot from scratch. I just now reached a decent level of picture in Daz. I would love to hire a team to help me so I can focus on the story and art, but with this level of support, I can't take care of myself. To be honest, I can't even pay for the translation of the next update until I receive payment for August.Pixelslab have you tried out the new UE5. If so what do you think about it? Any chance of replacing Daz for the rendering? I know Daz is "not so popular" amongst certain devs. I think it might improve both quality and speed from what I hear from other people creating whole cities in about a month.
I know some devs want to move to Blender because of constant Daz problems but the learning curve of Blender is a problem that is stopping them. From what I can see UE5 is much easier to use and the support is also a lot better with a lot of tutorials online. Also, the new stuff that Epic is introducing from Lumen to Metahumans is pretty much unreal (bad pun I know). And also rendering high res images was recently introduced with Movie Render Queue and from what I can see it is very fast taking like a couple of seconds to render a scene. I know rendering speed depends on your hardware but still, I think seeing it in real-time and making changes as needed is great. I'd recommend checking some videos on youtube to see if it is something that you would want to use.Never thought about UE5. I was thinking of making my next game in Blender, as it would give me a lot of freedom with environments, animations, and greatly improve the quality of the picture. But the time required for work will also increase many times over. And since I do everything by myself (except for editing the text), updates will come out much less often, and besides, I will have to learn a lot from scratch. I just now reached a decent level of picture in Daz. I would love to hire a team to help me so I can focus on the story and art, but with this level of support, I can't take care of myself. To be honest, I can't even pay for the translation of the next update until I receive payment for August.
there are 1-3 good scenes depending on your routeI hope we got a good update this time, the last one I didnt like so much, but I will check this one later
I mean I just realized that it went from 8.4 to 8.65 almost a year after the release of 8.0. we couldnt even get a 9.0.
I did the last update a little over a month. Prior to that, I was treated for six months.I hope we got a good update this time, the last one I didnt like so much, but I will check this one later
I mean I just realized that it went from 8.4 to 8.65 almost a year after the release of 8.0. we couldnt even get a 9.0.
I think UE5 is definitely not suitable for my projects right now. And even though he is developing with huge strides, EU5 is moving a little in the wrong direction where I need it. In addition, I think that the learning curve in working with UE5 is much scarier than with a blender. It's worth understanding that this is an engine for teams where specialists do different things. And one person, even someone as immensely talented as me, will not be able to achieve decent results.I know some devs want to move to Blender because of constant Daz problems but the learning curve of Blender is a problem that is stopping them. From what I can see UE5 is much easier to use and the support is also a lot better with a lot of tutorials online. Also, the new stuff that Epic is introducing from Lumen to Metahumans is pretty much unreal (bad pun I know). And also rendering high res images was recently introduced with Movie Render Queue and from what I can see it is very fast taking like a couple of seconds to render a scene. I know rendering speed depends on your hardware but still, I think seeing it in real-time and making changes as needed is great. I'd recommend checking some videos on youtube to see if it is something that you would want to use.
plus i think not everyone will be able to play if its on ue5I think UE5 is definitely not suitable for my projects right now. And even though he is developing with huge strides, EU5 is moving a little in the wrong direction where I need it. In addition, I think that the learning curve in working with UE5 is much scarier than with a blender. It's worth understanding that this is an engine for teams where specialists do different things. And one person, even someone as immensely talented as me, will not be able to achieve decent results.
I think he meant only renders in UE5, and leave the engine to renpyplus i think not everyone will be able to play if its on ue5
The first chapters are being redone at the same time as new updates are released.I tried this because of its high ratings and the renders looked good. But, for crying out loud, please, Developer, get someone to help you with the English and the typos.
copy pc version's \game folder to mac version and replace files and play or play with renpysdk for mac or make own mac version (instructions are somewhere at f95).When is the Mac version getting updated?