KKhalduras
Member
- Jul 8, 2017
- 159
- 209
Is Arato still the dev's current obsession?
1) Not from start of the game: he introduced in middle of events, when we, as players, created a bonds with other persons.Can someone explain why Arato is hated so much? I stopped playing before he was introduced
Was this fixed?Pretty much. I redid a few early game scenes and changed the order of some events. As a result I kiiiinda forgot to alter some of the text to reflect this, but I'll be tackling that next update.
Yes but I think maybe this last update or maybe the next one is supposed to be the end of his stuff, so we should be back to Kendo updates after that.Been quite a minute since I've checked on this game. What's up with all these Arato updates? According to the changelog, I can see that there's still continuation to Kendo's route? Wasn't Arato just this sore loser that held a grudge against Kendo for fucking his sister or something and then had to resort to drugs to get Mary? Is this that guy? He's still getting updates? Do people really like that guy?
BasedI do what I want to do
cringetoo much Kendo
Of course, I don't take an issue with people here not liking his content. I do what I want to do, and often times that means I won't be able to please everybody. If you're interested in Kendo content, it'll come back in a few weeks.
And maybe, just maaaaaaaaaaybe I'm also starving people out of Kendo content so he's eagerly welcomed back and I don't have to read "ugh there's too much Kendo so boring" every week while I work on the final arc.
Personally never had any problem with you deciding to dedicate to finishing Arato storyline. Even though it means a long dry spell for me in this game, I appreciate the focused development style.Posting to clear up some things, in case other comments confuse anyone.
First of all, I have not replaced Kendo with Arato, and Kendo still has plenty more content than Arato does. Currently I *am* focusing more on Arato because I intend to complete all of the content I had planned for his route before switching back to Kendo definitively.
Of course, I don't take an issue with people here not liking his content. I do what I want to do, and often times that means I won't be able to please everybody. If you're interested in Kendo content, it'll come back in a few weeks. But even if some people think the Arato content is excessive, I promised myself I wouldn't half-ass things in the game, even if reception for a type of content is low.
For example, I know the Rin storyline wasn't too popular compared to others, but I still gave it quite a bit of scenes across several months. I've had an issue with plenty of porn games in which storylines or routes feel incomplete, and that's an issue I don't want my game to have. I won't change course from this way of thinking unless there's a significant decline in supporters (currently, it's quite the opposite). I want to give all routes and side-stories I started their proper conclusion, without it feeling like I'm cutting things short.
And maybe, just maaaaaaaaaaybe I'm also starving people out of Kendo content so he's eagerly welcomed back and I don't have to read "ugh there's too much Kendo so boring" every week while I work on the final arc.